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Forums - Nintendo Discussion - Zelda Breath of the Wild—First Zelda game

As people have brought up, Zelda has never been much about narrative story telling. Most have a very bare-bones fairytale plot. The original Zelda game had almost no narrative and focused on a more “your adventure forged is your story” type emergent storytelling, Breath of the Wild does something similar. There’s actually a lot more dialogue and sub-plot in Breath of the Wild than others, but the game is designed mainly to tell your own story in this vast world. It’s not a “Cutscene for plot point 1” then “cutscene for plot point 2” “etc...” type game.

In short, Breath of the Wild is emergent storytelling rather than a plot based story.

Controls, I think it’s just a matter of getting used to. Same with most new games. Breath of the Wild is more advanced than any previous Zelda game in this regard, though, due to the large number of weapons. Older Zelda games leave you with just 2-3 basic attacks (slash, stab, spin attack), and a few secondary ones. Anyway, for a full Zelda experience:
Zelda 1 and 2 for the roots, Link to the Past for 2D games, Ocarina of Time for the 3D formula, and Breath of the Wild for the next big step that kind of unifies everything, and then expands on it significantly.

One tip is that it’s best not to look at Breath of the Wild as a linear experience, rather an exploration one. When you come across a challenge that causes you to get stuck, go someplace else. After the Great Plateau the only thing on the critical path is finishing the game. The rest of the game provides you with cash, items, and power-ups that will make that task easier. It’s really about exploration, and not trying to do everything you come across.

A second tip, some enemies are a lot more difficult, it’s not necessarily because you shouldn’t be in that area, almost every area is filled with some enemies that are much more powerful. It just means that you should go around them instead of through them. You can explore anywhere you want to, really.

Register your horse at a stable.

Third tip, don’t try to 100% it. It’s not designed for that. I think every player I have come across who attempted it complained about it. Some even said they should cut down on content so that it is easier to 100%, which really hammers the point home that the game is not designed to be played that way. Nor should it be.

Last edited by Jumpin - on 10 April 2020

I describe myself as a little dose of toxic masculinity.

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pitzy272 said:

Okay, UPDATE: Started playing last night, just intending on playing for a couple hours, and I ended up playing until 3:30am. I’d say I’m pretty hooked.

I’ve started to adapt more to the control scheme. I did change my jump button to B, which helped. That was the only option for control scheme change I saw.

I got to 8 Spirit Orbs and took myself from 3 to 5 heart containers. Man, this made a big difference in lessening my annoyance. Less deaths, less of the constant pausing/eating, and less meal creation. The first upgrade I had done was for stamina, and I feel now that that was a mistake.

I also started to get more higher level weapons and shields more consistently, and this has helped improve my enjoyment as well. The weapons seem to be breaking less frequently, and that has been a very welcome occurrence, as I’m not crazy about the weapon/shield breaking mechanic.

The main thing I did last night was travel up the mountain to reach the Zora and face the Divine Beast. I ended after I defeated Vah Ruta (water elephant) and the water Gannon creature inside it. 

I think I’m beginning to understand at least one significant part of the massive allure of this franchise; the world and lore-building is impressive, and at times, magical. The design of the Zora homeland was creative and beautiful and had that magical feel. 

Oh, and there was some voice acting! I had accepted that every scene was just going to involve me reading all dialogue ha, so that was welcome. Some of the negatives I mentioned in my OP do remain negatives in my mind, including the amount of dialogue reading, but the positives are now far outweighing the negatives.

Honestly, I got barely any sleep last night, but the main thing I’m thinking about today is playing this game again. Wish all my patients would cancel in the afternoon so I could go home and play. Maybe I’ll tell my lady not to come over tonight :)

Thanks to everyone for the insight and tips! I appreciate the time everyone took. I’ll try to keep updating as I go along.

Glad to hear it's finally clicked for you!

Now that you've beaten Vah Ruta and got Mipha's Grace, which revives you upon running out of health, that should also cut down on the amount of times you get killed.

