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Forums - Gaming - 8th Gen to 9th Gen: Visual Analysis Thread

There are many things I'm looking forward to with the increased i/o from SSD

- Fast travel is no longer a lot of waiting, it will actually be fast travel.
- No more avoiding going into buildings as it would add 2 loading screens, in and back out.
- Instant try again, the nr 1 reason I turned away from Souls series, not the dying, the having to wait for the level to reload.
- Resurgence of flying games, imagine flying through urban corridors in a jet without compromises.
- Instant warping offering new game play opportunities like shown in the R&C trailer.
- More split screen games without having to remain close to each other.
- Picture in picture, sight jacking, instantly flicking between cameras in full detail.
- More games with portals, Prey 2, Portal 3
- Far less limits on building games.
- More dynamic worlds with real over time changes.
- More interactivity in cut scenes, no more limits on cutting back and forth between scenes.
- Much faster patching.

Storage I/O has been a dead weight holding games development back for over a decade. Next gen can be a game changer.



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S.Peelman said:
HollyGamer said:

Just look how much progress we has on graphic 

Playstation 2

(..)

Playstation 3

(..)

Playstation 4

(..)

Playstation 5

(..)

Sorry but this isn't very convincing, and proves the view of those claiming the graphical jump isn't impressive more than it counters it. Unless that was your point, I'm not exactly keeping up with who's who here. There is 'an' improvement from PS4 to PS5 sure, but it's absolutely tiny. For all intents and purposes, especially if you consider you won't see a moving image the same amount of time as you're looking at a still here, those images look the same. The difference from PS3 to PS4 is much more noticeable at a glance. Obviously the difference from PS2 to PS3 is huge, though I suspect PS2's image isn't really the most flattering to pick. If you need a magnifying glass to spot the improvements I don't feel it's fair to boast about a graphical evolution. But I get it, the console maker's PR is their life, that's all fine.

Have you watch the comparison Video ? 

Watch first on 4k and then continue our discussion. Also Digital foundry said the graphic on this games surpass even the CG animated movie  

The graphic jump is staggering even bigger then PS3 to PS4, it's not just resolution . So many happen on the screen. That's not even talk about AI , physics, instant level transition. That's crazy huge 



HollyGamer said:

Have you watch the comparison Video ? 

Watch first on 4k and then continue our discussion. Also Digital foundry said the graphic on this games surpass even the CG animated movie  

The graphic jump is staggering even bigger then PS3 to PS4, it's not just resolution . So many happen on the screen. That's not even talk about AI , physics, instant level transition. That's crazy huge 

See, it definitely looks better on PS5 but it was a remaster on PS4 and they still had to use the same level architecture. If it would have been a completely new R&C maybe there would have been more impressive level design as well? It's not only the PS4 holding it back, they still had to build the game having the old R&C levels in mind. 

It does also look much better on PS4 Pro as it does in this comparison but that was an upgrade mid-gen and I won't mention that.



crissindahouse said:
HollyGamer said:

Have you watch the comparison Video ? 

Watch first on 4k and then continue our discussion. Also Digital foundry said the graphic on this games surpass even the CG animated movie  

The graphic jump is staggering even bigger then PS3 to PS4, it's not just resolution . So many happen on the screen. That's not even talk about AI , physics, instant level transition. That's crazy huge 

See, it definitely looks better on PS5 but it was a remaster on PS4 and they still had to use the same level architecture. If it would have been a completely new R&C maybe there would have been more impressive level design as well? It's not only the PS4 holding it back, they still had to build the game having the old R&C levels in mind. 

It does also look much better on PS4 Pro as it does in this comparison but that was an upgrade mid-gen and I won't mention that.

Ratchet & Clank on PS4 is a completely new game. A re-imagining. Not a remaster at all



Dulfite said:
curl-6 said:

Yeah no, SNES looks way, way better than NES, and Wii U and Switch are noticeably different.

Show me an NES game even in the same league as this:

NES to SNES is a tiny little jump compared with SNES to N64 and that's my point.

And Wii U/Switch games look the same practically.

NES to SNES is normal sized generational leap; 4th to 5th gen was an exception to the norm due to the paradigm shift of going from 2D to 3D.

