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ARamdomGamer said:
the bar for what someone defines something having a cultural impact must have hit an all time low.

Cough .... Fortnite .... Cough 



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hinch said:

Yeah there is no need if you have one store front. When you go onto any PC forum online its mostly about Steam, GOG or more recently EGS. MS store isn't even worth mentioning. I'm still amazed at how Epic Games Store has got a foot hold in the PC market since its release in late 2018. The store isn't half bad. Also the free games is a huge draw. Maybe Microsoft should be doing that *hint hint nudge nudge*

Exactly. MS store hardly gets any press or mentions as much as GoG/EGS do these days. I saw more praise going for Galaxy 2.0, than the newish Xbox app (which is basically tied to the store hardly anyone wants to use). 

Makes me wonder if the Xbox app has full mod support for the games on there.



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Runa216 said:
LudicrousSpeed said:

History proves that exclusives sell Nintendo consoles. MicroSony consoles sell mostly for third party multiplats.

aaaahahahhahahahahahah

no

The Xbox 360's biggest games outside of CALLADOODY was Kinect Adventures and Halo.

PS4's best selling games aside from Calladoody are stuff like Uncharted, Spider-Man, God of War, The Last of Us, and Horizon Zero Dawn. 

If you don't think exclusives sell games, then damn boy you need a lesson in console history. If it was third party multiplats, then why didn't Xbox One sell the most? I mean, it was the most powerful console, wasn't it? the OneX was WAY stronger than the PS4 pro, yet the years after its release were poorer than the years prior to its release, getting destroyed even more by PS4 afterwards. 

More mental gymnastics, kids. This is how you identify it. 

You know as bias as you or me are, you really have little idea how business works. Xbox X came too late into the gen to make a difference. The gamers allready decided what the trends were. This came too late to make a impact and only appealed to the niche core gamers. If something like this came out day 1 it would have helped. Not win, mind you Xbox One has more then a few problems in 2013 but having better multiplats would have been one less narrative Sony had in their favour at launch. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Nm

Last edited by sales2099 - on 25 September 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
Runa216 said:

aaaahahahhahahahahahah

no

The Xbox 360's biggest games outside of CALLADOODY was Kinect Adventures and Halo.

PS4's best selling games aside from Calladoody are stuff like Uncharted, Spider-Man, God of War, The Last of Us, and Horizon Zero Dawn. 

If you don't think exclusives sell games, then damn boy you need a lesson in console history. If it was third party multiplats, then why didn't Xbox One sell the most? I mean, it was the most powerful console, wasn't it? the OneX was WAY stronger than the PS4 pro, yet the years after its release were poorer than the years prior to its release, getting destroyed even more by PS4 afterwards. 

More mental gymnastics, kids. This is how you identify it. 

You know as bias as you or me are, you really have little idea how business works. Xbox X came too late into the gen to make a difference. The gamers allready decided what the trends were. This came too late to make a impact and only appealed to the niche core gamers. If something like this came out day 1 it would have helped. Not win, mind you Xbox One has more then a few problems in 2013 but having better multiplats would have been one less narrative Sony had in their favour at launch. 

She is not wrong Don Mattrik almost killed off the Xbox Brand, Xbox One was overprice and underpowered compared to PS4, Kinect 2.0, No backward compatibilities, Investing in third parties to supplement the first party studios, push for TV connectivity. If she left the Xbox eco-system before Phil Spencer turned it around, it was very dark days. On top of that, the Xbox big hitters game wasn't that good and there were so many failed and canceled projects. It wasn't until GamePass and enhanced backward compatibility came in and really salvage Xbox One last generation. 

It took Phil quite some time to turn it around too. Backward compatibility wasn't announced until June 2015, Gamepass was received with very low fanfare on June 1, 2017.  Xbox One S wasn't released until Aug 2016.



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Chazore said:
hinch said:

I beg to differ Microsoft store is hot garbage and most PC gamers avoid it like the plague. Their recent games are quite successful on Steam mind - not a surprise to anyone as its the most popular gaming platform on PC.

