CGI-Quality said:
You don't need full raytracing for it to be implemented efficiently and many games next gen will have it in some form and run just fine. |
We had Mark Cerny talking on the GDC video something from like 5 levels of RT implementation that some games on PS5 were achieving the 4th level with "relative small impact" to performance. So I'm cautiously optmistic on what RT can achieve this gen.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







