DonFerrari said:
curl-6 said:
Yeah that does seem logical, why use the Cryengine 3 version when you're up to Cryengine 5.6 after all.
It's just that more than one dev has slapped the "remastered" tag on a Switch game that's basically just the PS3/360 version with a res boost.
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And would mean do about twice the work
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You'd think so; Switch after all is very different to PS3/360 in terms of architecture so porting that version with its now ancient Cryengine 3 code wouldn't be a quick fix. Like I say, the only reason I'm even concerned at all is that it's happened before.
Still, given Saber and Crytek's track record I think it's thankfully more likely we'll see the PS4/Xbone version trimmed back to run on Switch, maybe 720p/30fps with a few of the more demanding effects toned down or disabled; lower res shadows, pulled in LODs, etc.
Being a Crysis game I feel it really should be a system showcase on every platform, as that's a big part of the IP's identity. A poor port would be unbecoming.
Last edited by curl-6 - on 24 April 2020