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Forums - Sony - PS5 could see even more 3rd party exclusives than PS4

goopy20 said:
Bonzinga said:

Its not weather or not a dev wants to support the entire industry or just the consoles, its the point of grasping as much as you can as the bigger the audience equals the more chance of sales. Example: Why should a dev choose to develop a game on 50m consoles compared to selling there game on 150m consoles? If the platform holders want to spend their money to keep it off other systems, than it becomes anti-consumer and a loss of sales as 1 system does not make up the pedigree of the gaming industry. Do we want our favourite games being locked up? because it easily goes both ways in this business. What Sony locks up will push Xbox to lock up games and than we get a snow ball affect where all platform makers are buying the 3rd party games and your libraries will be all over the place.

Anyway will wait and see, I have no doubt Sony will want to buy as many 3rd party games as possible to showcase their new SSD technology. I am also sure this will lead to competitors counter reacting and doing the same. Time will tell.

I agree. Locking up games, just so the other platform can't have them, sucks. But I'm all for it if it means the game won't be held back and still have elevators across all platforms.

For a developer it doesn't always make financial sense to support everything. Development should be faster and cheaper if they only target ps5 (if what they say about the ps5 devkit is true). Also some games just don't sell on certain platforms. Games like Splatoon or Animals Crossing probably would sell like ass on anything but a Nintendo console. However, it took a lot of effort to port Witcher 3 to the Switch and it barely sold 700k copies, compared to 11m on the ps4. 

I dont know about you, but i havnt played a game with elevator loading screens in decades.. so i wouldnt be taking that MS staff's comment too serious.



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Bonzinga said:
goopy20 said:

I agree. Locking up games, just so the other platform can't have them, sucks. But I'm all for it if it means the game won't be held back and still have elevators across all platforms.

For a developer it doesn't always make financial sense to support everything. Development should be faster and cheaper if they only target ps5 (if what they say about the ps5 devkit is true). Also some games just don't sell on certain platforms. Games like Splatoon or Animals Crossing probably would sell like ass on anything but a Nintendo console. However, it took a lot of effort to port Witcher 3 to the Switch and it barely sold 700k copies, compared to 11m on the ps4. 

I dont know about you, but i havnt played a game with elevator loading screens in decades.. so i wouldnt be taking that MS staff's comment too serious.

Well the elevator is just an example, but almost all games are limited when it comes to level and world design. Sony is convinced their SSD tech will be key to revolutionizing game design as we know it. We'll see, but I do think there's a reason why Sony went to such lengths with their SSD centric design, instead of going with a more traditional architecture like MS is doing.



konnichiwa said:
Blood_Tears said:

Other than Phantasy Star Online 2 just 2 months ago...

But MS helped to bring it over, same with what they are doing with Korean studios.  Heck Spencer said they want to bring it over to the West and it will be on more platforms than xbox one:

Spencer simply revealed that, “Yes, it’ll [PSO2] end up on all platforms, that’s not the point. To me, the point was to have Sega back on our stage, it’s been a while, with a franchise that I think can be relevant.” So there we have it: Phantasy Star Online 2 PS4 in the west is happening, but we just don’t know when that will be. Also, note that it might just be limited to the US; there’s no guarantee it’ll come to Europe yet.

Still he had said how against the practice he was.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Guess you can add Project Athia to this list lol



i dunno exclusively designed for actually means exclusive?



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

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I think PS5 will have more exclusive 3rd party games. The unique PS5 hardware could be very appetizing for many developers and publisher. The PS5 SSD and I/O are really a game changer in the right hands ;)



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

So uh... Ghostwire Tokyo and Deathloop are timed console exclusives for PS5... Now do you believe me?



kirby007 said:
i dunno exclusively designed for actually means exclusive?

Would be strange "we designed exclusively to PS5 but will launch on other systems where it won`t work" or funnier "we designed exclusively for PS5 but will work fine on PS4, X1, Switch, PC and XSX.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
kirby007 said:
i dunno exclusively designed for actually means exclusive?

Would be strange "we designed exclusively to PS5 but will launch on other systems where it won`t work" or funnier "we designed exclusively for PS5 but will work fine on PS4, X1, Switch, PC and XSX.

Why not simply say exclusive?



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

kirby007 said:
DonFerrari said:

Would be strange "we designed exclusively to PS5 but will launch on other systems where it won`t work" or funnier "we designed exclusively for PS5 but will work fine on PS4, X1, Switch, PC and XSX.

Why not simply say exclusive?

Guess every gen they need to spin the word exclusive more. Perhaps it is their way of saying it was enhanced for PS5 but will show in other systems.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."