Thanks Agente,
it's very interesting to see different options on the subjects - some believe Nintendo should release Ring Fit Adventure 2 - personally I think additional DLC for a game like this could work a lot better. Keeping the game in the news, while allowing it to reach it's true potential now that the production problems are hopefully solved. This is a game made by the Wii Fit/Sports team, so I don't think they would be happy with just 10 million copies sold. The game has very high potential and attracts new audiences to the Switch, it's up to 3rd Parties to also release some fitness games like Fitness Boxing & now FiNC HOME FiT.
FiNC HOME FiT is a fitness game developed under the supervision of FiNC—the most popular app in the healthcare and fitness category in Japan—based on a variety of martial arts such as boxing, karate, Muay Thai, and Kung-Fu, by combining cardio exercises with high fat burning and training to balance the overall physical strength of the body.
Based on the concept “Proper Fitness at Home,” the game features a total of 60 training programs ideal for those who lack exercise due to recent refraining from going outdoors and prolonged remote working, those dieting, and those who cannot go to the gym.
Still, I believe Ring Fit's approach is the best since it provides both a story mode and exercises and is far better-gamified fitness for a mass audience. But these complimentary applications from Imagineer and FiNC are definitely also finding an audience. It's interesting that other 3rd parties don't look at gamifying different types of activities like learning or fitness the way Nintendo does. This is the type of disruptions they make which create new niches and expand the gaming audience. For example, Just Dance and Guitar Hero did the same a decade ago but seemingly a lot of publishers have given up on these types of projects.