setsunatenshi said:
Maybe you should look at the original presentation once again and hear it straight from the man himself, the engine is scalable across multiple platforms, including mobiles. So obviously, it will run "just fine", but what just fine means is what's being discussed here. Instead of streaming 8k textures, would 4k be fine? would 2k be fine? Would we offset the lower resolution with DLSS? Concessions will be made to run best at whatever available hardware you have. I think it's pretty disingenuous to assume throwing more RAM would be a good solution to the problem. PCs are not limited necessarily by costs, so you'll always have the option to brute force your way out of most issues. There's no way you'll have all the in game assets stored on RAM, especially when we're talking big open world games available to use at any time, especially when these assets are extremely high quality (like the ones the demo was pulling). A game that would allow some sort of high speed moving through the game world would still need to have very fast I/O to populate the world without loading times and pop-in. Most times the simplest answer is just the correct one, some games will require a mandatory high speed drive, otherwise they just won't be playable, period (or playable with a massive performance hit). |
We are circling around 2 different subjects. First, I asked if the presenter from China was wrong or the interpretation was incorrect. It's not that he just ran a video of the PS5 demo, he made claims that a current laptop performance with a standard SSD at this time runs the same demo better not just fine. He stated no requirement for an SSD with the I/O of the PS5 to produce the results from that demo. As I stated, people were dismissing those comments and I was wondering why. If the presenter is legit, then why are we dismissing what he says is his experience.
To your second paragraph, the nature of the PC is that it will always evolve, and 3 things are constantly in flux, CPU/GPU and RAM. While a fast SSD is definitely very important for a console, its just one system in many that will be upgraded to far surpass consoles fixed hardware on the PC end. What you are not getting is that by the time the PS5 release it still will not be that big of a deal for PC gamers to exceed on all fronts what the console does at launch. Not only that, having as fast of a SSD probably is not as important on the PC end 2 to 3 years from now because all 3, CPU/GPU and Ram make the PC not so dependent on one system which is the SSD. The PC will always have the ability to brute force its way pass console, nothing has changed on this front.