By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - First look af the PS5 controller. The DualSense

 

Dig it?

Yay 90 69.23%
 
Nay 40 30.77%
 
Total:130
Azzanation said:
HollyGamer said:

The impulse trigger is just a trigger with rumble, nothing new. No new enhancement. 

HD rumble is new they took it from haptic feedback from Apple Macbook touchpad and now it's common use on iPhones screens. Nintendo took it and use it with different names . The same thing with Dual sense haptic feedback they are inspired by Apple and smartphones. Also Dual stick is far from Nintendo joystick , it's improve a lot instead 4 ways like Nintendo 64 it's now rotate 360 degree movement with rubber as base (big improvement from Sony).

Kinect were inspired by Eye toys from PS2 not the other way around, but Eye Toys were inspired from Super Nintendo Toy camera as well. I can praise Microsoft for kinect by improving the tech. 

"The impulse triggers is just a trigger with rumble, nothing new. No new enhancements"

You do know the X1 controllers have haptic feedback right ontop of impulse triggers or did you forget that part? It consists of 4 motors, two tiny ones in each trigger and 2 bigger ones in the handles for heavy rumbles.

You play Forza and you can feel which side of your car starts spinning out. This is just now coming to PS, tech that is 7 years old.

To say it is nothing new, than praise Sony for adding it 7 years later and claiming its new and improved.. is baffling.

HD rumble and Haptic feedback is not new tech, maybe for you but its tech that competitors are already using.

https://www.gamesradar.com/how-will-the-ps5-dualsense-adaptive-triggers-work-look-to-the-xbox-one-controller-for-answers/

No it does not  LOl . Impulse trigger is just a rumble on the trigger that programed to activate if some programs are ordered  to rumble on some event on games , and it will just rumbling , it's not even a haptic nor a adaptive like on Dual sense. 

 

That's the point what i am talking about Sony are imitating while improving while Microsoft also improving in the past,  except that their latest controler is just copying Sony 'Share button" LOL . Funny Sony changed the name to "create " .

Also HD rumble and Haptic is old tech but is new on gaming especially gaming consoles/PC (steam valve pad, VR Valve etc)  especially it's new on mainstream gaming.  



Around the Network
Conina said:
HollyGamer said:

The problem with Xbox controller is why would they named "share button" instead another named if they want to copied at least make it with new name or improve it.

If Microsoft had given it a different name you would probably argue now "Why are they trying to hide that it is a share button".

And we don't know yet if they improved the sharing process compared to the PS4... the software scripts triggered by the button can allow much more options and post processing on PS5 and XSX for screenshots and videos... just take a look at Nvidia Ansel.


View on YouTube

Recording and sharing screenshots and videos wasn't something new in 2013... PC gamers have done that since the early 2000's and "Let's Plays" became popular since 2007:


    

Because copying is not a sin, but using the same name and not improving is just sad , extremely sad. 

And sharing is an old method, it's even exist on ancient time until it improved on Internet and  social media exist with facebook , Twitter and Youtube you named it . But the point is Sony introducing sharing on gaming consoles, with just a button. And also comparing an old methode on screen capture and then uploaded using a software is not even close to sharing on PS system LOL, try again.  



HollyGamer said:
Conina said:

If Microsoft had given it a different name you would probably argue now "Why are they trying to hide that it is a share button".

And we don't know yet if they improved the sharing process compared to the PS4... the software scripts triggered by the button can allow much more options and post processing on PS5 and XSX for screenshots and videos... just take a look at Nvidia Ansel.  

Because copying is not a sin, but using the same name and not improving is just sad , extremely sad. 

Using a different name and not improving is the same amount of sadness: "network" instead of "live", "shock" instead of "rumble", "store" instead of "marketplace", "six-axis" instead of "motion controls", "trophies" instead of "achievements", "classic" instead of "mini"...

But at this point we don't know if the share-button of the XSX is "not improving" over the share-button of the PS4. It all depends of the software triggered by pressing a button.



HollyGamer said:
Azzanation said:

"The impulse triggers is just a trigger with rumble, nothing new. No new enhancements"

You do know the X1 controllers have haptic feedback right ontop of impulse triggers or did you forget that part? It consists of 4 motors, two tiny ones in each trigger and 2 bigger ones in the handles for heavy rumbles.

You play Forza and you can feel which side of your car starts spinning out. This is just now coming to PS, tech that is 7 years old.

To say it is nothing new, than praise Sony for adding it 7 years later and claiming its new and improved.. is baffling.

HD rumble and Haptic feedback is not new tech, maybe for you but its tech that competitors are already using.

https://www.gamesradar.com/how-will-the-ps5-dualsense-adaptive-triggers-work-look-to-the-xbox-one-controller-for-answers/

No it does not  LOl . Impulse trigger is just a rumble on the trigger that programed to activate if some programs are ordered  to rumble on some event on games , and it will just rumbling , it's not even a haptic nor a adaptive like on Dual sense. 

 

That's the point what i am talking about Sony are imitating while improving while Microsoft also improving in the past,  except that their latest controler is just copying Sony 'Share button" LOL . Funny Sony changed the name to "create " .

Also HD rumble and Haptic is old tech but is new on gaming especially gaming consoles/PC (steam valve pad, VR Valve etc)  especially it's new on mainstream gaming.  

Dude are you actually being serious? The XB1 controller HAS Haptic Feedback, MS call theirs Impulse Triggers while Sony call theirs Adaptive.. 

https://news.xbox.com/en-us/2013/06/06/xbox-one-controller-feature/

Impulse Triggers – Xbox One’s Wireless Controller sports four vibration motors – a small one behind each trigger that adds precise haptic feedback to the fingertips, and a larger in each grip for large scale rumbles. This gives users a sense of in-game directionality and depth, creating rich, immersive experiences where gunshots, car crashes and explosions can come to life.

