HollyGamer said:
Pemalite said:
Crysis is Sci-Fi. Anything is possible!
But yes, they should reboot the franchise... I feel Crysis 2 and 3 took many regressions in the gameplay and technical aspects in order to fit the console market.
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They can go to self founding route like Star Citizen if they want to make the games for high end spec system only and will not held back by consoles or mainstream PC . That the most obvious way to develop the games like the first Crysis
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In the meantime I will give criticism where criticism is due. :P
In saying that, the next-gen machines should mean that games should be able to be developed with higher degrees of simulation now that specs-wise they aren't as limited.
DonFerrari said:
And considering the PS5 and XSX do you and Pemalite think they could push that vision of only systems in the future will max up while making also competent version for consoles without compromissing the PC version or would be better to have the reboot PC-only?
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Reboot it with the Playstation 5 and Xbox Series X in mind, No reason not to... They are capable enough machines where gameplay won't get sacrificed with some luck, at-least initially.
curl-6 said:
I'm just fascinated to see how such a legendarily demanding game translates to mobile hardware.
I mean yeah it was ported to PS3 and 360 which are weaker than the Switch, but even with substantial cutbacks and a whole missing level those versions ran like a three legged tortoise on ketamine.
Will that level return here I wonder? And just how well can underclocked 2015 Tegra hardware run a game designed to push beyond even high end PCs in 2007?
This should make for one hell of an episode of DF, that's for sure. Could be one of Switch's defining tech showcases if Saber get it right.
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We need to keep things in perspective, the Switch's CPU should be roughly equivalent to a low-clocked PC Quad-Core from 2007... And 4GB of Ram falls roughly in line with a system from that era.
The GPU however should beat a Geforce 8800GT hands down, it's a far more efficient design.
Basically the Switch is your high-end 2007 PC in a handheld form factor... And such a rig can push high settings, 30fps, 720P easily enough... But the real spanner thrown in the works is when you remaster such a game that is optimized for more CPU cores and more modern GPU feature sets, suddenly the Switch starts to pull ahead.
Either way, I am interested to see what they can do, it's got the potential to be a technically interesting port.