goopy20 said:
Like I said. What's gonna happen when a ps5 game targets the exact same resolution (with DLLS enabled) as a game on Lockhart? If we forget about resolution for a second, the ps5 game could potentially use almost 3 times the gpu resources for stuff like geometry, level design and overall visual fidelity, you know the stuff that actually matters when we're talking about a generational jump in visuals. Series X will be stuck to the limitations of Lockhart and all those extra 8Tflops can really only be used for boosting the resolution and framerate of that game that was designed for the 4Tflops Lockhart. |
And why are you excluding resolution, if it is the easiest one to adjust to performance limits?
Lockhart = 1080p, PS5 = 1800p, Series X = 2160p
Or more demanding games:
Lockhart = 720p+ (dynamic resolution), PS5 = 1200p+ (dynamic resolution), Series X = 1440p+ (dynamic resolution)
It would be similar to GTX 1650 TI, RTX 2070 Super and RTX 2080 Super.