CGI-Quality said:
It probably wasn't rendered in 4K, which isn't necessarily indicative of hardware not up to the task or shoddy dev work. Given that the engine itself is still heavily in production, that would be my guess. |
So with this nanite you stream detailed geometry in the scene from memory and depending on the resolution, it is determined how many polygons are used to display that geometry. The hdd or ssd must supply that data to the memory. How much room is this going to cost on it?
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