Subscription for unlimited availability of games only makes sense when the annual subscription per person is over the average money spending buying
Edit: I found this and it's for console marketing only, not including PC or mobile. Using 91 million as the USA console user base (source) it means ~393 USD on average, even it's counting both subscriptions and purchases still way over 120 USD
You really think that American console gamers buy games for ~393 USD on average each year?
As stated it the graphic, the $35.8 billion revenue already include in-game purchases and subscriptions.
And they also include PC and mobile revenue: https://www.marketingcharts.com/cross-media-and-traditional/videogames-traditional-and-cross-channel-107330
The total worldwide console game market only were $45.3 billion revenue and it included games, in-game purchases and subscriptions and even console hardware.
$45.3 billion / ~200 million consoles (PS4 + XBO + Switch) = $226.5 per console (in-game purchases and subscriptions and even console hardware.)
Oops... that revenue also includes 3DS hardware and software sales... so:
$45.3 billion / ~260 million consoles (PS4 + XBO + Switch + 3DS) = $174 per console/handheld (in-game purchases and subscriptions and even console hardware.)
Or look here:
1150 million PS4 games and 106 PS4 consoles were sold in six years, that is a tie-ratio of 10.85 games in six years... so annually 1.8 games on average.
Even if all these 1.8 games were sold for full price (spoiler alert: they were not), that would be just $108 per year. The majority of the additional revenue is from in-game-purchases + subscriptions.Last edited by Conina - on 20 May 2020