Leynos said: Well the reason for the installs was slow CD drives and slow HDDs. All these so-called tech people were explaining that these fast SSDs negate the installed and devs had better compression tech for PS5 that also would eliminate them. Once again modern gaming is shit ugh. |
That's a hot take...
The primary reason for installs is data decompression. How the data is packed in a disc or in a downloaded file is usually more compressed than can be decompressed in realtime. So during th install its unpacked, still compressed, but not as compressed anymore.
This is also why patches and add on files results in new installs. With the PS5, that won't be the case anymore, but the game would still be installed at least once. Either after copying from the disc, or downloading from the net. And yes, the PS5 does have better decompression tech, significantly better tech, but not in the typical way you may think. Its not just that it has a compression ratio of around 1.4 - 1.6x, its that thePS5 allows devs to read compressed data as if it were already decompressed. Devs wouldn't even have to know which data is compressed and which isn't and then go onto schedule a decompression instruction before copying the file(s) to RAM and then using it. On the PS5, they just request the file they want, and the system does everything else for them. As Cerny said, this entire process is transparent to devs.