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Forums - Microsoft - Phil Spencer confident after seeing PS5 presentation - Gamelab 2020 interview

 

How do you think MS will perform at the July presentation?

MS will be in a league of its own 5 6.25%
 
MS will do better than the PS5 presentation 14 17.50%
 
MS will do as good as the PS5 presentation 13 16.25%
 
MS will do less well than... 48 60.00%
 
Total:80
DonFerrari said:
Dulfite said:

Did we watch the same presentation? How can you possibly assume only 1% thought it wasn't good? I was on the fence with which device to get. I'm a Nintendo fan with an aging PC so I'm interested in buying one of the HD twins this generation. I was/am very interested in both Sony and MS's presentation. Sony had a dlc standalone/expansion for Spiderman and Zero Dawn coming and re release of GTA5. None of those are full fledged games. Rachet and Clank was and that impressed me, but most of their new full fledged game announcements didn't have a date or were confirmed to not be during launch period. I do not care about dlc or small expansion games or the 15,000 version of GTA V.

Also they lose points for designing their device to only look good in a bachelor pad.

If MS has more full fledged AAA game exclusives they easily win this comparison of who will have the better show as long as they are confirmed launch games.

Aren't you from the group that thinks PS3 to PS4 level of graphics are already good enough?

Nah, I'm from the group that thinks PS3 level graphics are good enough when done with interesting art styles (like most Nintendo games). PS4 graphics are unnecessary, can not tell much difference, and PS5 even less so for me.

But I wasn't talking about graphics here. My issue with PS5 is that it doesn't have a lot of new, exclusive, AAA, full fledged games announced.



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sales2099 said:
shikamaru317 said:
How did this thread turn into a debate about resolution and FPS? lol

Personally, I tend to care more about resolution and graphics than I care about framerate, I only care about 60 fps on first person shooters, fighters, and sim racers, anything else I'd rather have higher resolution and/or better graphics at 30 fps . 120 fps feels totally pointless to me, I can barely see the difference between 30 and 60 as it is. But I realize that there are many who prefer framerate, so hopefully alot more devs offer performance and graphics/resolution modes on console next-gen, so that people can choose what they want.

In case any mods are watching and wondering the same thing... It comes down to: Will anybody who doesn’t use Xbox as their primary console be impressed if Phil Spencer advertises their July games with 4K/60 FPS (or at close to those benchmarks as possible)? Evidently the answer is “No, 1440p/30 FPS for life”.

Looks like the games themselves will have to impress and not the benchmarks they target. I mean, that’s always the goal but the benchmarks should be the icing on the cake. I like the icing but I guess others don’t want the icing at all (shrugs) 

I guess they may as well just get the Series S at launch then and save themselves some cash. Icing is expensive.



sales2099 said:
shikamaru317 said:
How did this thread turn into a debate about resolution and FPS? lol

Personally, I tend to care more about resolution and graphics than I care about framerate, I only care about 60 fps on first person shooters, fighters, and sim racers, anything else I'd rather have higher resolution and/or better graphics at 30 fps . 120 fps feels totally pointless to me, I can barely see the difference between 30 and 60 as it is. But I realize that there are many who prefer framerate, so hopefully alot more devs offer performance and graphics/resolution modes on console next-gen, so that people can choose what they want.

In case any mods are watching and wondering the same thing... It comes down to: Will anybody who doesn’t use Xbox as their primary console be impressed if Phil Spencer advertises their July games with 4K/60 FPS (or at close to those benchmarks as possible)? Evidently the answer is “No, 1440p/30 FPS for life”.

Looks like the games themselves will have to impress and not the benchmarks they target. I mean, that’s always the goal but the benchmarks should be the icing on the cake. I like the icing but I guess others don’t want the icing at all (shrugs) 

Wow! Finally something we agree on :) The games themselves need to impress and not the benchmarks as most people won't know or care if a game is running in 1440p or 4k.

