CGI-Quality said:
The engine is improved, so Switch should be able to handle those calculations. No, it won't be on the scale of the PS4/X1 versions, but it's a 2007 high-end PC equivalent in your hands. Besides, it was a 3 million polygon game in 2007 (a whopper at the time). In 2020, that's not a difficult thing to render, especially 3.6 iterations later. |
Whoa, I did not realize we were up to Cryengine 5.6.
With the new effects, hopefully res is good, like a locked 720p docked at least would be nice.







