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Runa216 said:
AngryLittleAlchemist said:

How? 

Are you being serious right now? Have you not played God of War 2018? the combat feels weighty and balanced like Dark Souls (it actually is one of the main reasons I got into the game) and there's plenty of gear and weapon and special move customization that makes it RPG-like. It's not a 1:1 comparison, but I feel a lot of the combat and overall play style of God of War was inspired heavily by Dark Souls. 

It sure as hell wasn't inspired by God of War 1-3 on PS2/3

Dark Souls combat "feels" nothing like God of War's, though that is kind of an abstract concept to argue over anyways. I'll just say that, God of War has more weight to it for the most part, but is simultaneously also significantly more floaty as it has things like movement-assist (where Kratos and/or his enemies movements will literally auto-correct their positioning to connect hits). It's also not about customizing the amount of weight the character has, or how the character feels to control, unlike in Dark Souls. And the camera systems are nearly completely different, aside from just sharing the basic similarity of being third person games. 

Regardless, the question was about how the roleplaying aspects are similar, and they really aren't similar at all. Dark Souls is much more akin to a classic RPG in it's leveling system (like a CRPG, or even something like Shin Megami Tensei). In Dark Souls you just pick which stats you want to upgrade, and distribute integers into them. In God of War, your levels are entirely based on your gear ... which ... I don't know, aside from the visual representation of numbers literally going up, is about as different from Dark Souls as you could get. In Dark Souls your base stats, and by extension how you distribute level ups, affect what gear you can use. In God of War your level is decided by your gear. It's a big difference. Dark Souls is about committing to a build and making tough choices. God of War is about changing what you wear and specialize in on the fly. 

Even the way the overworld is connected isn't really similar. From what I remember in God of War you have to teleport to a decent amount of locations that aren't connected to the rest of the world, whereas in Dark Souls there's only one disconnected location. And the areas that are connected in GOW are usually done so in such a linear fashion that you just go down the same path - which is almost the exact opposite of Dark Souls design philosophy. Not to mention you never have to use something as boring as a boat to traverse in Dark Souls, it's all gameplay. 

I get you probably just meant the general idea of an action RPG with an emphasis on RPG mechanics but to be honest they aren't really as analogous as they probably seem.