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Forums - Gaming Discussion - Phil Spencer Says Xbox Series X Games Aren't Being Held Back By Xbox One

goopy20 said:
LudicrousSpeed said:
We sure do. And games like Ratchet, Hellblade, and Bright Memory looked like a generational jump to me.

We haven't seen Hellblade yet, so that one is hard to judge. Not sure why you would mention it, but yes Ratchet & Clank does look next gen. However, Bright Memory and anything else MS has shown so far aren't exactly games that'll push a RTX2080 to its limits. That's not my opinion, we can simply tell by looking at the requirements of the pc versions.

Its exactly like I been saying. MS is isn't about just the Series X and pushing its capabilities, they want everyone to be able to play their games. Which means pc gamers with low/average specs too. I didn't check them all but Scorn and Bright Memory are already listed on Steam and have something like a GTX660 as the minimum and a GTX970 as recommended requirements and there's no mention at all about SSD. 

https://store.steampowered.com/app/955050/Bright_Memory/

https://store.steampowered.com/app/698670/Scorn/

We saw a cinematic of Hellblade and it looked amazing. Why exactly can you look at a cinematic of Horizon 2 and say it’s clearly next gen but with Hellblade it’s “well we haven’t seen it yet”? Oh wait I know why, for one it’s your biased double standards. Secondly you want to distance from Hellblade because it looks amazing and sinks your conspiracy theories about XSX. It’s like when flat Earthers want to ignore evidence that the world is round.

Also why do I give a shit what Bright Memory Infinite looks like or does on a PC GPU? All I care about is how the footage looked and how it will look on my Series X. And the footage was gorgeous, “real next gen” as you like to say.



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LudicrousSpeed said:
goopy20 said:

We haven't seen Hellblade yet, so that one is hard to judge. Not sure why you would mention it, but yes Ratchet & Clank does look next gen. However, Bright Memory and anything else MS has shown so far aren't exactly games that'll push a RTX2080 to its limits. That's not my opinion, we can simply tell by looking at the requirements of the pc versions.

Its exactly like I been saying. MS is isn't about just the Series X and pushing its capabilities, they want everyone to be able to play their games. Which means pc gamers with low/average specs too. I didn't check them all but Scorn and Bright Memory are already listed on Steam and have something like a GTX660 as the minimum and a GTX970 as recommended requirements and there's no mention at all about SSD. 

https://store.steampowered.com/app/955050/Bright_Memory/

https://store.steampowered.com/app/698670/Scorn/

We saw a cinematic of Hellblade and it looked amazing. Why exactly can you look at a cinematic of Horizon 2 and say it’s clearly next gen but with Hellblade it’s “well we haven’t seen it yet”? Oh wait I know why, for one it’s your biased double standards. Secondly you want to distance from Hellblade because it looks amazing and sinks your conspiracy theories about XSX. It’s like when flat Earthers want to ignore evidence that the world is round.

Also why do I give a shit what Bright Memory Infinite looks like or does on a PC GPU? All I care about is how the footage looked and how it will look on my Series X. And the footage was gorgeous, “real next gen” as you like to say.

I don't need to see any games to come to these conclusions. No matter how amazing that Hell Blade 2 cinematic looks, if MS says it will be on Xone and it will be 4k/120fps on Series X, it's not going to come close to a game from Guerilla Games that's targeting 30fps and use stuff like checkerboard rendering. It's just common sense pal.



Oh don’t worry, we all know that you’re reaching these conclusions without seeing any games. Or using any logic for that matter.

Still waiting to see how a cinematic of Horizon 2 is legit confirmed real total next gen status but a cinematic of Hellblade 2 still doesn’t exist even though we can watch it right now.

Keep FUD’n it up bro



zero129 said:
goopy20 said:

Because like I said, they wouldn't make that tech demo to begin with. They would make another demo that wouldn't look like shit on Lockhart, and Series X would just get an upscaled version of that. 

Think about it man. Its 4 vs 12Tflops... don't you think they could do a lot more with 12 Tflops if they targeted the same resolution? Sony could make a 30fps/1440p ps5 exclusive where all them Tflops can be used for overall fidelity and world building, while Series X practically has to do 4k/60fps else it won't work on Lockhart. If you don't see how that will hold Series X back then I don't know what to tell ya.

