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Pemalite said:
setsunatenshi said:

You are missing the point entirely, no one is questioning whether the UE5 engine will be scalable and run across multiple platforms. They even mentioned cell phones would be able to run a version of it. So, can it be run on PC, etc? Yes! Will it run the same as it did on PS5? No! Why? The SSD and massive I/O speeds they have access to stream such high resolution assets which can't be done on other hardware.

We don't actually know the % of how much bandwidth of the SSD was being used on the Playstation 5.
For all we know it was only 500MB/s and a Sata SSD is more than enough to handle it.

However the Unreal Engine 5 demo is entirely capable of running on the PC... And capable of running better than the Playstation 5, the PC can push higher resolutions, framerates and effects.
And on the SSD front... The Samsung 980Pro SSD for instance can do 6.5GB/s which will be out before the PS5 releases and doesn't use TLC or QLC NAND either, but MLC... With a controller that has a chunky DRAM cache.


Good thing we're not talking about the SSD alone then but how it's integrated in the system's architecture. Or, to quote Tim Sweeney: "The storage architecture on the PS5 is far ahead of anything you can buy on PC for any amount of money right now. It’s going to help drive future PCs."

Btw, I'm pretty sure we'll be able to upgrade to an even faster SSD in the future as prices come down.

Also, @bolded: Why didn't Epic show it running on PC like they did in the past for their previous engines? If I'm showing my product I would want to show it in the best light possible.