By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Xbox Series X: The Most Powerful and Compatible Next Gen System

DonFerrari said:
Mr Puggsly said:

I previously stated MS adding more BC titles is possible given their record.

They stopped adding OG Xbox to BC for like a decade. However, when it came to X1 they added more games to the store and seemingly fixed emulation bugs.

I remember a clear new from Phil or someone of that level saying they had put a stop on launching new BC titles while they were working on Series X, I think it was Scarlet the codename? So with the XSX being near release they will probably add many more og xbox and x360 titles on the system while keeping almost 100% X1 also BC for XSX. All of that with automatic improvements so less burden on the team with some improvement for the user, even though BC doesn't bring many customers and I usually only play new titles this is a solid implementation.

In 2016 Phil claimed 50% of users used BC. Given it will be available at launch, I bet the percentage of people that use BC on PS5 and Series X will be much higher than that.

I don't get why people keep saying BC doesn't bring many customers or any variation of that thought. Its a feature people want and many will use it, that's all I care about.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Around the Network
Mr Puggsly said:
DonFerrari said:

I remember a clear new from Phil or someone of that level saying they had put a stop on launching new BC titles while they were working on Series X, I think it was Scarlet the codename? So with the XSX being near release they will probably add many more og xbox and x360 titles on the system while keeping almost 100% X1 also BC for XSX. All of that with automatic improvements so less burden on the team with some improvement for the user, even though BC doesn't bring many customers and I usually only play new titles this is a solid implementation.

In 2016 Phil claimed 50% of users used BC. Given it will be available at launch, I bet the percentage of people that use BC on PS5 and Series X will be much higher than that.

I don't get why people keep saying BC doesn't bring many customers or any variation of that thought. Its a feature people want and many will use it, that's all I care about.

As an Xbox One owners, but not Xbox One X owner, I know I'll be replaying some games for the Xbox One X (and now Series X) enhancements. 



VGChartz Sales Analyst and Writer - William D'Angelo - I stream on Twitch and have my own YoutubeFollow me on Twitter @TrunksWD.

Writer of the Gap Charts | Weekly Hardware Breakdown Top 10 | Weekly Sales Analysis | Marketshare Features, as well as daily news on the Video Game Industry.

trunkswd said:
Mr Puggsly said:

In 2016 Phil claimed 50% of users used BC. Given it will be available at launch, I bet the percentage of people that use BC on PS5 and Series X will be much higher than that.

I don't get why people keep saying BC doesn't bring many customers or any variation of that thought. Its a feature people want and many will use it, that's all I care about.

As an Xbox One owners, but not Xbox One X owner, I know I'll be replaying some games for the Xbox One X (and now Series X) enhancements. 

Ditto, and frankly there is room for improvment in Xbox One X enhanced games as well.

Some games still have screen tearing, some games still struggle to hit 60 fps, dynamic resolutions will likely stay that at their peak, load times will be improved further, the quick resume feature looks amazing, etc.

I actually see the BC as a great reason to get a Series X. Especially if you're a person that still has a large 8th gen backlog.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
trunkswd said:

As an Xbox One owners, but not Xbox One X owner, I know I'll be replaying some games for the Xbox One X (and now Series X) enhancements. 

Ditto, and frankly there is room for improvment in Xbox One X enhanced games as well.

Some games still have screen tearing, some games still struggle to hit 60 fps, dynamic resolutions will likely stay that at their peak, load times will be improved further, the quick resume feature looks amazing, etc.

I actually see the BC as a great reason to get a Series X. Especially if you're a person that still has a large 8th gen backlog.

Out of all BC games I am most looking forward to playing Gears 5 on Series X. 



VGChartz Sales Analyst and Writer - William D'Angelo - I stream on Twitch and have my own YoutubeFollow me on Twitter @TrunksWD.

Writer of the Gap Charts | Weekly Hardware Breakdown Top 10 | Weekly Sales Analysis | Marketshare Features, as well as daily news on the Video Game Industry.

trunkswd said:

Out of all BC games I am most looking forward to playing Gears 5 on Series X. 