Series X "Wont" be targeting Native 4k@60 fps with all its nextgen games it will most likely be targeting 1440P on intensive games like PS5 however it will be using tech like DLSS to upscale that image to 4k and thanks to its extra power a game that would have to be 30 FPS@1440P on PS5 will be able to run at 60FPS on Series X and 540P or 720P upscaled to 1080P or 1440P 30-60fps on Series S. So no with tech like DLSS Series S wont hold Series X back

goopy20 said:

Sure buddy. How about porting Witcher 3 over to the Nokia 3000 with zero graphics?! It would just have a black screen with sound effects and they'd call it Witcher 3, the visually impaired edition. Anything is possible with your logic.

Stop using strawman tactics. Your the one claiming second son is next gen when all it is doing graphics that wouldnt be possibe on ps3 without being scaled back. You claim second son showed you what next gen is like on PS4 and made you go wow. yet you claim that if any series x game dares have graphics that wouldnt be possible on XB1 while also having a scaled down version on xb1 its still somehow not next gen even if it looks amazing..

no one said anything about a nokia other then you and your logic of fud.

Are you expecting double framerate with only 15% power advantage? PS5 also will use temporary reconstruction.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

zero129 said:
DonFerrari said:

Are you expecting double framerate with only 15% power advantage? PS5 also will use temporary reconstruction.

Not always no, lets say a game runs between 38-45fps on ps4 vs 60 fps on series x id imagine the dev in most cases would lock the PS5 version to 30fps to keep it more staple. And also the power advantage could be more then 15% depending on the situation. one way or the other the Series X will be able to keep higher fps.

Like I said. What's gonna happen when a ps5 game targets the exact same resolution (with DLLS enabled) as a game on Lockhart? If we forget about resolution for a second, the ps5 game could potentially use almost 3 times the gpu resources for stuff like geometry, level design and overall visual fidelity, you know the stuff that actually matters when we're talking about a generational jump in visuals.

Series X will be stuck to the limitations of Lockhart and all those extra 8Tflops can really only be used for boosting the resolution and framerate of that game that was designed for the 4Tflops Lockhart.



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goopy20 said:

I don't need to see any games to come to these conclusions. No matter how amazing that Hell Blade 2 cinematic looks, if MS says it will be on Xone and it will be 4k/120fps on Series X, it's not going to come close to a game from Guerilla Games that's targeting 30fps and use stuff like checkerboard rendering. It's just common sense pal.

But Microsoft hasn't said it will be on Xbox One... it will probably be released just after the cross-gen window for first-party-games.

And Microsoft hasn't said it will be 4k/120fps on Series X either. Since the trailer was rendered at 3840x1608 and 24fps, they are probably targetting 3840x2160 @ 30 fps on Series X (and 1920x1080 @ 30 fps on Lockhart).

https://wccftech.com/hellblade-ii-is-also-coming-to-pc-in-case-you-had-any-doubts/



goopy20 said:
zero129 said:

Not always no, lets say a game runs between 38-45fps on ps4 vs 60 fps on series x id imagine the dev in most cases would lock the PS5 version to 30fps to keep it more staple. And also the power advantage could be more then 15% depending on the situation. one way or the other the Series X will be able to keep higher fps.

Like I said. What's gonna happen when a ps5 game targets the exact same resolution (with DLLS enabled) as a game on Lockhart? If we forget about resolution for a second, the ps5 game could potentially use almost 3 times the gpu resources for stuff like geometry, level design and overall visual fidelity, you know the stuff that actually matters when we're talking about a generational jump in visuals.

Series X will be stuck to the limitations of Lockhart and all those extra 8Tflops can really only be used for boosting the resolution and framerate of that game that was designed for the 4Tflops Lockhart.

And why are you excluding resolution, if it is the easiest one to adjust to performance limits?

Lockhart = 1080p, PS5 = 1800p, Series X = 2160p

Or more demanding games:

Lockhart = 720p+ (dynamic resolution), PS5 = 1200p+ (dynamic resolution), Series X = 1440p+ (dynamic resolution)

It would be similar to GTX 1650 TI, RTX 2070 Super and RTX 2080 Super.



