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drkohler said:
DonFerrari said:

We had Mark Cerny talking on the GDC video something from like 5 levels of RT implementation that some games on PS5 were achieving the 4th level with "relative small impact" to performance. So I'm cautiously optmistic on what RT can achieve this gen.

Well it actually was a set of different applications of RT, not levels of implementation.

But as "real RT" tanks even an NVidia 2080Ti, I'm not expecting too much for RT in the next consoles. Full RT just costs too much.

We haven't been promissed full RT and I would say we aren't expecting that because the HW isn't capable enough for it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."