JRPGfan said:
TL DR : Playstation 5 cpu, is perphaps slightly faster than xbox series x's cpu, even while running 100mhz slower.
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Nah. And lets not delve into assertions that have zero evidence to back it up.
These consoles aren't using chiplets like the PC, so the latency "issue" is an entirely different ballgame.
JRPGfan said:
This isnt something "heavily customised", its like takeing part of Zen 3 (which should be releaseing this year), and useing it on a zen2 cpu, with slight modifications. Its not something brand new developed just for sony.
AMD is constantly working on makeing their cpu's better, so when they make advancements, takeing something new and putting it into something old, often probably doesnt take too much work. The cost in R&D are near zero, since its something they already worked out long ago for a future product.
Honestly dont think so. Probably not a huge price attachted to this sort of thing.
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The issue with talking about Hypothetical's is we don't actually know how Zen 3 performs, for all we know it's another Netburst/Bulldozer moment where there is a regression in performance per clock. (Unlikely. But you get the point.)
There is an R&D cost as features need to be rolled back into older designs, although AMD seems to be a little more flexible on this front than say... Intel or nVidia where AMD has never shied away from making hybrid architectures like the Radeon HD 6000 series/Radeon RX 5000 series with VLIW4/RDNA.
Part of that is due to AMD's design approach which leverages "libraries" to make development of various pieces of silicon more modular.
JRPGfan said:
Theres also this:
https://wccftech.com/keoken-on-next-gen-we-dont-see-many-differences-between-ps5-tempest-will-free-cpu-resources/
KeokeN founder (game director Koen Deetman) : "For now, we don't see too many differences, they seem to be competing well against each other and both are pushing new boundaries."
"We Don’t See Many Differences Between PS5 & XSX (CPU); Tempest Will Free CPU Resources"
"Audio will always play a crucial role in our games and the next generation of consoles boasts a host of fantastic audio features. It looks like Tempest will free up CPU that we used to need for audio, so that leaves room for us to use for other aspects of the game. The HRTF functionality seems particularly interesting, too. We're also excited about Project Acoustic's wave-based technology. It's all very promising and we're looking into how it would tie into our existing workflow and technology."
One way of getting CPU to punch above its weight, is to off-load tasks from it. Like if audio doesnt take up cpu usage anymore, that can be spent on other cpu tasks instead.
I honestly think CPU wise, the differnce between the Xbox Series X, and the Playstation 5 will be like near 0. GPU wise, that 15% wont be that big a deal either.
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wccftech is to be taken from a grain of salt, their issue is they are a news aggregator, so they take an article from another outlet, fake or not and thus build an article around it.. And are thus a source to be taken with a pinch of salt.
wccftech is a fantastic outlet for the fake news/conspiracy theorist though... But generally they are far less empirical and reliable than say... Anandtech or Digital Foundry.
The CPU and GPU differences between the consoles are noteworthy. Will they matter? Let the games do the speaking, but there isn't going to be a generational difference between any component in the Xbox Series X or Playstation 5, not the SSD, GPU, CPU or Ram. But there are differences.
What interests me is if Microsoft is offloading API calls onto the command processor again, that provided an massive uplift of CPU capability on the Xbox One X, but will need more system level information to find out.
LurkerJ said:
Except that Mark talked heavily about how closely they worked with AMD on those "vanilla" parts and that their partnership is likely to influence AMD's approach to future GPU/CPUs, Mark explicitly predicted that whatever new technology the PS5 has at the moment will be the standard for many PCs in the near future.
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The issue there is... The PC isn't a single hardware vendor.
AMD RDNA2 and Zen2 are not the defacto "standard" in the PC world.
PC is about to get second generation Ray Tracing, AMD are about to drop Zen3, so it will already be a step ahead of the next-gen consoles before they release.
Trunkin said: I dunno I'm getting "2nd GPU" vibes from this rumor. The CPU is already very competent. I don't really see them pushing things that far. Has there ever been a case where a device had next-gen features on a last-gen cpu? |
Nah. Usually what is done is a fixed-function block gets added in order to do some offloading from the CPU... Or there is an increase to clock rates/caches or something... And sometimes an extra CPU core.
This entire thread is talking entirely in hypothetical's, there is zero evidence to substantiate anything at this stage.