sales2099 said:
Got a quote? Because I’m pretty sure you only reading what you want to get out of it. I remember it was something like the little things would take precedence like ray tracing, loading, FPS and resolution etc. Of course graphics will be bumped up. I just wanna make sure this is the stance for the next 7 or so years...that pushing resolution/FPS is no longer the agenda. Np (making mental adaptations as we speak for future conversations). |
Oh, and here is the quote from Phil saying that improved framerates and input lag are the major differences between current- and next gen... If what he says is true, then that is depressing... The weird thing is that Sony's been telling us a totally different story. They're talking about one of the biggest generational leaps in gaming history where we'll see richer, more life-like worlds and a complete change in level design and how we move around in them... And they've already showed us glimpses of things that weren't possible before on current gen.
"I think we're at a point now -- with immersion, with the tools we have and the compute capability -- that the deltas will be smaller from a visual impact, or that feature X was never possible before and now it is. And that might sound depressing to some, but what I would say is the advantage side of what I'm seeing now is really the immersive nature of the content that's getting created."
Spencer said that the benefits will be felt most clearly in the mitigation of long load times and low or inconsistent frame rates that he believes hurt player immersion.
"We're able to get to almost lifelike graphics today, even on current gen in certain instances," Spencer said. "But when you take that and you mix it with a very high frame rate, solid frame rate, very little latency in input, and the ability for game storytellers to really push the emotion and the story they're trying to get through their game, through the screen, through the controller and into you? That is something I'm feeling in the games now that is a dramatic step up.
https://www.gamesindustry.biz/articles/2020-06-24-xbox-series-x-difference-will-be-immersion-more-than-visuals-spencer-says







