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Forums - Gaming Discussion - 8th Gen to 9th Gen: Visual Analysis Thread

GaoGaiGarV said:
Honestly the reason why many people said the generational leap between PS3 and PS4 was rather small was because we had big graphical showpieces like The Last of Us or Beyond Two Souls just right before the PS4 was released and it took some time until the games which really showed off the PS4s power like The Order 1886 arrived.
Also on PS3 generation developers constantly went over the render budget and made games with bad framerates whereas in the PS4 generation devs were much more conservative and didn't overstrain the systems as often. So we did lose some graphical advancements in order to get more stable games.

Similarly, The Last Of Us Part II and Ghost of Tsushima are doing the same for PS4.

As for "bad framerates" of PS3 games, that was mostly down to the hardware itself and developers having to come to grips with its abstract construction. It was a sweet piece of kit, but if the people who need to know how to use it (excluding in-house devs) are stumped, it may as well be a lemon. 

Last edited by CGI-Quality - on 14 June 2020

                                                                                                                                                           

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Death stranding is still the best looking technical marvel..can't wait to see what kojima does next.



Side by side close ups don't even begin to tell the difference. When I hear "visuals" I also think of scale, number objects on screen, physics, destructibility, density, seamlessness, animations, lighting, effects, and just the overall dynamism.

One thing that positively changed my opinion on early exclusives is how they're apparently rendered in native 4K! The pixel count when we moved from PS360 to PS4-X1 jumped around 1.5x-3x~, leaving the remaining GPU horsepower to increasing visual fidelity. With PS5/XSX, the jump is 4x-8x in resolution for early games (more than twice those of the UE5 tech demo). Meaning: a ton of resources are being used (or in my opinion "wasted") on pushing pixels as opposed to visuals. So with that taken into account, the results are jaw dropping!!

I suspect lowering resolution in favor of pushing graphics fidelity would not only require longer development time, costs, and engine overhauling, but also require game sizes to shoot past 300GBs, which isn't practical at the moment with the prices of SSDs in mind.

Great generation ahead :)



You guys need to watch the trailer on 4k on big TV not on your phones or Laptop. I just watch the Horizon 2 demo , it's crazy how the water effect , foliage, lightning, draw distant, texture, polygon, it's CG quality.

Just imagine the CG we have in PS4, that's what we got on PS5



As someone who knows very little about technical matters... After re-watching some games shown on the PS5 presentation I think the aspect people are underestimating about the 9th generation... Is realism. But not in a purely visual sense like in "wow, this person and this landscape look so real", but more like... How things behave in our world. 

This generation, save for some select games that go far beyond your average title like Red Dead Redemption 2 or Breath of the Wild... Both the characters and the enviroments are pretty much static. An explosion occurs. Yeah, maybe one or two predefined assets will catch fire like barrels, cars, etc. Or burst into pieces that will disappear after a few seconds. But that wooden house next to the explosion? Intact. The ground? Not even a stain of black. People and animals? In some games you'll be lucky if they even acknowledge that the explosion occured at all. 

Now, look at Ratchet & Clank and the new Oddworld. These games are not even open world games. Yet the amount of shit that breaks, explodes, burst into thousands of pieces and overall reacts to our actions and the actions of the enemies/enviroment is insane compared to the average gen 8 games. Not to mention that they do that while boosting both resolution and overall graphics to levels that would be impossible to achieve on last gen machines.

And these are only the first games, and not even truly big ones. Imagine what they will do two, four or six years from now. We might see games were things that we take for granted in the real world but percieve as "unreal" in games due to the usual limitations of hardware... might actually be possible.

I think truly interactive games (or at the very least MUCH MORE interactive) will be the true advance this generation. NPCs that react more, enviroments that can be affected by our actions, objects that will behave more realistically... 

Or maybe I'm just talking nonesense. Who knows xD



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Vodacixi said:

As someone who knows very little about technical matters... After re-watching some games shown on the PS5 presentation I think the aspect people are underestimating about the 9th generation... Is realism. But not in a purely visual sense like in "wow, this person and this landscape look so real", but more like... How things behave in our world. 

Nope, you aren't talking nonsense and this part is spot on!



                                                                                                                                                           

kirby007 said:
DonFerrari said:

I`ll tell you youtube have been such a joker here that even 4k streams were looking worse than 1080p for like 2 days. I will watch the DF analysis of the show and hope their stream is good or have a download video.

you need to manually put it on 4k for some vids even if the title is 4k

That was exactly what was happening. It showed 4k but in white, and when I double checked it was on automatic and sometimes putting bellow 480p. Put it on 4k mannually and it didn't throttle or anything at all so I have no idea why the automatic was putting that so much bellow 4k.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
kirby007 said:

you need to manually put it on 4k for some vids even if the title is 4k

That was exactly what was happening. It showed 4k but in white, and when I double checked it was on automatic and sometimes putting bellow 480p. Put it on 4k mannually and it didn't throttle or anything at all so I have no idea why the automatic was putting that so much bellow 4k.

google is throttling bandwidth on youtube to sustain the immense succes that is stadia while making PS5 look bad



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

Mnementh said:
CGI-Quality said:

I realize that you are giving your opinion — I just respectfully disagree. :)

OT:

To everyone who watched the trailer, this was one of those "wow" moments for me. Not God of War III wow, but I was floored, nonetheless (even though I knew what was to come). 

Yeah, well, see, that's the point. You were floored because you are involved into such stuff and know how much work was going in and how much scrutiny was needed to get this improvement. I wasn't floored, as I know this is just a fleeting moment in a game I might play for hundred hours. The reason I was impressed by Ratchet&Clank and Kena was, that they showed gameplay. Sure, Kena showed no gameplay that is impossible today, but it showed nice gameplay which probably keeps me entertained. For Horizon I am excited, because I know what gameplay to expect, but they showed little to none. The graphical improvements will not keep me in excitement over a 100 hour play-session. There might be moments when I think: this scenery looks nice, or this object looks great. But most of the time it will not be on the front of my mind, as I play.

Sorry, I know how much work goes into this kind of thing, but I also always ask myself: what if some of that work would've gone into gameplay improvements. And for some games it does. Again R&C and Kena look exciting for this exact reason. But the graphical wow that keeps you blowed away all through the game is probably a thing of the past. Alone the talk about 'watch the 4K trailer to see the improvement' makes it clear, that the improvements aren't that obvious anymore.

Your two posts confused so many things.

For the regular game sure it doesn't matter that every single strand of hair was individually draw or the meshes on the cloth. But on the visual impact that will matter and he will notice without knowing what exactly had him so impressed.

And people on the team that make the graphics and the gameplay are two different groups so you don't have "hey we have to stop improving graphic to improve gameplay" that is one stance from Nintendo fans that is the most annoying.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

KratosLives said:
Death stranding is still the best looking technical marvel..can't wait to see what kojima does next.

Depends, on several areas Detroit Become Human beats Death Stranding.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."