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smroadkill15 said:

Forza being a yearly franchise isn't my opinion it's a fact. My criticism of Halo Infinite has nothing to do with my opinion on current gen Halo games. Hell, I don't even have an opinion on current gen Halo games. If Halo Infinite were exclusive to Series X or at least exclusive to Series X and PC, I'd agree that it would be a killer app. 

There's nothing to show that multiplats have ever mattered to a high degree in the manner you are talking about. It's based on nothing more than analyst assumptions. Marketshare increases and decreases are far easier explained by console prices, and exclusives. The 2017 launch of XB1X as "the best place to play multiplats", and then failing to help XB1 sales in any significant manner refutes your multiplats argument anyway. Your argument that Halo Infinite and Forza 8 will be killer apps has been refuted multiple times already. So that leaves your argument as simply "Series X will be the best place to play for multiplats!" So I'm not strawmanning you. Just addressing what's left of your bad argument after the first half has been refuted. 

TLoU2 is a PS4 game, not a PS5 game. 

Do you have a source from that? Or are you speculating? How do you know TLoU2 isn't getting a PS5 port? 


Forza is not a yearly franchise. Was there a Forza game last year? Nope, didn't see it. Is Forza Horizon and Forza Motorsport two very different games? Yep. Has it been 3 years since Forza Motorsport 7 released? Yes it has. Did I see how excited people got when Grande Turismo 7 was announced? Sure did. I can bet you we will get a similar reaction for FM8. You're downplay of both Halo Infinite and Forza 8 is laughably bad. Both games are gonna bring the Hype. People want to see how Forza looks for next gen and we already know Halo Infinite will be gorgeous based on what we've seen of the Slipspace engine. We saw how Zelda Breath of the Wild pushed Switch sales. Halo has that same selling power whether you want to believe it or not. Have you not considered all the gamers that went from 360 to ps4? They see Halo Infinite is a launch title, and the Series X is more powerful and (probably) same price as ps5. It may be enough for them to jump ship. Gamers are a fickle bunch. 

There is a big difference releasing a more powerful console at the beginning of a gen vs a mid-gen refresh. It sets the tone for the rest of the generation. Multiplatform games performance absolutely matter, especially when multiplatform games are 95%+ of console sales for Xbox and playstation. Look at the beginning of this gen. Gamers heard ps4 is more power and cheaper than xbox one. Easy sales. It doesn't even matter if the exclusives are bad because these people want to play COD, Madden, NBA2k, etc. They just want to play it on the best system. 

Considering that the sales of Forza Motorsport at their highest was quite lower than Gran Turismo at it lowest and the fact that there wasn't a Gran Turismo numbered release on PS4 you would be wrong to expect similar level of excitement.

Just to put things in perspective. PS5 logo generated far more excitement, retweets and whatnot than the full December reveal of Series X. And the June event of PS5 had several million people watching live while the MS May event didn't get anywhere near.

There is still a very big gap between mindshare and so far nothing MS done would really revert the sales gap.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."