Yeah, gonna be honest, if MS store was as good as some xbox gamers make it sound, it would have reached steam levels of praise, usage and popularity by now. Most avoid it and go for Steam/GoG, Epic for the free old games etc. 

Agreed cant even sort for gamepass only games



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Mr Puggsly said:

Giving away GTV is impressive. But not incredible given the game is nearing a decade old. Also, if the goal is just having users then I guess MS should give away games.

All the digital store services have pretty significant discounts on games. Especially in the PC market. Again, Epic Store is likely getting attention from Fortnite, free games and exclusive content they buy to compete with Steam.

I use the Windows apps because I have Gamepass. Over the years its obvious activity is increasing and it should be given all the notable games being added. That's also apparent from the increase of user reviews.

On a side note I do believe Sea of Thieves was a hit on PC well before it came to Steam. Its the second most paid game on Windows Store and has almost always been.

Anyway, if your stance is Windows Store is irrelevant, I simply disagree but also argue they share games with Steam which is arguably a good idea to increase profit, the opposite of what Epic is doing.

Windows store has definitely improved... But it's still go a long way to go. It's still terrible.
So does the Epic store.

I personally avoid the Windows store like the plague... I think you will find most serious non-Xbox PC gamers do as well.
I would like to see gamepass rolled into Steam, but I don't think that is a path Microsoft intends to walk down... Until then, I am happy picking up MS games on Steam.

In terms of windows store success, it doesn't really say much when a game does well on it... Apparently Gears 5 sold extremely well on the Windows Store but it's multiplayer was barren... And often there was a cry to merge Windows Store and Steam games multiplayer populations to assist in resolving Multiplayer populations for windows store users.



--::{PC Gaming Master Race}::--

sales2099 said:
Runa216 said:

aaaahahahhahahahahahah

no

The Xbox 360's biggest games outside of CALLADOODY was Kinect Adventures and Halo.

PS4's best selling games aside from Calladoody are stuff like Uncharted, Spider-Man, God of War, The Last of Us, and Horizon Zero Dawn. 

If you don't think exclusives sell games, then damn boy you need a lesson in console history. If it was third party multiplats, then why didn't Xbox One sell the most? I mean, it was the most powerful console, wasn't it? the OneX was WAY stronger than the PS4 pro, yet the years after its release were poorer than the years prior to its release, getting destroyed even more by PS4 afterwards. 

More mental gymnastics, kids. This is how you identify it. 

You know as bias as you or me are, you really have little idea how business works. Xbox X came too late into the gen to make a difference. The gamers allready decided what the trends were. This came too late to make a impact and only appealed to the niche core gamers. If something like this came out day 1 it would have helped. Not win, mind you Xbox One has more then a few problems in 2013 but having better multiplats would have been one less narrative Sony had in their favour at launch. 

Then why didn't Xbox One sales go up after the release of the Xbox One X? Everyone keeps harping on about power and gamepass and backwards compatibility...but it just doesn't track with reality. these things are good, they're not system sellers. Exclusives are system sellers. Exclusives and gimmicks. Nintendo consoles have had gimmicks and games, they sell a tonne (most of the time). Playstation consoles have a whole lot of exclusive games, and 4/5 of the top selling consoles of all time are PlayStation (not including handheld). 

Almost all of the points people are putting into the narrative about how good Xbox is doing or is about to do is strictly in theory. Not in practice. All this talk about how Microsoft does this right and that right and the other thing right and are about to break out and get back on top is a story I've been hearing on repeat for the last ten years and it never happens. If power sold consoles, why didn't the Xbox One X sell more than the Ps4 Pro? If backwards compatibility is so important, why did the PS4 dominate the Xbox One? if GamePass is so influential, then why is Xbox still selling pitifully compared to PS4 on a week to week basis? If marketing and hype and acquisitions are so important, why are PlayStation reveals breaking records and all I ever hear outside of this echo chamber about Xbox is 'man that showcase was boring/bland'? 