Same with me. Gears 5, RDR2, and FH4 are at the top of my list. I still use a base xbox one so I know the jump will be worth while. 



Around the Network
smroadkill15 said:
trunkswd said:

Out of all BC games I am most looking forward to playing Gears 5 on Series X. 

Same with me. Gears 5, RDR2, and FH4 are at the top of my list. I still use a base xbox one so I know the jump will be worth while. 

Of course RDR2!! How did I forget that? I wonder if it will look as good as the PC version. My girlfriend has a beast of a PC and is able to run it at max settings. 



VGChartz Sales Analyst and Writer - William D'Angelo - I stream on Twitch and have my own YoutubeFollow me on Twitter @TrunksWD.

Writer of the Gap Charts | Weekly Hardware Breakdown Top 10 | Weekly Sales Analysis | Marketshare Features, as well as daily news on the Video Game Industry.

LudicrousSpeed said:
It will be interesting to see what difference this makes. A lot of games have scaling resolutions and frame rates that fluctuate. I wonder how many will actually get that double frame rate treatment?

I’m not expecting much from the auto HDR now that I have looked into TVs that do it. Maybe MS will have better implementation of it but it looks bad on the TVs I saw.

We actually already got a sneak peak of AI HDR in action in Halo 5 in this video from Digital Foundry: 

https://m.youtube.com/watch?v=qcY4nRHapmE

At about the 24:30 mark. It increased max nits from 100 to 1000 on one scene.



Im just waiting for the announcement of how the Series X will treat resolution on older titles WITHOUT a developer patch. If they say I will be finally able to play, for example GTA4/Mass Effect/Assassins Creed Syndicate at 1080p WITHOUT a developer patch then it will be day 1 for me. If it is possible to go to 60fps then I will even pre order.



" Backwards compatible games run natively on the Xbox Series X hardware, running with the full power of the CPU, GPU and the SSD. No boost mode"

Whats the difference between running natively and boost mode?



Otter said:
" Backwards compatible games run natively on the Xbox Series X hardware, running with the full power of the CPU, GPU and the SSD. No boost mode"

Whats the difference between running natively and boost mode?

The difference is that there's a virtual limit set on the hardware in a "boost mode".

So for example, say a game on Xbox One X runs at a target of 4K and 60 FPS set by the developers. Xbox Series X will use all the CPU and GPU it needs to in order to hit that target. If the developer goes in and makes a patch to support higher settings or changes 60 FPS to 120 FPS, then Xbox Series X will automatically scale to use the CPU and GPU capabilities it has to reach that new target up until that hardware hits its natural limit.

In boost mode (as Sony has employed it in PS4 Pro - not sure this is the definition MS is employing in their PR) what happens is that the hardware is virtualized to run games to a specific set of hardware. This can be used to ease compatibility. For example, Sony has a boost mode on PS4 Pro that can run some PS4 games at better framerates even though they didn't get PS4 patches. But that new performance profile isn't taking full advantage of the CPU or GPU. The CPU or GPU is being restricted to a certain frequency or to use a certain amount of resources/cores that parallel the earlier hardware. So even if the hardware is capable of a higher performance threshold, it won't be realized. 

So really the big difference in practice is say a developer goes back and adds a mode to have a higher framerate; for this example RDR2 at 60 fps. With a boost mode, the new console would limit its CPU and GPU resources to better mimic the hardware setup of an older console (less cpu cores/threads and gpu compute units so the code's parallel nature can operate the same way) and the boost comes from frequency upgrades and other IPC improvements. This has a lower natural limitation as maybe half the CPU is just sitting idle for example. In the case of RDR2 at 60 FPS this setup may top out at 50-55fps even though the CPU is half unused. MS's approach is what would possibly allow them to use the rest of that CPU to increase the framerates in this example to a solid 60. And only the parts of the CPU that don't need to be used to hit that limit would sit idle.

Last edited by trasharmdsister12 - on 29 May 2020