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curl-6 said:
DonFerrari said:

And would mean do about twice the work

You'd think so; Switch after all is very different to PS3/360 in terms of architecture so porting that version with its now ancient Cryengine 3 code wouldn't be a quick fix. Like I say, the only reason I'm even concerned at all is that it's happened before.

Still, given Saber and Crytek's track record I think it's thankfully more likely we'll see the PS4/Xbone version trimmed back to run on Switch, maybe 720p/30fps with a few of the more demanding effects toned down or disabled; lower res shadows, pulled in LODs, etc. 

Being a Crysis game I feel it really should be a system showcase on every platform, as that's a big part of the IP's identity. A poor port would be unbecoming.

I know Nintendo doesn't care much about these stuff but would be good if they involved themselves and supported a good port effort.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."