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Forums - Sales Discussion - Why Sonys Play Station is the standard for home consoles since 1994 ?

The PS wasn't the standard for home consoles in 1994, 95, or 96. The SNES was.

And besides, why are you counting PS3?



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Never managed to make games as good as the best Nintendo-games though



melbye said:
Never managed to make games as good as the best Nintendo-games though

I would dare to say they do that but Nintendo delivers better accessibility by making their games suitable for young and older gamers.



OTBWY said:
The PS wasn't the standard for home consoles in 1994, 95, or 96. The SNES was.

And besides, why are you counting PS3?

Which disc format did consoles released after PS3? PS4, X1 and WiiU all used BD. So they defined the standard with PS3 as well =p



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

PS being the standard is incorrect they simply made gaming mainstream but other companies are the ones who have done the standard features in home consoles today:

NEC: First Internal Memory 
Nintendo: First modern console and controller, Practical Motion Control, Shoulder Buttons, Modern Analogue Stick, Wireless Controller, Rumble, Retro Service (VC)
SEGA: Online, CD Format, Memory Cards, Online Connectivity out the box, Analogue Triggers
MS: Integrated HDD, Modern Online Ecosystem, Universal Integrated Chat, Introduced Digital Distribution



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DonFerrari said:

Which disc format did consoles released after PS3? PS4, X1 and WiiU all used BD. So they defined the standard with PS3 as well =p

No, it didn‘t. Nintendo never follows Sony. On the other hand Sony followed Microsoft which defined standards for online gaming, console shooters, paying for online gaming and indie games on consoles (Nintendo adapted the two latter standards as well).



For all the talk about "Sony" brand meaning so much in the 90s, there sure wasn't much evidence of that early on.

The Saturn was outselling the Playstation quite easily in Japan for example.

The N64 was destroying the Playstation's sales pace in North America and also had a way stronger launch in Japan.

Money-hatting IPs like Final Fantasy and Tomb Raider is when the Playstation started to accelerate in sales, not their brand.

They would have gotten beat by the N64 plain and simple if Nintendo had compromised with their close partners like Squaresoft and Capcom and used CD-ROM. You could still have had cartridge based games too if that's what Miyamoto wanted. They would not have been able to compete against Nintendo's 1st party IP of the day like Mario 64, GoldenEye, Zelda: OoT, Mario Kart 64, etc. on top of things like Nintendo having exclusive Star Wars games and 3rd party titles like Final Fantasy VII, Resident Evil 2/3 (day and date), Dino Crisis, Chrono Cross, etc. 



DonFerrari said:
OTBWY said:
The PS wasn't the standard for home consoles in 1994, 95, or 96. The SNES was.

And besides, why are you counting PS3?

Which disc format did consoles released after PS3? PS4, X1 and WiiU all used BD. So they defined the standard with PS3 as well =p

Hard Disk format. The storage media used to get the game home from the store isn't really as important as the controller standard that Nintendo has set. My maths tells me that the joycon is about to become the most popular/best selling controller ever.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

EnricoPallazzo said:
...... will have the best library of first party games which have been built since PS1 and most likely will be increased during the generation.....

must......not......get.....myself.....banned



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Soundwave said:

For all the talk about "Sony" brand meaning so much in the 90s, there sure wasn't much evidence of that early on.

The Saturn was outselling the Playstation quite easily in Japan for example.

The N64 was destroying the Playstation's sales pace in North America and also had a way stronger launch in Japan.

Money-hatting IPs like Final Fantasy and Tomb Raider is when the Playstation started to accelerate in sales, not their brand.

They would have gotten beat by the N64 plain and simple if Nintendo had compromised with their close partners like Squaresoft and Capcom and used CD-ROM. You could still have had cartridge based games too if that's what Miyamoto wanted. They would not have been able to compete against Nintendo's 1st party IP of the day like Mario 64, GoldenEye, Zelda: OoT, Mario Kart 64, etc. on top of things like Nintendo having exclusive Star Wars games and 3rd party titles like Final Fantasy VII, Resident Evil 2/3 (day and date), Dino Crisis, Chrono Cross, etc. 

I think people underestimate the huge power Sony had as a company back then. They were "the" electronics company. Always setting out for market standards when it came to formats and other media. Some failed hard like Betamax, but then you have Trinitron or the Walkman. And with that power, they put a huge marketing budget behind it. First: moneyhatting Japanese developers (and in the west to some extent), using old fashioned Tokyo relations (as opposed to Nintendo's Kyoto relations) and driving that with massive marketing worth billions today and utilizing their extensive global distribution network. They were definitely not some kind of underdog. They were more like IBM coming into the personal computer market.