Nice artstyle. How cool would it be if Nintendo made a game in this artstyle? I'm sure it'd make for an amazing game.
Which platform will you get the game for? | |||
PC | 4 | 10.26% | |
Stadia | 0 | 0% | |
Xbox | 4 | 10.26% | |
Playstation | 5 | 12.82% | |
Switch | 18 | 46.15% | |
will not get the game | 8 | 20.51% | |
Total: | 39 |
Nice artstyle. How cool would it be if Nintendo made a game in this artstyle? I'm sure it'd make for an amazing game.
Ubisoft are currently streaming this on Twitch, if anyone is interested. We all know what it is like and it kinda seems that way, even had a magic lifting thing to solve a puzzle. t looks decent. The main reason I haven't bought a Ubisoft game in a while is simply they love MP online games and require Ubisoft account to play even non MP games sometimes (I lack the latter and don't plan on getting one).
But this and Watch Dogs London look good.
Hmm, pie.
I've avoided paying any attention to this game since the Ubi Forward, because the stills I've seen looked uninteresting and from my experience, most games with convoluted names like turn out fairly mediocre.
But then one of my favorite streamers put out a video where he expressed a lot of excitement for it, and I realized it shared a lot of inspiration from BotW. Now I'm definitely planning on getting it, especially because I think my kids would love it.
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shikamaru317 said: For those wondering why the name was changed, there are two possible explanations: |
I still think they should have worked a bit harder to come up with a better or more original name.
@etecoon, why should they‘ve come up with an original name when they never planned to come up with a original game?
okr said: @etecoon, why should they‘ve come up with an original name when they never planned to come up with a original game? |
So true. Personally, I don't think it would be very fun to work on a project that you know once it's complete and all polished up and ready to go that people would instantly say, "This looks exactly like Breath of the Wild." Even Breath of the Wild is slightly derivative of games like Skyrim and Shadow of Collossus, but at least it did it in its own way that paid homage to those games and didn't just hit the clone button. I just don't see much in the way of differentiation with this one. I don't think it will be a bad game, but with the limited time I have to put into games, while still trying to play all the ones I'm excited about, this one just doesn't look like I'll end up getting around to it. And I do believe that Hyrule Warriors: Age of Calamity being announced just mere days ahead of this one getting its full reveal will be quite impactful on Phoenix's Fenyx's sales. Couple this with the fact that I already need to keep some gas in the tank for BOTW2 and I just can't perceive a long enough gaming drought where I play this any time soon, particularly if it doesn't get stellar reviews and rave opinions from people whose opinions I trust.
Honestly, as generic as it sounds, Gods and Monsters is a much better name to me. It sounds like the kind of name that is generic enough to represent the concept well, and kind of catch on as a roll-off-the-tongue kind of thing. Similar to how the name The Legend of Zelda sounds like it could easily be a classical tale (though that's not the best example since Zelda is a unique enough name).
AngryLittleAlchemist said:
Ah yes, dodging constituting time freezing, the concept invented in Breath of the Wild! (Yea I'm being a little bit facetious with that one) As far as the game goes, it looks bland and generic, both visually and from a gameplay standpoint. I don't understand wanting more of the same, just worse and less-inspired to be honest. Like, I can understand it conceptually and I'm able to get why people would want that, but emotionally it doesn't make sense to me. I'd probably just end up disappointed with the final product given how many quirks I'm already noticing that feel like generic design decision 101. Unless Breath of the Wild in it's current form never grabbed you, and this grabbed you more, then I understand it better. But like, even a certain amount of design decisions in Breath of the Wild were kind of on thin-ice (the towers, korok seeds, shrines), so I wouldn't want to engage in something that just feels even less imaginative. Because that's mostly why I play games, to engage in something imaginative, not to fill a time card. I am very curious to see how this runs on Switch though. |
It's more the way it's done, even the sound effect kinda sounds the same.
I play games to get my scheduled hour of escapism and fun from 6-7pm every day, to keep me sane. This looks like it will do just fine for that.
As for how it'll run on Switch, it looks from the less-than-cutting-edge visuals that Switch was (wisely) factored into the game's technical makeup from the outset. Nothing shown so far seems like it'll push the system too far when it can run games like The Witcher 3.
I didn't realize what this game was about until I saw some gameplay footage. It's as much as a BotW clone as you can get.
This is going to be my fall back game. I don't know if BotW2 is going to be as good as the first or really disappointing. If it's super disappointing then I can fall back to this game for my BotW fix.
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Just watched an extended gameplay video from IGN today, it looks great but the combat seems way too easy. Maybe they'll make tweaks and changes before release, or perhaps add difficulty settings to choose. Other than that, it looks solid, even a poor man's Breath of the Wild is potentially a great game.