Runa216 said:
I'm genuinely curious if you've played these games, because I have and I got platinum on all of them. All three Dark Souls, Bloodborne, Sekiro, and God of War. I've gone through each game multiple times and the things you're saying about them just aren't correct.
I also said it FELT like Dark Souls, not that it WAS identical to dark souls. I'm not talking about the subtle mechanics and camera angles and all that jazz. I said the combat systems felt the same, which they do and I am not the only one to say that. I wasn't planning on a dissertation about the differences in mechanics and in case you hadn't noticed, terminology like saying I 'feel' something is clearly subjective. Not objective. At this point it's kinda clear you're just looking to argue with me for the sake of arguing because I said I felt something that you don't feel.
God of War 2018's combat feels weighty and the added RPG elements remind me of Dark Souls even if the two aren't the same. It feels similar, that's all I was trying to say, because to me it does. Saying the two have differences is certainly true, I was never contesting that, but it doesn't mean the two don't feel similar.
World design is irrelevant, I was never trying to argue that point, you brought that up.
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I like how you changed the core of your point to how the game "feels" to play when the original point brought up was much less abstract.
Let me remind you on what I questioned:
God of War is a sequel to the best-selling and most beloved game in the God of War franchise, a weighty action-adventure game with RPG elements akin to Dark souls. |
This has nothing to do with "feeling", with the "feel" of combat or anything. You initially said that God of War's RPG elements were "akin to Dark Souls", that's what I questioned you on. And when questioned you changed the topic to how the games combat/movement felt, even though that had nothing to do with the original quote. And not only that, but all I did was, literally, ask a question, yet you were immediately hostile and condescending. That's also why I had to add in the topic of world design, because the fact that you had already completely changed course from talking about RPG mechanics to combat "feel" meant that you could easily change to an entirely different topic when your points were further questioned. Regardless, it's funny to me that you completely forgot what your original comment said, when this discussion hasn't even gotten long winded.
I think the fact that I brought up actual specific differences about the game, differences that you say you can contest but clearly haven't, shows that I played the games well enough. Especially because these differences are things that are quite literally verifiable just by playing the games: the way the level up systems work, the way the camera systems work, the way the character movement works, these are all verifiably different. It's not even up for debate, so I'm curious as to the line "things you're saying about them just aren't correct." Because I just stated facts about how the games work. The weight of the games is subjective, and how you interpret the similarity between these games is obviously subjective, no one is denying that. At the same time, questioning something someone says, and then elaborating on how it's a weird take does not mean someone believes you are objectively wrong, it's just a discussion of opinions. Which you know ... is the point of a forum.