Regarding the weapons; the special ones you're given that previously were used by that race's champion can be reforged, and the best approach in general is to use rather than hoard your weapons. Don't be afraid of losing them, you'll get new ones.

Investing in armor sets is also well worth it.

Hope you continue to enjoy it!

Last edited by curl-6 - on 11 April 2020

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
pitzy272 said:

Okay, UPDATE: Started playing last night, just intending on playing for a couple hours, and I ended up playing until 3:30am. I’d say I’m pretty hooked.

I’ve started to adapt more to the control scheme. I did change my jump button to B, which helped. That was the only option for control scheme change I saw.

I got to 8 Spirit Orbs and took myself from 3 to 5 heart containers. Man, this made a big difference in lessening my annoyance. Less deaths, less of the constant pausing/eating, and less meal creation. The first upgrade I had done was for stamina, and I feel now that that was a mistake.

I also started to get more higher level weapons and shields more consistently, and this has helped improve my enjoyment as well. The weapons seem to be breaking less frequently, and that has been a very welcome occurrence, as I’m not crazy about the weapon/shield breaking mechanic.

The main thing I did last night was travel up the mountain to reach the Zora and face the Divine Beast. I ended after I defeated Vah Ruta (water elephant) and the water Gannon creature inside it. 

I think I’m beginning to understand at least one significant part of the massive allure of this franchise; the world and lore-building is impressive, and at times, magical. The design of the Zora homeland was creative and beautiful and had that magical feel. 

Oh, and there was some voice acting! I had accepted that every scene was just going to involve me reading all dialogue ha, so that was welcome. Some of the negatives I mentioned in my OP do remain negatives in my mind, including the amount of dialogue reading, but the positives are now far outweighing the negatives.

Honestly, I got barely any sleep last night, but the main thing I’m thinking about today is playing this game again. Wish all my patients would cancel in the afternoon so I could go home and play. Maybe I’ll tell my lady not to come over tonight :)

Thanks to everyone for the insight and tips! I appreciate the time everyone took. I’ll try to keep updating as I go along.

Glad to hear it's finally clicked for you!

Now that you've beaten Vah Ruta and got Mipha's Grace, which revives you upon running out of health, that should also cut down on the amount of times you get killed.

Regarding the weapons; the special ones you're given that previously were used by that race's champion respawn endlessly, so you can replace those if they break by returning to that region's leader.

Investing in armor sets is also well worth it.

Hope you continue to enjoy it!

😲 I've been saving them because I thought they were to precious to waste. I feel like a fool!



Twitter: @d21lewis

pitzy272 said:

Okay, UPDATE: Started playing last night, just intending on playing for a couple hours, and I ended up playing until 3:30am. I’d say I’m pretty hooked.

I’ve started to adapt more to the control scheme. I did change my jump button to B, which helped. That was the only option for control scheme change I saw.

I got to 8 Spirit Orbs and took myself from 3 to 5 heart containers. Man, this made a big difference in lessening my annoyance. Less deaths, less of the constant pausing/eating, and less meal creation. The first upgrade I had done was for stamina, and I feel now that that was a mistake.

I also started to get more higher level weapons and shields more consistently, and this has helped improve my enjoyment as well. The weapons seem to be breaking less frequently, and that has been a very welcome occurrence, as I’m not crazy about the weapon/shield breaking mechanic.

The main thing I did last night was travel up the mountain to reach the Zora and face the Divine Beast. I ended after I defeated Vah Ruta (water elephant) and the water Gannon creature inside it. 

I think I’m beginning to understand at least one significant part of the massive allure of this franchise; the world and lore-building is impressive, and at times, magical. The design of the Zora homeland was creative and beautiful and had that magical feel. 

Oh, and there was some voice acting! I had accepted that every scene was just going to involve me reading all dialogue ha, so that was welcome. Some of the negatives I mentioned in my OP do remain negatives in my mind, including the amount of dialogue reading, but the positives are now far outweighing the negatives.

