vivster said:
Hiku said:
The one that gives me most of the games I want to play. And that's most likely PS5, even though I'm not a huge fan of their first party stuff aside from a few like Spiderman.
But the new hardware is also interesting. Just want to see a few games being showcased to get a more clear picture of what to expect from next gen games.
From my understanding it's closer to no loading times. No PC game has ever been designed around an SSD iirc, aside from Star Citizen, which isn't out yet. Games designed to work with HDD's will not be optimal on SSD. But with the next gen systems requiring an SSD, we'll start to see games that are designed to load with SSD in mind. And these are some very fast SSD's, especially the one in PS5, which still has no counterpart on the market yet iirc.
|
It's gonna be a design difference but not necessarily a speed difference. Just like in old times where they used elevator rides for loading, you'll see similar tricks. Be that being spawned in a corridor so that the world outside can load or just a bit longer black transition between scenes. The SSDs in the consoles aren't miracles and general PC SSDs are just as fast where it counts.
Loading screens in general have been phased out more and more and actual loading times aren't bottlenecked by how fast your SSD is, but other processes in the background. Loading times haven't been a thing on PC for some time now. The only time where PC gamers notice them is when console players take longer to join the lobby.
|
I wasn't exclusively referring to the ability to load in larger assets quickly for level design, though that is an aspect.
But PC SSD speeds are pretty irrelevant in this case, because no game will have its levels designed around high SSD speed. They have to function properly on HDD (until a fast SSD is a requirement for a game), and will be designed that way. There's still going to be a corridor or a ladder between the big areas even if you use an SSD. The speed at which your character can move and turn around will also be the same, because they're not going to bother designing for two separate versions that are so drastically different.
Using an SSD for a game designed with HDD in mind will improve loading screens, but not in as many cases or as much as if the game was designed purely for SSD.
Adding in a super fast SSD on top of that, and we might see 0 seconds become the norm in those cases, but that remains to be seen.
Chazore said:
Hiku said:
And these are some very fast SSD's, especially the one in PS5, which still has no counterpart on the market yet iirc.
|
I'm not sure as to why we'd think of it that way, seeing as how we will soon enough, not a year or years later kind of when either. Which is why I think of "it's the absolute cutting edge" look at PS5's SSD as a non sequitur.
|
Because the systems require these fast SSD's. We will get an equivalent to the PS5 SSD soon on the market, and SATA 4 etc.
But if it's just optional to have, and not a requirement, then those games will be held back by their HDD compatibility.
Granted, this will be the case for a lot of PS5 games as well that are multiplatform. Less so if it's only planned for PS5 and XSX, and PC that requires a certain SSD speed to run.
Last edited by Hiku - on 04 May 2020