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CGI-Quality said:
curl-6 said:

Thanks for the insight. I always love learning about the technical side of things. 

Could the AI, physics, and amount of alpha vegetation be a bottleneck on Switch, or should its newer architecture compensate for that? Those seem to be where the system often struggles in very demanding ports, like Witcher 3 or Doom 2016.

The engine is improved, so Switch should be able to handle those calculations. No, it won't be on the scale of the PS4/X1 versions, but it's a 2007 high-end PC equivalent in your hands. Besides, it was a 3 million polygon game in 2007 (a whopper at the time). In 2020, that's not a difficult thing to render, especially 3.6 iterations later. 

Whoa, I did not realize we were up to Cryengine 5.6.

With the new effects, hopefully res is good, like a locked 720p docked at least would be nice.