sales2099 said:
goopy20 said:
Just read the comments under the youtube video. People were disappointed because there was so little gameplay and because everything looked like typical games running on a X1X. Nobody's saying fps and resolution aren't important at all, it's just that native 4k and 60fps is way too expensive to aim for by default. Developers always need to make compromises no matter how powerful these next gen consoles may seem. It's either maximum visual fidelity or 4k/60fps, and not both.
Now I've never heard of any game developer saying we're making a 4k/60fps game and then think about what they want to put in their game. Its always the other way around. They try to get their full ambitions of the game running first and think about resolution/fps last. That's the way it should be and why so many Xone games are still running in 720p. When MS says all their games will be 4k/60fps, it just means they're not trying to make visually ambitious games.
Phil Spencer has said that games can't look any better than what we have now and they can only improve on framerate and resolution. I think that's absolute BS as Sony has already shown things that are a true generational leap over what we've seen to date, like the UE5 demo for example running in 30fps and 1440p. But it's not exactly rocket science that it wouldn't have looked as impressive if it was running in 4k/60fps, though.
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Got a quote? Because I’m pretty sure you only reading what you want to get out of it. I remember it was something like the little things would take precedence like ray tracing, loading, FPS and resolution etc. Of course graphics will be bumped up. I just wanna make sure this is the stance for the next 7 or so years...that pushing resolution/FPS is no longer the agenda. Np (making mental adaptations as we speak for future conversations).
And about the May event, they were A-AA games at best. Hardly developers with the resources to make the best visually stunning games. This was 3rd party spillover, you can’t seriously compare those games to Horizon 2.
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Oh, and here is the quote from Phil saying that improved framerates and input lag are the major differences between current- and next gen... If what he says is true, then that is depressing... The weird thing is that Sony's been telling us a totally different story. They're talking about one of the biggest generational leaps in gaming history where we'll see richer, more life-like worlds and a complete change in level design and how we move around in them... And they've already showed us glimpses of things that weren't possible before on current gen.
"I think we're at a point now -- with immersion, with the tools we have and the compute capability -- that the deltas will be smaller from a visual impact, or that feature X was never possible before and now it is. And that might sound depressing to some, but what I would say is the advantage side of what I'm seeing now is really the immersive nature of the content that's getting created."
Spencer said that the benefits will be felt most clearly in the mitigation of long load times and low or inconsistent frame rates that he believes hurt player immersion.
"We're able to get to almost lifelike graphics today, even on current gen in certain instances," Spencer said. "But when you take that and you mix it with a very high frame rate, solid frame rate, very little latency in input, and the ability for game storytellers to really push the emotion and the story they're trying to get through their game, through the screen, through the controller and into you? That is something I'm feeling in the games now that is a dramatic step up.
https://www.gamesindustry.biz/articles/2020-06-24-xbox-series-x-difference-will-be-immersion-more-than-visuals-spencer-says