And we're just getting started, kids!
d21lewis said: And we're just getting started, kids! |
The idea is that file sizes should be going down with better compression and much less pre-baked lighting and reflections. It will take a while until this cross-gen period is over. Legacy lighting takes up a lot of space. More procedural animation, terrain and texture generation will also save disk space.
No man's sky is 10GB, Elite Dangerous is 25GB and they simulate entire galaxies. Why on Earth is NBA 150 GB.
SvennoJ said:
Valid point, I have the same problem. I bought a ps4 pro so my kids could keep their games on the base ps4. Fortnite, Ark, Skylanders, Minecraft, GTA and the base ps4 is already pretty full. I like to keep GT Sport installed, 105 GB, needs that amount again to patch. I really hope Sony fixed that with the ps5 so you don't need as much or more space free for a game for a simple 500 MB patch. (Plus it took 35 minutes to copy the game to install a 500 MB patch) |
Storage space increase on the ps4 was reasonable, I upgraded to 2 TB, which was enough to hold 40 some games. I think the 2 TB drive was $100. The concern with the ps5 drive is the cost. Some believe adding 1 TB will be $200+.
Really for me the best solution, assuming Sony fixes the issue, is store ps5 games on an external. Copy over as needed. I would guess copying over via USB 3.0 is rather quick (ish).
Either way I want a ps5. How Sony handles the storage issues ultimately will dictate how many games I purchase. As it stands today, I will be incredibly selective. For more selective than I was with the ps4.
SvennoJ said:
You can already do that on Series X and PS5, simply connect an external HDD through USB. However on PS5 you can't copy ps5 games to an external HDD yet, they're working on that. You can swap out BC games to an external HDD. |
Yup, it sucks. But keep in mind I'm a 3rd world citzen, and it would likely have to wait 9 to 12 times this to download the game again...