Conina said:
goopy20 said:

Like I said. What's gonna happen when a ps5 game targets the exact same resolution (with DLLS enabled) as a game on Lockhart? If we forget about resolution for a second, the ps5 game could potentially use almost 3 times the gpu resources for stuff like geometry, level design and overall visual fidelity, you know the stuff that actually matters when we're talking about a generational jump in visuals.

Series X will be stuck to the limitations of Lockhart and all those extra 8Tflops can really only be used for boosting the resolution and framerate of that game that was designed for the 4Tflops Lockhart.

And why are you excluding resolution, if it is the easiest one to adjust to performance limits?

Lockhart = 1080p, PS5 = 1800p, Series X = 2160p

Or more demanding games:

Lockhart = 720p+ (dynamic resolution), PS5 = 1200p+ (dynamic resolution), Series X = 1440p+ (dynamic resolution)

It would be similar to GTX 1650 TI, RTX 2070 Super and RTX 2080 Super.

I'm excluding resolution because 4k simply isn't the most efficient way to take advantage of these new consoles. I mean what do you think looks better, Minecraft in 4k, or Minecraft with path tracing in 1080p? Developers are always targeting the best bang for the buck on consoles and resolution is typically the first thing that gets scarified. That's why we had so many 720p and 900p games on the Xbox One and, except for some fanboys, nobody cared.

For most people there isn't a real noticeable difference between native 4k and 1440p/ checkerboard rendering. So why would a developer focus on 4k instead of pushing overall fidelity? Lets face it, if MS gives us a choice between 2 consoles and you're only missing out on 4k at a third of the price, its not hard to guess which one will sell more. That's why I believe Series S will be MS's actual successor to the Xbox One S and Series X will be more like the X1X, a niche product for those who absolutely demand 4k and are willing to pay a premium for it.

This means the exclusives will be designed around the limitations of Series S. The Series X will run those games in 4k/60fps but that's about all they can do with the extra horsepower, just like with the X1X. The ps5 on the other hand isn't bound to anything and they can in theory make a 720p game and go completely nuts with overall fidelity. 

That's why its so easy to predict that the ps5 exclusives will have a much higher wow factor, without even having seen much gameplay. Unless, of course, Lockhart isn't real and MS start announcing games that aren't 4k/120fps. Who knows, but that's pretty much all Phil's been talking about.

Last edited by goopy20 - on 14 July 2020

goopy20 said:

For most people there isn't a real noticeable difference between native 4k and 1440p/ checkerboard rendering. So why would a developer focus on 4k instead of pushing overall fidelity? Lets face it, if MS gives us a choice between 2 consoles and you're only missing out on 4k at a third of the price, its not hard to guess which one will sell more. That's why I believe Series S will be MS's actual successor to the Xbox One S and Series X will be more like the X1X, a niche product for those who absolutely demand 4k and are willing to pay a premium for it.

This means the exclusives will be designed around the limitations of Series S. The Series X will run those games in 4k/60fps but that's about all they can do with the extra horsepower, just like with the X1X. The ps5 on the other hand isn't bound to anything and they can in theory make a 720p game and go completely nuts with overall fidelity. 

That's why its so easy to predict that the ps5 exclusives will have a much higher wow factor, without even having seen much gameplay. Unless, of course, Lockhart isn't real and MS start announcing games that aren't 4k/120fps. Who knows, but that's pretty much all Phil's been talking about.

Spoiler alert: they won't make a 720p game on PS5... Sony still wants to sell its 4K TVs.

Most shown PS5 games were 1440p - 2160p, not 1080p, not 900p and not 720p.

And one of the main reasons you don't see much difference between resolutions is because you sit ~20 feet away from your TV... and then you talk about immersion. *ROFL*

But it all comes back to this:

Goopy logic: any higher resolution than the PS5 version is a waste, diminishing returns. Any resolution lower than the PS5 version is ugly and unplayable.



goopy20 said:

Resolution doesn't make much difference but here you go. 

Resolution makes a difference... These are your images, side by side.



Last edited by Pemalite - on 14 July 2020

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