For example, in “Forza Motorsport 5,” Turn 10 Studios is using impulse triggers to provide players with precise feedback that enhances the racing experience. If your tires break traction from over-acceleration or if you drift on the gas pedal, the triggers emit very distinct vibrations. This is combined with the chassis rumble that conveys impacts, engine roar and driving over surface irregularities like cobblestone.

You need to learn to read man or at least know what you are trying to argue against. This is not my words, this is stuff that's easily googled. All you have done so far is claim what you think rather than link or prove what you know.



trunkswd said:
I wouldn't be too shocked if Sony changes the color scheme of the PS5 controller. Remember the PS3 "banana" controller? Fans hated it so much, Sony went right back to the DualShock. If there is enough blacklash Sony might change the PS5 controller to be 1 color, instead of 2 toned.

Get it out of your head. Not gonna happen.

Your not thinking about the console itself... which more than likely matches the controller. They can just release more colors later. 



Around the Network
Leynos said:
sales2099 said:

I’ll say it again, Xbox merely tweaked theirs yet Sony buckled on their core design and were at least partly inspired with the Xbox controller grip design. One changed to be like the other, the other tweaked. 

If you are going to do this, just know Xbox based their controllers entirely on the Dreamcast and Saturn 3D pad. Using the SEGA colored buttons. Placement of ABYX. The shape and almost included a VMU function when using Dreamcasts as focus test consoles when developing the Xbox. So with your loose logic,let's just give credit to SEGA here. But wait! Nintendo started the diamond pattern. Super Famicom had the colored buttons. PS1 controller was based on the SNES controller. My god, they all copied Nintendo! ...oh and Nintendo copied Vectrex with the analog stick if we keep at it.

Seriously...who gives a fuck?!

Xbox controller design, which I’m aware is taken inspiration from elsewhere has remained consistent since 360 days. Where as the DualShock design is now officially obsolete. Take that as you will. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Azzanation said:
HollyGamer said:

No it does not  LOl . Impulse trigger is just a rumble on the trigger that programed to activate if some programs are ordered  to rumble on some event on games , and it will just rumbling , it's not even a haptic nor a adaptive like on Dual sense. 

 

That's the point what i am talking about Sony are imitating while improving while Microsoft also improving in the past,  except that their latest controler is just copying Sony 'Share button" LOL . Funny Sony changed the name to "create " .

Also HD rumble and Haptic is old tech but is new on gaming especially gaming consoles/PC (steam valve pad, VR Valve etc)  especially it's new on mainstream gaming.  

Dude are you actually being serious? The XB1 controller HAS Haptic Feedback, MS call theirs Impulse Triggers while Sony call theirs Adaptive.. 

https://news.xbox.com/en-us/2013/06/06/xbox-one-controller-feature/

Impulse Triggers – Xbox One’s Wireless Controller sports four vibration motors – a small one behind each trigger that adds precise haptic feedback to the fingertips, and a larger in each grip for large scale rumbles. This gives users a sense of in-game directionality and depth, creating rich, immersive experiences where gunshots, car crashes and explosions can come to life.

For example, in “Forza Motorsport 5,” Turn 10 Studios is using impulse triggers to provide players with precise feedback that enhances the racing experience. If your tires break traction from over-acceleration or if you drift on the gas pedal, the triggers emit very distinct vibrations. This is combined with the chassis rumble that conveys impacts, engine roar and driving over surface irregularities like cobblestone.

You need to learn to read man or at least know what you are trying to argue against. This is not my words, this is stuff that's easily googled. All you have done so far is claim what you think rather than link or prove what you know.

LOL no, just read again "adds precise " it means it's imitate to be like having haptic feedback without having a real haptic feedback. It's just a marketing buzzwords. The tech wasn't ready in 2012 -2013 , unless Microsoft invented time machine to go to the future. 

They said "Dual sense are far superior in every aspect , from tech, innovation, and going forward on gaming ,  Sony focusing to bring more experient and revolution rather than iteration from Xbox controler. "



Conina said:
HollyGamer said:

Because copying is not a sin, but using the same name and not improving is just sad , extremely sad. 

Using a different name and not improving is the same amount of sadness: "network" instead of "live", "shock" instead of "rumble", "store" instead of "marketplace", "six-axis" instead of "motion controls", "trophies" instead of "achievements", "classic" instead of "mini"...

But at this point we don't know if the share-button of the XSX is "not improving" over the share-button of the PS4. It all depends of the software triggered by pressing a button.

Well it's sad , but is not at the same level like Xbox series controller that using share "name " on it without trying anything.  



HollyGamer said:
Conina said:

Using a different name and not improving is the same amount of sadness: "network" instead of "live", "shock" instead of "rumble", "store" instead of "marketplace", "six-axis" instead of "motion controls", "trophies" instead of "achievements", "classic" instead of "mini"...

But at this point we don't know if the share-button of the XSX is "not improving" over the share-button of the PS4. It all depends of the software triggered by pressing a button.

Well it's sad , but is not at the same level like Xbox series controller that using share "name " on it without trying anything.  

"Namen sind Schall und Rauch." / "The name is sound and smoke."

But whatever helps you sleep at night.



the-pi-guy said:

Honestly, if only it were possible to have a good conversation about the new controller without fighting about who copied who or who won the design battle.

It really doesn't look horrible different from the DualShock 4 when you overlay them:

https://i.imgur.com/OCbtbvV.gif

https://i.imgur.com/oT3C1Di.gif

I guess people is ignoring the evolution line have been similar from DS2 to DS3 to DS4 and now DualSense. It were getting bigger and roundier, that isn't copying X360 controller.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."