| victor83fernandes said: Check games on wiiU such as Xenoblades X. The wiiU was not pushed because it was not selling so nintendo abandoned it. My issue was with the comment that it was a massive upgrade, as I said the ps4 pro has a much bigger upgrade to slim ps4 than wiiU to switch. The upgrade exists but its nowhere near a generational or even mid-ten upgrade. Nowhere near the wii to wiiU upgrade which was massive. Those games you mention on switch most look really bad full of aliasing and framerate issues. |
There was still some notable games on WiiU. Breath of the Wild is probably the most technically impressive one.
Most of the PS4 to PS4 Pro upgrades get sunk into resolution/framerate...
Usually from 1080P to 1440P or 77.77% increase. A few hit targets like 1600/1800P of course.
Wii U to Switch titles, most Wii U titles were around the 720P mark and Switch Docked ports were 1080P or 125%.
Handheld wise... The Wii U portable display was a 16:9 480P display and the Switch was 720P and most WiiU ports hit those resolutions which is a difference of 124.82% difference.
But when you compare a game like Breath of the Wild... It will hit 648P natively (480P handheld) and scale upwards to 900P on the Docked Switch.
Either way, there is still a big resolution jump between WiiU and Switch in most titles... Sales isn't really an excuse, the WiiU's hardware is technically inferior than the Switch on almost all fronts, which is why so many games exhibited performance issues on WiiU and not on Switch.

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