Many people seem to think its a good idea to give us options in next gen games. Like a performance mode with higher fps and visuals mode with better graphics settings. But there's a big difference between graphics settings and overall next gen graphics. Higher graphics settings is just some icing on the cake that doesn't have a real impact on how the game plays, its more like a toggle on/off slider like we're seeing on pc and mid-gen consoles. Overall visual fidelity is more about pushing a console to its limits while trying to get the best visuals on screen. For example, HZD2 now seems to have cloud and storm formations that aren't just there for eye candy, they play a role in the story and isn't something you can just toggle on or off. Same thing with physics, ai, npc count, dynamic day and night cycles and overall world/level design.

Whether you were impressed with Sony's event or not, they did show next gen games that are using the extra horse power not just for a bump in resolution/fps and graphics settings, but for core gameplay mechanics like the portal jumping in Ratchet & Clank, seamless underwater locations in HZD2 etc. Those are the things that set next gen console games apart from pc games at ultra settings and that's what MS should be showing in July.   

Last edited by goopy20 - on 01 July 2020

sales2099 said:
goopy20 said:

Just read the comments under the youtube video. People were disappointed because there was so little gameplay and because everything looked like typical games running on a X1X. Nobody's saying fps and resolution aren't important at all, it's just that native 4k and 60fps is way too expensive to aim for by default. Developers always need to make compromises no matter how powerful these next gen consoles may seem. It's either maximum visual fidelity or 4k/60fps, and not both.

Now I've never heard of any game developer saying we're making a 4k/60fps game and then think about what they want to put in their game. Its always the other way around. They try to get their full ambitions of the game running first and think about resolution/fps last. That's the way it should be and why so many Xone games are still running in 720p. When MS says all their games will be 4k/60fps, it just means they're not trying to make visually ambitious games.

Phil Spencer has said that games can't look any better than what we have now and they can only improve on framerate and resolution. I think that's absolute BS as Sony has already shown things that are a true generational leap over what we've seen to date, like the UE5 demo for example running in 30fps and 1440p. But it's not exactly rocket science that it wouldn't have looked as impressive if it was running in 4k/60fps, though. 

Got a quote? Because I’m pretty sure you only reading what you want to get out of it. I remember it was something like the little things would take precedence like ray tracing, loading, FPS and resolution etc. Of course graphics will be bumped up. I just wanna make sure this is the stance for the next 7 or so years...that pushing resolution/FPS is no longer the agenda. Np (making mental adaptations as we speak for future conversations). 

And about the May event, they were A-AA games at best. Hardly developers with the resources to make the best visually stunning games. This was 3rd party spillover, you can’t seriously compare those games to Horizon 2. 

Oh, and here is the quote from Phil saying that improved framerates and input lag are the major differences between current- and next gen... If what he says is true, then that is depressing... The weird thing is that Sony's been telling us a totally different story. They're talking about one of the biggest generational leaps in gaming history where we'll see richer, more life-like worlds and a complete change in level design and how we move around in them... And they've already showed us glimpses of things that weren't possible before on current gen.

"I think we're at a point now -- with immersion, with the tools we have and the compute capability -- that the deltas will be smaller from a visual impact, or that feature X was never possible before and now it is. And that might sound depressing to some, but what I would say is the advantage side of what I'm seeing now is really the immersive nature of the content that's getting created."

Spencer said that the benefits will be felt most clearly in the mitigation of long load times and low or inconsistent frame rates that he believes hurt player immersion.

"We're able to get to almost lifelike graphics today, even on current gen in certain instances," Spencer said. "But when you take that and you mix it with a very high frame rate, solid frame rate, very little latency in input, and the ability for game storytellers to really push the emotion and the story they're trying to get through their game, through the screen, through the controller and into you? That is something I'm feeling in the games now that is a dramatic step up.

https://www.gamesindustry.biz/articles/2020-06-24-xbox-series-x-difference-will-be-immersion-more-than-visuals-spencer-says



WRONG=> never ever did he mention that is the only improvement, its the one most clearly felt... stop cherrypicking quotes otherwise im forced to go supporter and ignore all your comments from now on



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Ideally all games should be 60fps even if they have to make some visual sacrifice. 30fps is so jarring compared to 60 it hurts the visuals a bit anyway. Damn shame if AC Valhalla will be 30fps ffs.. At least it's tolerable on 3rd person adventure games I guess.



