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Forums - Sony - Unreal Engine 5 Announced + PS5 Demo

Well, it looks pretty. There is no denying that. But it's just a tech demo. Where are the actual games? How much will the PS5 cost? Sony is starting to take marketing cues from Microsoft. It's a lot of fanfare over essentially nothing. It's a very minor tease.

What we're really looking is an actual console presentation. Show us games. Tell us the price. You know, the important stuff.



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Oneeee-Chan!!! said:

Windows Central tweeted that the demo could also be run on xbox, but now deleted it.

This will be completely ignored... just remembered last gen that their official page announced some PS4 exclusives as Xbox exclusives =p



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

CGI-Quality said:
drkohler said:

Full RT puts a serious stress on the gpu doing all the ray thingies. UE5 already puts a serious stress on the gpu in this demo. If that same demo were done with full RT, it would seriously tank framerates. I think a lot of people will be pissed once games come out with full RT, but with serious performance problems. Cerny hinted at this in his talk when he came to the different levels of RT on one of his slides.

Getting clues from a tech forum, the UE5 demo also runs on the XSX, but with reduced details due to the advantage of the PS5's ssd solution (and no, the reason is NOT that the ssd is faster, it's about all the hardware "behind" the ssd which does the real work. We still don't know anything about the hardware behind the XSX's ssd, but this demo might be a small glimpse that it is not be as thoroughly implemented).

One thing I'd be interested to know is how much disk space this demo used. A ton of streaming was involved.

You don't need full raytracing for it to be implemented efficiently and many games next gen will have it in some form and run just fine.

We had Mark Cerny talking on the GDC video something from like 5 levels of RT implementation that some games on PS5 were achieving the 4th level with "relative small impact" to performance. So I'm cautiously optmistic on what RT can achieve this gen.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

CGI-Quality said:
The_Liquid_Laser said:
Well, it looks pretty. There is no denying that. But it's just a tech demo. Where are the actual games? How much will the PS5 cost? Sony is starting to take marketing cues from Microsoft. It's a lot of fanfare over essentially nothing. It's a very minor tease.

What we're really looking is an actual console presentation. Show us games. Tell us the price. You know, the important stuff.

None of that stuff was announced until June of 2013 in the PS4's case. And that omits a global pandemic. It'll be fine.

As for a 'very minor tease' — no. It is actual fidelity that one can expect from the upcoming hardware. All of these posts I see from the lot of you (who truly don't get what you're in for) will make for a wonderful collage later this year.

I don't know what drugs you are on.  This was a very minor tease.  It is not a real game.  What doesn't count as a real tease?  An actual game.  If I want pretty visuals alone, then I can watch a movie, and I'll get a better experience from Hollywood.  This "reveal" doesn't actually mean anything until there is a game attached to it.



CGI-Quality said:
The_Liquid_Laser said:

I don't know what drugs you are on.  This was a very minor tease.  It is not a real game.  What doesn't count as a real tease?  An actual game.  If I want pretty visuals alone, then I can watch a movie, and I'll get a better experience from Hollywood.  This "reveal" doesn't actually mean anything until there is a game attached to it.

Yeah, that first sentence — that isn't stance you want to take. Don't repeat stuff like it.

Second, I never said it was a real game. I said it is the kind of fidelity you can expect from next gen. Clearly this isn't your field and you don't know what is on the way, which is fine. This reveal was key and many people in the industry understand that. 

thats because everyone including me focusses on the hardware and not the engine solutions *shrugs*



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

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CGI-Quality said:
kirby007 said:

thats because everyone including me focusses on the hardware and not the engine solutions *shrugs*

Fair enough, so let's talk about that. What are you looking for from the hardware?

well if this demo is using ground breaking solutions, why cant they go actually big dick and show this in native 4k?



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

CGI-Quality said:
kirby007 said:

well if this demo is using ground breaking solutions, why cant they go actually big dick and show this in native 4k?

It probably wasn't rendered in 4K, which isn't necessarily indicative of hardware not up to the task or shoddy dev work. Given that the engine itself is still heavily in production, that would be my guess.

So with this nanite you stream detailed geometry in the scene from memory and depending on the resolution, it is determined how many polygons are used to display that geometry. The hdd or ssd must supply that data to the memory. How much room is this going to cost on it?



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

CGI-Quality said:
kirby007 said:

well if this demo is using ground breaking solutions, why cant they go actually big dick and show this in native 4k?

It probably wasn't rendered in 4K, which isn't necessarily indicative of hardware not up to the task or shoddy dev work. Given that the engine itself is still heavily in production, that would be my guess.

Or the even more possible option, dev made a choice to push more IQ than pixel, even more when the video is going to be streamed and the 4k on yt would put a lot of artifacts as well.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

We had Mark Cerny talking on the GDC video something from like 5 levels of RT implementation that some games on PS5 were achieving the 4th level with "relative small impact" to performance. So I'm cautiously optmistic on what RT can achieve this gen.

Well it actually was a set of different applications of RT, not levels of implementation.

But as "real RT" tanks even an NVidia 2080Ti, I'm not expecting too much for RT in the next consoles. Full RT just costs too much.



drkohler said:
DonFerrari said:

We had Mark Cerny talking on the GDC video something from like 5 levels of RT implementation that some games on PS5 were achieving the 4th level with "relative small impact" to performance. So I'm cautiously optmistic on what RT can achieve this gen.

Well it actually was a set of different applications of RT, not levels of implementation.

But as "real RT" tanks even an NVidia 2080Ti, I'm not expecting too much for RT in the next consoles. Full RT just costs too much.

We haven't been promissed full RT and I would say we aren't expecting that because the HW isn't capable enough for it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."