All your points are great in theory, but not in practice. the things you and so many others SAY are influential aren't. if I was in Microsoft's shoes I'd be thinking the same thing, but the reality is that these features don't sell consoles. what variable here is different between PS and Xbox? Exclusives. Ps4 continued to get exclusives throughout the gen right up to Ghost of Tsushima a few months ago, where Xbox basically stopped in 2016 aside from a few indies and the holy trinity over the course of three years. 

Like I said to you and so many others and nobody seems to be willing to counter because you all know I'm right: This exact same narrative came into play back at the launch of the Xbox One in 2013 after a lacklustre back end of gen 7. This was coming off a very competitive generation between Xbox 360 and PlayStation 3. what in the world makes you think this is any different? PS4 continued to dominate, Xbox continued to suck hard, and All I'm hearing is an echo of last gen. 

All these promises? I'll believe it when I see it. Until then, seriously Xbox needs to do a whole lot more to impress me. Buying Bethesda is, in theory, a great step but we'll see what happens. I have zero faith it'll help.



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sales2099 said:

You know as bias as you or me are, you really have little idea how business works. Xbox X came too late into the gen to make a difference. The gamers allready decided what the trends were. This came too late to make a impact and only appealed to the niche core gamers. If something like this came out day 1 it would have helped. Not win, mind you Xbox One has more then a few problems in 2013 but having better multiplats would have been one less narrative Sony had in their favour at launch. 

It's almost like a mid gen console refresh doesn't affect the outcome of it's selling power. Who would've thought? 



Mr Puggsly said:
hinch said:

I beg to differ Microsoft store is hot garbage and most PC gamers avoid it like the plague. Their recent games are quite successful on Steam mind - not a surprise to anyone as its the most popular gaming platform on PC.

Not sure that's entirely true. Windows Store activity is clearly growing with each notable release.
Also, if you want cheap access to new releases then you have to use Gamepass.

Right, that was the point I was aiming at, not that I am gushing about Microsoft Store as such.
Having alot more 1st party titles means MS can now give them at least timed exclusivity on own Store to drive traffic,
As well as Game Pass drawing people to their ecosystem. Epic Store is similar in that nobody really likes it as such,
they like the value it offers, between exclusive/early access content, good deals, and outright freebies as promotionals.
It's like there is 2 totally different conversations going on, one about marketshare and business, and the other about
defending personal consumer preference which is great but not market analysis which "VGChartz" purportedly is about.
I elsewhere am saying how I don't think all this will yield major swing in console share, but it clearly is bulking up
MS offering on PC in a way I think they will be more relevant than they have been so far with their PC game store.

As to the take counting Steam as part of MS' platform, I find that somewhat absurd as MS just isn't making profits there,
and they aren't even getting the deep consumer info analysis that controlling own platform yields. Those people would
already be using Windows generally (Linux/MacOS offering aside), and MS investing $8B in Zenimax isn't able to
derive additional profits/control from Steam gamers beyond what a mere 3rd party game dev/publisher would,
which is why Steam is not part of MS' platform, they don't derive platform owner benefits from it and lose big cut
to Valve's intermediary fee. That Steam is popular with consumers lets them keep fees high, but as with Epic Store
we see pubs/devs preferring other venue at least for early access/timed exclusivity to capture more profit share,
even if they are eventually willing to publish to Steam because that keeps total revenue higher down the line.

Incidentally, I see Sony following a similar path online/PC gaming store with Epic deal, and won't be surprised to see
revamped subscription offer, even if it isn't necessarily identical to Game Pass. Sony joining Epic is attractive to Epic
because it brings more AAA content just like MS/Zenimax deal, and Playstation Store itself would de facto add to
the weight of Epic Store if they become linked at some level. Direct profits is not the sole rationale here, but the
all encompassing consumer info mining, which is market data at deep level that helps guide the whole enterprise,
as well as potentially tying into other media formats (film, TV) or social media in general.