FF7R was the best FF since 12(for me) and I really want them to improve on its already remarkable battle system. But I guess they're pretty much using that battle system mainly for the FF7R series.
FF7R was the best FF since 12(for me) and I really want them to improve on its already remarkable battle system. But I guess they're pretty much using that battle system mainly for the FF7R series.
Ka-pi96 said:
Trying to do achieve something and taking pride in something are two different things though. The former anybody can (and should) do. The latter you need to actually be successful first otherwise you just look like a fool. While I agree that Square Enix are unlikely to make a turn based FF again any time soon, claiming turn based games have lost their appeal is categorically false. Both Dragon Quest 11 and Persona 5 were turn based yet still were received well and sold millions of copies. People found them very appealing. Pokemon is turn based yet continues to be the highest selling JRPG every single generation since it first released (and on a sales per year rather than sales per game basis it would be the #1 RPG full stop, Japanese/Western turn based/action it doesn't matter, Pokemon would beat them all). As I said, you may not find turn based games appealing and that's your prerogative, but claiming they're not appealing generally is a lie, plain and simple. |
You are using three JRPG's, all from highly popular franchises, to prove that turn based has not lost appeal ... and one of them is Pokemon? c'mon man. That you should tell you something. When a style of game loses appeal the most popular franchises in that style will ride it out because they have the established fanbase to do so. Everything else goes dormant. I am not saying they "themselves" are not appealing; Lets try it this way - Turn based JRPGS are still fun and they still have their place, it is not as prolific as it used to be though.. thus losing appeal. Shooters are appealing, so we have a shit of them (I don't care for them but its the truth), open world games are appealing so we have a shit of them. We have had this conversation over a dozen times this gen about the lack of turn based JPRG's.... that can only happen if we don't have a shit ton of them!
They need to rip off Dark Souls but make it easier and more accessible...... They would sell billions.
Ka-pi96 said:
There are still plenty of turn based JRPGs though. Persona, Trails, Dragon Quest & those alchemist games to name just a few. We'll have a new very intriguing turn based JRPG next month with Fairy Tail too. Perhaps there are less than during the 4th/5th/6th gens. But there are less games made these days than back then full stop. They require more people/time than they used to. Or are you arguing because not many reach some arbitrary sales figure? 10m? Only 1 JRPG franchise has ever consistently hit 10m, and still does. 5m? Only 2 have consistently hit 5m and they both still do (although 1 of them isn't turn based anymore). And I listed Persona as an example. That's NOT an example of one of the most popular franchises riding anything out though. Quite the opposite. Persona had never even reached 1m sales before Persona 4 Golden. And now Persona 5 has sold over 3m. If turn based games were declining in popularity then how exactly did a turn based franchise more than triple its sales within 2 titles? And the reason this conversation keeps happening is because some people continue trying to push a false narrative despite the evidence saying otherwise. Just like EA with their "people don't like single player games anymore" bullshit. |
PS4 have over 4000 games, I don't think PS1 had this many, for sure I know N64, GC, Xbox, DC, Saturn, etc didn't.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
Ka-pi96 said:
And the reason this conversation keeps happening is because some people continue trying to push a false narrative despite the evidence saying otherwise. Just like EA with their "people don't like single player games anymore" bullshit. |
Thank you for saying all this, I put this in words before but deleted it as I thought people would just moan at me. The idea of some of the biggest RPG franchises are still turn based and still sell millions is no sign that a game selling literally on name only is a sign of turn based no longer being popular.
Was turn based outside of FF, Pokemon and DQ really that popular even in the 90s/early 2000s? No, outside these 3 games series, turn based games didn't exists and if they did were low selling. Only difference between then and now is that SquEnix are not making turn based Final Fantasy games anymore.
How can we know if turn based FF games are no longer popular if they don't make them to find out?
Hmm, pie.
DonFerrari said: PS4 have over 4000 games, I don't think PS1 had this many, for sure I know N64, GC, Xbox, DC, Saturn, etc didn't. |
Different times, back when all those consoles existed there wasn't a easy to access market for the smallest of games to the biggest of epics all with different values. FF7 sold for the same as Parappa the Rapper, one was a 40 hour epic, the other a 45 minute party game.
Hmm, pie.
The Fury said:
Thank you for saying all this, I put this in words before but deleted it as I thought people would just moan at me. The idea of some of the biggest RPG franchises are still turn based and still sell millions is no sign that a game selling literally on name only is a sign of turn based no longer being popular. Was turn based outside of FF, Pokemon and DQ really that popular even in the 90s/early 2000s? No, outside these 3 games series, turn based games didn't exists and if they did were low selling. Only difference between then and now is that SquEnix are not making turn based Final Fantasy games anymore. How can we know if turn based FF games are no longer popular if they don't make them to find out? |
Actually there are still FF games turn based. Not the mainline. But their Smartphone Brave Exvius is turn based (and for the challenges it is quite challenging and demand a lot of strategy and good equips/units) and vision (turn based and "table" RPG as well), console and PC World of Final Fantasy was turn based and there is the tactics line as well.
The Fury said:
Different times, back when all those consoles existed there wasn't a easy to access market for the smallest of games to the biggest of epics all with different values. FF7 sold for the same as Parappa the Rapper, one was a 40 hour epic, the other a 45 minute party game. |
Very true, but even today most retail games sell for 60 don't matter the quality or duration, with Indies being relevant (can't say they existed on consoles at that time) and mid tier being a very small minority.
Just wanted to point that we certainly aren't that deprived of games nowadays.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
The Fury said:
Thank you for saying all this, I put this in words before but deleted it as I thought people would just moan at me. The idea of some of the biggest RPG franchises are still turn based and still sell millions is no sign that a game selling literally on name only is a sign of turn based no longer being popular. Was turn based outside of FF, Pokemon and DQ really that popular even in the 90s/early 2000s? No, outside these 3 games series, turn based games didn't exists and if they did were low selling. Only difference between then and now is that SquEnix are not making turn based Final Fantasy games anymore. How can we know if turn based FF games are no longer popular if they don't make them to find out? |
because Its not about sales. Its about this:
Only difference between then and now is that SquEnix are not making turn based Final Fantasy games anymore.
You are on the right track and don't even know it.
Xxain said: because Its not about sales. Its about this: Only difference between then and now is that SquEnix are not making turn based Final Fantasy games anymore. You are on the right track and don't even know it. |
Well, I did, that question was in response to that statement. It's hard to say that the ATB is fine when people just point to FF15 and say "but look how much it sold". FF15 would have sold loads even if it was ATB (heck more as I would have purchased it) because it has the name Final Fantasy on it.
Hmm, pie.
The Fury said:
Well, I did, that question was in response to that statement. It's hard to say that the ATB is fine when people just point to FF15 and say "but look how much it sold". FF15 would have sold loads even if it was ATB (heck more as I would have purchased it) because it has the name Final Fantasy on it. |
You have correctly came to conclusion sales has nothing to do with Square Enix's lack of turn based RPG's. If sales is not the reason ... what is the logical reason?