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Trunkin said:
HollyGamer said:

graphical setting are related to asset and texture, I am agree Xbox will have slightly better resolution or more stable frame rates. But with faster SSD and costume IO it will result on batter triangle count for high quality assets and high resolution textures. 

So quality asset (IQ)/ high quality 8k textures will be superior on PS5 over Xbox SX.  Unless Xbox using traditional loading method by dumping all assets to the RAM (old gen games) 

The GPU still has to draw all those triangles, though. If 60fps becomes the standard next gen, it'll have to draw them twice as fast, too. Even if the PS5's SSD can stream all those movie quality assets, I doubt the GPU ciould keep up in that case.

The problem is not how powerful the GPU able to draw (rendered ), but how many data the GPU can used to draw that triangle. A powerful GPU cannot do anything if no data available on the RAM that can be rendered per cycle. That's why ,RAM becoming crucial. But next gen RAM are limited , that's why all data and assets/texture will just be streamed instead loaded in RAM. That's why SSD bandwidth are the important factor to determine how much data can be send to the GPU. 

GPU for both already very powerful even for PS4 and Xbox. The problem is each assets need a lot of data. We already have plenty compute and algoritme capability. The problem is the amount of data that need to calculate also very hefty