HollyGamer said:
Azzanation said:
"The impulse triggers is just a trigger with rumble, nothing new. No new enhancements"
You do know the X1 controllers have haptic feedback right ontop of impulse triggers or did you forget that part? It consists of 4 motors, two tiny ones in each trigger and 2 bigger ones in the handles for heavy rumbles.
You play Forza and you can feel which side of your car starts spinning out. This is just now coming to PS, tech that is 7 years old.
To say it is nothing new, than praise Sony for adding it 7 years later and claiming its new and improved.. is baffling.
HD rumble and Haptic feedback is not new tech, maybe for you but its tech that competitors are already using.
https://www.gamesradar.com/how-will-the-ps5-dualsense-adaptive-triggers-work-look-to-the-xbox-one-controller-for-answers/
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No it does not LOl . Impulse trigger is just a rumble on the trigger that programed to activate if some programs are ordered to rumble on some event on games , and it will just rumbling , it's not even a haptic nor a adaptive like on Dual sense.
That's the point what i am talking about Sony are imitating while improving while Microsoft also improving in the past, except that their latest controler is just copying Sony 'Share button" LOL . Funny Sony changed the name to "create " .
Also HD rumble and Haptic is old tech but is new on gaming especially gaming consoles/PC (steam valve pad, VR Valve etc) especially it's new on mainstream gaming.
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Dude are you actually being serious? The XB1 controller HAS Haptic Feedback, MS call theirs Impulse Triggers while Sony call theirs Adaptive..
https://news.xbox.com/en-us/2013/06/06/xbox-one-controller-feature/
Impulse Triggers – Xbox One’s Wireless Controller sports four vibration motors – a small one behind each trigger that adds precise haptic feedback to the fingertips, and a larger in each grip for large scale rumbles. This gives users a sense of in-game directionality and depth, creating rich, immersive experiences where gunshots, car crashes and explosions can come to life.
For example, in “Forza Motorsport 5,” Turn 10 Studios is using impulse triggers to provide players with precise feedback that enhances the racing experience. If your tires break traction from over-acceleration or if you drift on the gas pedal, the triggers emit very distinct vibrations. This is combined with the chassis rumble that conveys impacts, engine roar and driving over surface irregularities like cobblestone.
You need to learn to read man or at least know what you are trying to argue against. This is not my words, this is stuff that's easily googled. All you have done so far is claim what you think rather than link or prove what you know.