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sales2099 said:
shikamaru317 said:
How did this thread turn into a debate about resolution and FPS? lol

Personally, I tend to care more about resolution and graphics than I care about framerate, I only care about 60 fps on first person shooters, fighters, and sim racers, anything else I'd rather have higher resolution and/or better graphics at 30 fps . 120 fps feels totally pointless to me, I can barely see the difference between 30 and 60 as it is. But I realize that there are many who prefer framerate, so hopefully alot more devs offer performance and graphics/resolution modes on console next-gen, so that people can choose what they want.

In case any mods are watching and wondering the same thing... It comes down to: Will anybody who doesn’t use Xbox as their primary console be impressed if Phil Spencer advertises their July games with 4K/60 FPS (or at close to those benchmarks as possible)? Evidently the answer is “No, 1440p/30 FPS for life”.

Looks like the games themselves will have to impress and not the benchmarks they target. I mean, that’s always the goal but the benchmarks should be the icing on the cake. I like the icing but I guess others don’t want the icing at all (shrugs) 

Wow! Finally something we agree on :) The games themselves need to impress and not the benchmarks as most people won't know or care if a game is running in 1440p or 4k.

Many people seem to think its a good idea to give us options in next gen games. Like a performance mode with higher fps and visuals mode with better graphics settings. But there's a big difference between graphics settings and overall next gen graphics. Higher graphics settings is just some icing on the cake that doesn't have a real impact on how the game plays, its more like a toggle on/off slider like we're seeing on pc and mid-gen consoles. Overall visual fidelity is more about pushing a console to its limits while trying to get the best visuals on screen. For example, HZD2 now seems to have cloud and storm formations that aren't just there for eye candy, they play a role in the story and isn't something you can just toggle on or off. Same thing with physics, ai, npc count, dynamic day and night cycles and overall world/level design.

Whether you were impressed with Sony's event or not, they did show next gen games that are using the extra horse power not just for a bump in resolution/fps and graphics settings, but for core gameplay mechanics like the portal jumping in Ratchet & Clank, seamless underwater locations in HZD2 etc. Those are the things that set next gen console games apart from pc games at ultra settings and that's what MS should be showing in July.   

Last edited by goopy20 - on 01 July 2020