I’m utterly shocked that gooper cherry picked a quote and twisted it to suit his agenda of the day. Never thought I’d see it.



goopy20 said:
sales2099 said:

In case any mods are watching and wondering the same thing... It comes down to: Will anybody who doesn’t use Xbox as their primary console be impressed if Phil Spencer advertises their July games with 4K/60 FPS (or at close to those benchmarks as possible)? Evidently the answer is “No, 1440p/30 FPS for life”.

Looks like the games themselves will have to impress and not the benchmarks they target. I mean, that’s always the goal but the benchmarks should be the icing on the cake. I like the icing but I guess others don’t want the icing at all (shrugs) 

Wow! Finally something we agree on :) The games themselves need to impress and not the benchmarks as most people won't know or care if a game is running in 1440p or 4k.

Many people seem to think its a good idea to give us options in next gen games. Like a performance mode with higher fps and visuals mode with better graphics settings. But there's a big difference between graphics settings and overall next gen graphics. Higher graphics settings is just some icing on the cake that doesn't have a real impact on how the game plays, its more like a toggle on/off slider like we're seeing on pc and mid-gen consoles. Overall visual fidelity is more about pushing a console to its limits while trying to get the best visuals on screen. For example, HZD2 now seems to have cloud and storm formations that aren't just there for eye candy, they play a role in the story and isn't something you can just toggle on or off. Same thing with physics, ai, npc count, dynamic day and night cycles and overall world/level design.

Whether you were impressed with Sony's event or not, they did show next gen games that are using the extra horse power not just for a bump in resolution/fps and graphics settings, but for core gameplay mechanics like the portal jumping in Ratchet & Clank, seamless underwater locations in HZD2 etc. Those are the things that set next gen console games apart from pc games at ultra settings and that's what MS should be showing in July.   

The only “next gen” elements I saw was from HZD and Ratchet. The weather systems and the portal loading. The rest just looked like a bump up in graphics but could otherwise be possible on current gen from a design perspective.  

It would be hasty to judge MS based on their May show and before their July one. But I will say Flight Simulator 2020 is the most next gen game I’ve seen so far. Doesn’t matter if it’s something you want. 1:1 scale of Earth with near photo realism which in itself is mind blowing. But it’s the weather that truly takes me back. The storms, cloud formations, wind impact, the sun...I was shocked seeing the capabilities. No way Xbox One can do that. 

Point being you put too much stock in doubting MS. I’ll leave these links here. 

https://youtu.be/EmxFSzeJVec

https://twitter.com/tomwarren/status/1277734393868701701?s=21

Last edited by sales2099 - on 01 July 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

And Phil’s quotes were as I thought taken out of context. The average gamer will notice the load times compared to this gen. Load times can be brutal. Also the frustration when a game has a ton of action on screen and the game drops resolution to compensate to the point average gamers notice. Same scenario where the frame rate drops to a noticeable dip. Next gen will eliminate those common everyday problems gamers experience.

And that is what Phil meant by the quote.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
DonFerrari said:

Well that is basically the problem he always tries to bath in Sony spotlight. Doesn't matter the good news for Sony, if something is similar on MS he will tweet that (like saying Unreal Engine 5 will look great on XSX, or that the games showed on Sony presentation will launch on XSX) if he doesn't have something similar (like titles selling records and goty) he make sure to congratulate and be remembered.

This seems to be a pretty one sided problem ;)

You think Sony was going to tell people the majority of games shown were multiplats? Or that Unreal Engine 5 will work amazing on Series X (also informing people that their studios actually use it)?

He is doing his job to inform his community and clear out any FUD. And above all else, grace in your competitions triumph. Instead of “salty silence” when LOU2 breaks records, he congratulates them. Genius. So ya, that’s my opinion when people get defensive about Phil’s tweets, it tells me he’s doing his job. 

Of course it is one sided. Sony doesn't had the urge to claim the games show in May would show on Playstation or need to rob spotlight from MS.



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