Azzanation said:
Xbox did compete with PS head on. They did it last gen and beat Sony at their own game, so they can do it. However the cost of doing it doesn't fit well with a mega corp like MS. RROD lost $1.5b for the 360, the total loss was $3b so RROD wasn't the main issue. The PS3 lost $5b and that's without an RROD issue and paid subs to help balance it out back than. The collateral damage isn't worth it so that's why they changed Xbox the following gen with the XB1. https://www.vg247.com/2013/01/07/xbox-360-and-ps3-losses-total-8-billion-ex-sony-employee-paints-grim-future/#:~:text=Animal%20Crossing-,Xbox%20360%20and%20PS3%20losses%20total%20%248%20billion%2C%20ex,Sony%20employee%20paints%20grim%20future&text=Xbox%20360%20and%20PS3%20have,by%20industry%20veteran%20Ben%20Cousins.&text=%E2%80%9CConsoles%20like%20Xboxes%2C%20PlayStations%20%26,a%20loss%E2%80%9D%2C%20said%20Cousins. How i see it, MS wanted to change their direction as the 360 loses isn't good enough for MS so Don Mattrick made the changes to the XB1, adding in DRM, Power of the Cloud and always online etc to move the console away from the 360 and towards a more digital future, and that's why we have GamePass, Full Backwards compatibility, Power of the Cloud (XCloud) Multi-platform releases (Steam) and cross gen games now. Those ideas are only getting pushed even further with the Series X. So here we are again, back to the original ideas of the XB1 however the difference is now, people are more accepting of the idea. |
They needed Sony doing all major fuckups while they themselves doing very few mistakes in comparison (with only RROD being of notice, and that being mostly disregarded by the fanbase and even market, RROD just got confirmation after X360 was already well stablished).
From what I remember the department of Xbox wasn't really only Xbox so it had losses from other devices and endeavors like Surface, isn't that correct?
Sony certainly lost a fuck ton of money on PS3, it was selling for like 300 loss per console on launch and it actually never was reported to sell for a profit during it lifetime, so that was very hard to offset with SW sales (that Sony at the time had from every 10 1st party games launched 6 was losing money, 2 broke even and only 2 really made money and perhaps that didn`t even pay out for the whole cost) or even the royalties. PSN for free only added costs without revenue, with plus being very late on the gen and only having 1-2M subs.
And good that you point that Phil Spencer is bringing Xbox Series X to what Don Mattrick wanted on Xbox One, so he isn`t that good guy with a complete different mindset from Don Mattrick that was being held down by corporate right?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."