Honestly, I got barely any sleep last night, but the main thing I’m thinking about today is playing this game again. Wish all my patients would cancel in the afternoon so I could go home and play. Maybe I’ll tell my lady not to come over tonight :)

Thanks to everyone for the insight and tips! I appreciate the time everyone took. I’ll try to keep updating as I go along.

Just a heads up many of what you mention here is actually new and exclusive to BOTW in the series lol prior games were great but were effectively dungeon crawlers great games but dungeon crawlers non the less. You may find it hard to player other Zelda games after BOTW as the only game with any vague similarities is the original.

On the game itself it can be one that can take some getting into for it to click as you've found it happen for yourself, I feel for you to get even more out of BOTW you should look up some tricks the game has to give you an idea of just what you can do with the game's freedom one good player to look up is Peco (will link his channel below). Play around with any tricks you see or experiment to see what suits how you want to play personally.

https://www.youtube.com/channel/UCiHRLXRO262KdNSW_GcJVog



d21lewis said:

😲 I've been saving them because I thought they were to precious to waste. I feel like a fool!

You can get replacements from where you were given but I think they require a certain gem to create.



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Wyrdness said:
d21lewis said:

😲 I've been saving them because I thought they were to precious to waste. I feel like a fool!

You can get replacements from where you were given but I think they require a certain gem to create.

Huh, that's weird, I must have been misremembering, it has been a long time since I finished BOTW.

But anyway, to the OP, yeah don't feel like they're one-off weapons that are gone for good once broken. In fact, you'll enjoy BOTW best if you're not afraid of using any weapon, hoarding them forever serves no purpose. Just use them, you'll always find replacements that are as good or better.

Last edited by curl-6 - on 11 April 2020

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

I think all of your concerns are legitimate. I shared many of those when I first played the game. It took me several hours, at least, to go into it. So I'd keep rolling for a while.

It is tough sometimes going from PS and XB to Nintendo games with their often unorthodox control schemes. I've never liked that. But, like anything else, you get used to it after a while, and it feels normal.

anyway, like I said, I shared all of those concerns when I first started playing the game. But, I found it to be one of the most enjoyable games of my lifetime. So, I suggest you give it several more hours before you give up on it.

With all that said, not every game is right for every gamer.



curl-6 said:
Wyrdness said:

You can get replacements from where you were given but I think they require a certain gem to create.

Huh, that's weird, I must have been misremembering, it has been a long time since I finished BOTW.

But anyway, to the OP, yeah don't feel like they're one-off weapons that are gone for good once broken. In fact, you'll enjoy BOTW best if you're not afraid of using any weapon, hoarding them forever serves no purpose. Just use them, you'll always find replacements that are as good or better.

You definitely need gems to replace them I remember that part as I recall replacing one and it required a diamond.



It's worth noting that unlike weapons and shields, armor does not degrade. The soldier's set nets you the best defense and is fairly easy to get from relatively early in the game; it's a little expensive, but worth it.

As far as investing spirit orbs and Korok seeds go, I built up hearts first, then got myself to two full wheels of stamina, then poured everything after that into more hearts. Korok seeds I invested mostly into melee slots as those are by far the most useful.

Once you reach the point of being able to upgrade your Shiekah slate powers i'd recommend powering up Stasis; this allows you to freeze enemies which can be a lifesaver in combat.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

A large portion of the game's appeal is discovery. Thinking, "I wonder if this will work" and being in absolute disbelief when your crazy idea actually pays off. The feeling of uncertainty and the wonder of seeing something new.

While playing, if you see something that catches your eye, go there. You might be surprised by what you find. You see a place you've never been? Go there. You may find something useful. Even a hundred plus hours later, you'll still be discovering new things--IF you trust yourself as a gamer. And you'll marvel at how good you've become with your skills. The same stuff you do at the end of the game will be the same things you had the ability to do at the end of the game (minus a few gifts). You just didn't know you could do them.

And that's the magic of this game. We all want you to have the joy that we had back when we played it but, by telling you too much, we may be robbing you of that sense of discovery.



Twitter: @d21lewis