Pemalite said:
DonFerrari said:
With console finally moving to that standard perhaps in a couple years PC will also have SSD as minimum (or similar solutions as you put with RAM) so more changes mainly on how game is made and played can be seem.
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There is no guarantee or forced requirement for games to use an SSD as a minimum on next-gen consoles, it's entirely up to the developer.
Just like there was no guarantee or forced requirement for 4k on the "4k consoles" aka, Xbox One X and Playstation 4 Pro.
Just like there was no guarantee of a force 1080P requirement for the Full HD consoles. Aka Xbox One and Playstation 4.
Just like there was no guarantee of 720P on the HD consoles, aka. Xbox 360 and Playstation 3.
There is absolutely no guarantee that all games, even a majority of games will leverage the SSD's benefits to the maximum extent theoretically possible on *any* platform...
And that applies to every other feature like 4k, 8k, 60fps, 120fps, Ray Tracing, Tessellation, Motion Controls, Virtual Reality, Augmented Reality, Cloud features or whatever else we can think of.
It is entirely up to the developer... And not all developers are going to prioritize the extra computational capability of the Xbox Series X or the SSD bandwidth of the Playstation 5.
Will there be games that do use those aspects in their entirety? Certainly, but until we have the games starting to get released, I am going to reserve judgement so we can ascertain what the game development trends ends up being... Because it's a very disruptive 12 months for game development as there is a paradigm shift occurring with how games are being rendered and developed.
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I agree but the AAA developers also need to keep up with the competition. For example, if Dice decides to make full use of Sony's SSD tech, and BF7 end up looking much better than lets say the next COD because that game isn't. Infinity Wards will probably end up integrating the SSD tech into their next game too.
If Sony's SSD tech really is a game changer then I'm guessing Sony's exclusives will set a new standard that 3rd party developers will have to keep up with. Its kinda what Sony was aiming for with the ps3's Cell and that didn't really work out great for them. But this time it could be a different story, though. Especially when developers are all raving on about how great the ps5's devkit is compared to the Series X's. Here's a quote from a Crytek developer who probably knows what he's talking about.
"As a programmer, I would say that the PlayStation 5 is much better, and I don’t think you can find a programmer who chooses [Xbox Series X] over PS5. For the Xbox, they have to put DirectX and Windows on the console, which is many years old, but for each new console that Sony builds, it also rebuilds the software and APIs in any way it wants. It is in their interest and in our interest. Because there is only one way to do everything, and theirs is the best way possible."
Guess we have to wait and see how the major 3rd party developers will react but we already know Epic is 100% on board when it comes to fully supporting Sony's SSD. Hell, they played a major role in designing the ps5's architecture and build core features of their engine specifically around it.
Last edited by goopy20 - on 10 June 2020