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d21lewis said:
And we're just getting started, kids!

The idea is that file sizes should be going down with better compression and much less pre-baked lighting and reflections. It will take a while until this cross-gen period is over. Legacy lighting takes up a lot of space. More procedural animation, terrain and texture generation will also save disk space.

No man's sky is 10GB, Elite Dangerous is 25GB and they simulate entire galaxies. Why on Earth is NBA 150 GB.