zero129 said:
Not always no, lets say a game runs between 38-45fps on ps4 vs 60 fps on series x id imagine the dev in most cases would lock the PS5 version to 30fps to keep it more staple. And also the power advantage could be more then 15% depending on the situation. one way or the other the Series X will be able to keep higher fps. |
Like I said. What's gonna happen when a ps5 game targets the exact same resolution (with DLLS enabled) as a game on Lockhart? If we forget about resolution for a second, the ps5 game could potentially use almost 3 times the gpu resources for stuff like geometry, level design and overall visual fidelity, you know the stuff that actually matters when we're talking about a generational jump in visuals.
Series X will be stuck to the limitations of Lockhart and all those extra 8Tflops can really only be used for boosting the resolution and framerate of that game that was designed for the 4Tflops Lockhart.