And I'm gonna have to disagree with you on Wii U vs Switch; it's not a full regular-sized generational leap for obvious reasons, but the gap is certainly visible to me.



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Hynad said:
crissindahouse said:

See, it definitely looks better on PS5 but it was a remaster on PS4 and they still had to use the same level architecture. If it would have been a completely new R&C maybe there would have been more impressive level design as well? It's not only the PS4 holding it back, they still had to build the game having the old R&C levels in mind. 

It does also look much better on PS4 Pro as it does in this comparison but that was an upgrade mid-gen and I won't mention that.

Ratchet & Clank on PS4 is a completely new game. A re-imagining. Not a remaster at all

Whatever it is called. It's still the same kind of levels and not a completely new thought out game. They had the old game and thought "how can we make that even better" and not "how can we build a completely new R&C game"

They build everything from scratch but it's still "we need a bridge here because there was one in the original game" and so on. 

Don't get me wrong, there is a huge difference now. I'm just one of the "PS4 games still look nice" guy and I didn't feel like that with previous gens. I really disliked games on the old platforms when new platforms released graphics wise. 

The jump may be even bigger now because PS4/XBO were already outdated at release but I'm at a point now at which everything new is nice but what we have now will be still ok in some years.   

Last edited by crissindahouse - on 14 June 2020

crissindahouse said:
HollyGamer said:

Have you watch the comparison Video ? 

Watch first on 4k and then continue our discussion. Also Digital foundry said the graphic on this games surpass even the CG animated movie  

The graphic jump is staggering even bigger then PS3 to PS4, it's not just resolution . So many happen on the screen. That's not even talk about AI , physics, instant level transition. That's crazy huge 

See, it definitely looks better on PS5 but it was a remaster on PS4 and they still had to use the same level architecture. If it would have been a completely new R&C maybe there would have been more impressive level design as well? It's not only the PS4 holding it back, they still had to build the game having the old R&C levels in mind. 

It does also look much better on PS4 Pro as it does in this comparison but that was an upgrade mid-gen and I won't mention that.

The PS4 R&C as far as I know is a reboot not a remaster.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

crissindahouse said:
Hynad said:

Ratchet & Clank on PS4 is a completely new game. A re-imagining. Not a remaster at all

Whatever it is called. It's still the same kind of levels and not a completely new thought out game. They had the old game and thought "how can we make that even better" and not "how can we build a completely new R&C game"

They build everything from scratch but it's still "we need a bridge here because there was one in the original game" and so on. 

Don't get me wrong, there is a huge difference now. I'm just one of the "PS4 games still look nice" guy and I didn't feel like that with previous gens. I really disliked games on the old platforms when new platforms released graphics wise. 

The jump may be even bigger now because PS4/XBO were already outdated at release but I'm at a point now at which everything new is nice but what we have now will be still ok in some years.   

Please explain how what you are saying have anything to do with the graphics or visual of it.

Shadow of The Colossus, RE2, RE3, FFVIIR are all remake and very few games are comparable to them on the graphical level this gen.

Demon's Souls is a remake for next gen and also nothing on this gen of consoles looks better than it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
crissindahouse said:

See, it definitely looks better on PS5 but it was a remaster on PS4 and they still had to use the same level architecture. If it would have been a completely new R&C maybe there would have been more impressive level design as well? It's not only the PS4 holding it back, they still had to build the game having the old R&C levels in mind. 

It does also look much better on PS4 Pro as it does in this comparison but that was an upgrade mid-gen and I won't mention that.

The PS4 R&C as far as I know is a reboot not a remaster.

Yes, maybe I didn't use the correct word for it. I know it's not just the same game with better textures and so on but the level architecture couldn't totally change. That was my point. Maybe R&C on PS4 could have been "crazier" as well already and closer to the PS5 game as the R&C reboot is. 



crissindahouse said:
DonFerrari said:

The PS4 R&C as far as I know is a reboot not a remaster.

Yes, maybe I didn't use the correct word for it. I know it's not just the same game with better textures and so on but the level architecture couldn't totally change. That was my point. Maybe R&C one PS4 could have been "crazier" as well already and closer to the PS5 game as the R&C reboot is. 

Don't think that would be the case, a reboot can diverge a lot from the original. But I believe the discussion on the comparison was graphics not gameplay or crazy factor.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."