RolStoppable said:
You continue to use double standards. You disregard Halo Infinite at the beginning of your post, then continue to highlight a possible PS5 remaster of TLoU2 as something that's a big deal. But you should keep in mind that Halo Infinite is built for the XSX (probable, because of precedent mentioned in an earlier post) while TLoU2's inevitable PS5 version will be a game that was built for the PS4 originally. Being built for old gen (which is an assumption on your part) is why you keep dismissing Halo, so TLoU2 shouldn't receive different treatment from you. You are on a sales website, so you can look up the bestseller lists of the PS3, 360, PS4 and XB1. All lists are dominated by multiplatform games, so of course it matters which console provides the better performance for those games. The launch of the Xbox One X is merely another piece of proof for the large pile of evidence that makes it clear that image and perception of any given console is shaped early, so midgen upgrades, add-ons etc. are unable to move the needle in any significant manner. Your straw man was when you asserted that I am claiming that any console in the past won by having nothing more than better graphics for third party games, which is something that I didn't do. I am going to list the points in order of importance in the PS5 vs. XSX battle: 1. Price It's looking very, very likely that Microsoft has secured point 2 (I doubt that third parties will prefer shorter loading times above higher fidelity, because better graphics has always been an easier selling point for games), but that wouldn't mean much if they can't nail the price. The XSX's performance advantage won't be worth an extra $100 to consumers, that's certain. Point 3 is something that is pretty much set and that neither company can change with a lot of help from the other company; Microsoft can count on an advantage in the USA and the UK if they cover point 1 and 2, Sony can count on the rest of the world. Exclusives can provide an extra edge, but most of the bestselling games on PS and Xbox consoles are multiplats. In any case, if Microsoft gets point 1 and 2 right, then your thread is going to faceplant hard. I hope everyone realizes that point 1 and 2 aren't particularly difficult things to get right; they don't require any special skills or talent, but are rather just about providing powerful hardware at a good price. It's something that Microsoft failed at spectacularly in the previous generation, but it's usually the biggest mistakes that console manufacturers try to correct the most with their follow-up console. |
Don't expect too much about the 2.
Rather than say, I'm surprised that you seem to believe in the paper specs too purely.
These numbers do not represent actual game performance as they are.