By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - CD Projekt Red Making 6 Day Work Weeks Mandatory Leading Up To Launch

IcaroRibeiro said:
vivster said:

Many other video game studios don’t pay for overtime.

Is it even legal? 

Depends how your contract is written. Mine is a fixed yearly wage that mentioned reasonable amount of over time hours required to get your job done. 

What does reasonable mean?

PS - I am not in the gaming industry, but seems to be a standard contract these day I think?



 

 

Around the Network

still beats every other polish working condition



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

Polish these textures some more and don't forget to spit some raytracing on there!



KingJames said:
Yay, more news of slave work...

You think people work at CDPR against their will?



There are two types of publishers,

1) Who is happy to release a buggy game and let the gamers do the testing for them and then fix the bugs 3-6months after release with a huge patch,
2) Ones that get the developers to do that work and release a game that hopefully has no major game breaking bugs.

From reading the article, it seems the game has been finished and they want to iron out a lot of the bugs before the gamer gets it in hand.

Here is a question, why do people see crunch as a bad thing? even when they get paid for it?

For those who studied a technical degree at uni, every year was crunch lol. For most technical mind people it is actually a driver and a high. Projects that were allocated X days of time to complete probably took in reality 1/10th of that (but longer hours a day).

This was the typical cycle of a project at uni if it was a 12month project. Everyone in group excited to get started. Spend about a month all doing hard work and research because it is new and interesting. Then that slows down to once every 2 week catchups then once month as interest is lost you go through the motions working at maybe 50% capability and you know the deadline is months way so you go have some fun instead of work to your full potential. Then before you know it you have 2-4weeks to get the project done, by this stage you probable have completed 30-50% work. Now you have a fixed deadline that is fast approach, you no longer have the luxury of overthinking and ten the best thing happens, your intuition kicks in and you stop second guessing yourself and just get on the with the task at hand as you already know what you have to do because you already planned it early on.

Can everyone handle crunch? absolutely not, but that is why the ones out there who use crunch as a drug essentially do well with it as those kind of people are able to focus and work better under a stricter deadline. If you want your name on the best games, best tv shows, best movies, you gotta work hard for it.



 

 

Around the Network

This is about working 7 extra days, 7 payed extra days.
That aint crunch by a long shot, but the problem a lot have is that they just lump every company together on this behaviour.



Cobretti2 said:

Here is a question, why do people see crunch as a bad thing? even when they get paid for it?


It's a bad thing because you are compromising more time in your life to a work what you will barely get rewarded. Time you could spend studying, spending with your family, doing physical activity or whatever the fuck you do as a hobby

Edit: About your university projects essay, I don't know if you are a dev, but is very far from reality. What make software development take longer is the fact most of projects don't have a well defined scope. Very traditional software and cooperative solutions might be easy, but novelty products like games ? We can't expect dev's to be productive right of the bat when they don't even know what exactly they are doing 

Last edited by IcaroRibeiro - on 30 September 2020

KingJames said:
Yay, more news of slave work...

numberwang said:

Polish these textures some more and don't forget to spit some raytracing on there!

Lol, comparing paid overtime to slave labour? I'm sure one of you is "kinda" joking, still not within the same realm. The kids in that photo and actual slaves would kill to be in the position these developers are and love it. As you do so making those comments on a device likely made in a sweatshop somewhere?

Get some perspective. 



And again, i rly dont get way ppl feel bad for these developers for doing something they most likely love (i mean why else they would choose to be devs beside good pay) and for what they are paid rly good. They work in great environment and all. I work 5 to 7 days per week 12-15 hrs a day outside . When its 35+ degrees C or -10 degrees C i must go to work and i am payd 10 times less then these devs, so i rly dont feel even little bad for them. They will finish and release a game in 2 months and they will go and enjoy next few years untill they are near the end of development of their next game. Ppl rly should stop being to sensitive about thing like this when there are ppl who work much harder jobs that are paid much less then these devs and unlike these ppls that "hard" work for devs is just 1 or 2 months why other ppl work hard 12 months a year.



Srex117 said:
And again, i rly dont get way ppl feel bad for these developers for doing something they most likely love (i mean why else they would choose to be devs beside good pay) and for what they are paid rly good. They work in great environment and all. I work 5 to 7 days per week 12-15 hrs a day outside . When its 35+ degrees C or -10 degrees C i must go to work and i am payd 10 times less then these devs, so i rly dont feel even little bad for them. They will finish and release a game in 2 months and they will go and enjoy next few years untill they are near the end of development of their next game. Ppl rly should stop being to sensitive about thing like this when there are ppl who work much harder jobs that are paid much less then these devs and unlike these ppls that "hard" work for devs is just 1 or 2 months why other ppl work hard 12 months a year.

Whataboutism 

Just because people are concerned with gaming workers in a GAMING forum doesn't mean we don't care for the health of other workers lol