Forums - Sony Discussion - Unreal Engine 5 Announced + PS5 Demo

CGI-Quality said:
kirby007 said:

So with this nanite you stream detailed geometry in the scene from memory and depending on the resolution, it is determined how many polygons are used to display that geometry. The hdd or ssd must supply that data to the memory. How much room is this going to cost on it?

That depends on the use. For example, 1-2 million triangles/quads on a character is different from that much on the environment. This is because of dynamics and physics. A character will be moving, morphing, shifting (plus any hair, belts, straps, cloth, etc, etc), where as a rock mountain is a stationary prop that can have so much thrown at it (as was the case with this demo). 

So, the cost should be minimal.

It's triangles and or quads because those are the best geometric figures to make shapes with right?

Or does it also include that those figures have the best/better aimed reflections?

Dev noob right here. :P



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Epic confirms that the opening wasn't to hide loading:


“The actual goal of that part was to force the player camera to be really close to the wall to show how much detail there is in the scene,” a spokesperson for Epic told Kotaku in an email. “We were not trying to hide any loading but actually show good looking assets in close-up.”

https://kotaku.com/epic-says-that-one-moment-in-its-ps5-tech-demo-wasn-t-t-1843465165



https://mobile.twitter.com/TimSweeneyEpic/status/1261410827162152960



Immersiveunreality said:
CGI-Quality said:

That depends on the use. For example, 1-2 million triangles/quads on a character is different from that much on the environment. This is because of dynamics and physics. A character will be moving, morphing, shifting (plus any hair, belts, straps, cloth, etc, etc), where as a rock mountain is a stationary prop that can have so much thrown at it (as was the case with this demo). 

So, the cost should be minimal.

It's triangles and or quads because those are the best geometric figures to make shapes with right?

Or does it also include that those figures have the best/better aimed reflections?

Dev noob right here. :P

Tris/Quads. Basically the same thing. :)



                                                                                                             

https://nintendoeverything.com/unreal-engine-5-support-officially-confirmed-for-switch/ Sorry I know it's a Sony forum but eh I'm lazy. UE5 confirmed for Switch.



Bite my shiny metal Cockpit!

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Leynos said:
https://nintendoeverything.com/unreal-engine-5-support-officially-confirmed-for-switch/ Sorry I know it's a Sony forum but eh I'm lazy. UE5 confirmed for Switch.

I was expecting it, good thing.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

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I can't believe I'm saying this.. but this generational jump is really promising to be the biggest since PS1 to PS2, far exceeding my original expectations. So much for diminishing returns!

I was literally shocked at how flat Uncharted 4 looked going back from the UE5 demo, which I'm pretty sure will itself look fairly outdated compared to what Sony and Microsoft will be offering later in the gen when their devs fully understand the ins and outs of their systems, overhaul their engines, and utilize improved upscaling technologies.

I'm genuinely excited.



Linus from Linus Tech Tips spent about 10 minutes trashing PS5's SSD and Tim Sweeny for being a "sell-out". I don't understand the denial and right out the refusal to engage with the information Mark Cerny spent literally an hour presenting in the Deep Dive video. It's fine if you don't want to read, watch or educate yourself on what SONY did differently, but it's not on the rest of us to spoon feed you the differences when you're obviously not looking for an honest exchange. 

I am not gonna buy a PS5, heck, I don't have a PS4, but it's easy to see that this SSD is the result of serious collaborations between the hardware maker and the developers, and it benefits literally everyone, I don't get why some want it oh so badly to be "smoke & mirrors" or some shady deal between Epic and SONY....



LurkerJ said:

Linus from Linus Tech Tips spent about 10 minutes trashing PS5's SSD and Tim Sweeny for being a "sell-out". I don't understand the denial and right out the refusal to engage with the information Mark Cerny spent literally an hour presenting in the Deep Dive video. It's fine if you don't want to read, watch or educate yourself on what SONY did differently, but it's not on the rest of us to spoon feed you the differences when you're obviously not looking for an honest exchange. 

I am not gonna buy a PS5, heck, I don't have a PS4, but it's easy to see that this SSD is the result of serious collaborations between the hardware maker and the developers, and it benefits literally everyone, I don't get why some want it oh so badly to be "smoke & mirrors" or some shady deal between Epic and SONY....

no the shady shit is between epic and china, this is just getting paid to say something



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UE5 tech demo runs on a laptop(RTX 2080 & 970 EVO Plus) at 1440p40+ fps, runs better than the ps5, in a notebook, so all this SSD sounds more like it is PR talking.



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