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Forums - Gaming Discussion - Question for people already gaming at 120 fps.

During this gen it has been fairly common to see games uncapped, so games could jump from 30 to 60 fps depending on the action. This can often feel bad depending how extreme it is.

With that said, I started thinking its possible games in the next gen could be uncapped and move between 60 to 120 fps.

So my question is does a frame rate moving from 60 to 120 fps feel okay? Does it feel better to keep it at locked 60 fps? My logic is 30-60 fps can feel bad depending how erratic it is, but how is 60-120 in comparison? Also, can games sitting at around 90 fps feel juddery?



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IMO if you lose 10-15 frames at random you're okay. Anything past a 15 frame drop starts to look jittery. If my in game framerate varies by 20 frames, I'll either lock it to 100 or lower the settings so it can run at 120 or 144 at a steady rate.



The main thing will be whether or not your TV has HDMI 2.1. If it doesn't and the game has variable fps, then you might see tearing on your screen. HDMI 2.1 fixes that by having support for VRR which essentially makes the variable fps a lot less of an issue unless the drops are massive.



                  

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If you're like me, and are unable to see the difference between 60fps and 120fps, then you'll be fine. You won't even be able to tell when the frame rate is jumping all over the place.



A game won't jump between 60 and 120. It's gonna be more like running at 70-90fps and maybe sometimes dips below 60fps. But that's fine because that's what variable refresh rate is for. Or what you probably want to hear; a game jumping between 60 and 120 is not gonna be worse than a game running at 60.



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Frames are an index of time, so if you get that time index of 2 frame lag, that's equal to 4 frames at 120fps, and it feels just as bad. However, because frames last a shorter amount of time at 120fps, a 1 frame dip isn't going to be as noticeable as a 1 frame dip at 60fps.

If the game is stable, and your monitor can actually display 120fps, then 60 FPS is never advantageous over 120. I play my gamesa t 165fps, and I only turn it down when I'm multi-tasking, or if my PC can't run that frame-rate while doing other things, like streaming, or something. So, I'll instead play at 90fps. Anything over 60, as I only play 60fps, when games are hard-locked to 60FPS.

Stable framerates are ALWAYS better, though.  I'll take 30fps over 60 with dips into 40.



The games I've played hardly drop that drastically, unless it's a bad port or an MMO like ESO (which still uses 1-2 CPU threads).

That said, I can detect a difference from 120 down to 80fps, but those aren't anywhere frequent with the games I play, with GSYNC also making the drops far less apparent.



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i think you wre a day early based on this vid



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kirby007 said:

i think you wre a day early based on this vid

I saw it this morning and he did touch on my question here.

In a nutshell for others, the game is mostly a stable 120 fps with some dips into the 90s. He said its barely noticeable in his opinion because its so smooth already.

Now that doesen't answer my question exactly because I am curious to know how a game moving from 60 to 120 fps erratically depending on the load will actually feel like. Realistically, uncapped games hitting 120 fps may not be that erratic. Also, given 60 fps is a sweet spot, we may not see games aiming for 120 fps unless its actually stable.



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Mr Puggsly said:
kirby007 said:

i think you wre a day early based on this vid

I saw it this morning and he did touch on my question here.

In a nutshell for others, the game is mostly a stable 120 fps with some dips into the 90s. He said its barely noticeable in his opinion because its so smooth already.

Now that doesen't answer my question exactly because I am curious to know how a game moving from 60 to 120 fps erratically depending on the load will actually feel like. Realistically, uncapped games hitting 120 fps may not be that erratic. Also, given 60 fps is a sweet spot, we may not see games aiming for 120 fps unless its actually stable.

or if it would have a gameplay benefit instead of just looking pretty



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