Bonzinga said:
goopy20 said:
I agree. Locking up games, just so the other platform can't have them, sucks. But I'm all for it if it means the game won't be held back and still have elevators across all platforms.
For a developer it doesn't always make financial sense to support everything. Development should be faster and cheaper if they only target ps5 (if what they say about the ps5 devkit is true). Also some games just don't sell on certain platforms. Games like Splatoon or Animals Crossing probably would sell like ass on anything but a Nintendo console. However, it took a lot of effort to port Witcher 3 to the Switch and it barely sold 700k copies, compared to 11m on the ps4.
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I dont know about you, but i havnt played a game with elevator loading screens in decades.. so i wouldnt be taking that MS staff's comment too serious.
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Well the elevator is just an example, but almost all games are limited when it comes to level and world design. Sony is convinced their SSD tech will be key to revolutionizing game design as we know it. We'll see, but I do think there's a reason why Sony went to such lengths with their SSD centric design, instead of going with a more traditional architecture like MS is doing.