Pemalite said:
There is no guarantee or forced requirement for games to use an SSD as a minimum on next-gen consoles, it's entirely up to the developer. |
I agree but the AAA developers also need to keep up with the competition. For example, if Dice decides to make full use of Sony's SSD tech, and BF7 end up looking much better than lets say the next COD because that game isn't. Infinity Wards will probably end up integrating the SSD tech into their next game too.
If Sony's SSD tech really is a game changer then I'm guessing Sony's exclusives will set a new standard that 3rd party developers will have to keep up with. Its kinda what Sony was aiming for with the ps3's Cell and that didn't really work out great for them. But this time it could be a different story, though. Especially when developers are all raving on about how great the ps5's devkit is compared to the Series X's. Here's a quote from a Crytek developer who probably knows what he's talking about.
"As a programmer, I would say that the PlayStation 5 is much better, and I don’t think you can find a programmer who chooses [Xbox Series X] over PS5. For the Xbox, they have to put DirectX and Windows on the console, which is many years old, but for each new console that Sony builds, it also rebuilds the software and APIs in any way it wants. It is in their interest and in our interest. Because there is only one way to do everything, and theirs is the best way possible."
Guess we have to wait and see how the major 3rd party developers will react but we already know Epic is 100% on board when it comes to fully supporting Sony's SSD. Hell, they played a major role in designing the ps5's architecture and build core features of their engine specifically around it.
Last edited by goopy20 - on 10 June 2020






