By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:

For all the talk about "Sony" brand meaning so much in the 90s, there sure wasn't much evidence of that early on.

The Saturn was outselling the Playstation quite easily in Japan for example.

The N64 was destroying the Playstation's sales pace in North America and also had a way stronger launch in Japan.

Money-hatting IPs like Final Fantasy and Tomb Raider is when the Playstation started to accelerate in sales, not their brand.

They would have gotten beat by the N64 plain and simple if Nintendo had compromised with their close partners like Squaresoft and Capcom and used CD-ROM. You could still have had cartridge based games too if that's what Miyamoto wanted. They would not have been able to compete against Nintendo's 1st party IP of the day like Mario 64, GoldenEye, Zelda: OoT, Mario Kart 64, etc. on top of things like Nintendo having exclusive Star Wars games and 3rd party titles like Final Fantasy VII, Resident Evil 2/3 (day and date), Dino Crisis, Chrono Cross, etc. 

I think people underestimate the huge power Sony had as a company back then. They were "the" electronics company. Always setting out for market standards when it came to formats and other media. Some failed hard like Betamax, but then you have Trinitron or the Walkman. And with that power, they put a huge marketing budget behind it. First: moneyhatting Japanese developers (and in the west to some extent), using old fashioned Tokyo relations (as opposed to Nintendo's Kyoto relations) and driving that with massive marketing worth billions today and utilizing their extensive global distribution network. They were definitely not some kind of underdog. They were more like IBM coming into the personal computer market.