I totally get MS's reasoning behind GP, at least from a business sense, but do you guys think MS studios should all be doing multiple smaller projects to keep GP content fresh, or would you like to see them focus more on larger scale AAA titles?
Obviously we don't know exactly what they're all working on but take Ninja Theory for example. They're making Hellblade 2 but they also just released Bleeding Edge and are doing Project Mara as well. Obsidian's new game Grounded also looks like a small scale project and the Initiative apparently also has multiple "small" projects they're working on. It just feels like there's a very strong indie vibe to all the games we're seeing from MS's 1st party studios, even though I'm sure a lot of them will turn out to be great. Hell, Gears tactics looks more interesting than Gears 4 or 5 and I loved Ori. However, those are not typically the kind of games I would buy a next gen console for.
Here is an article about Wasteland 3 where the developers talk a little bit about the development process:
"Fargo is keen to note that it isn't just the money that has made the difference here – although it certainly helps – it's something more invaluable than raw cash flow alone: InXile has been given time. "It's always the elephant in the room with game development, time. When you speak to the best developers in the industry – whether it is Rockstar or Blizzard – the biggest factor is always time. It's the same across the group, it's always time, time, time," Fargo tells me, explaining that for studios the size of InXile any amount of added time can make a world of difference. "We think a certain way about development and we are run very tightly as a result. We're not looking for three to six extra years, but three to six months. For a group like us, that can be night and day. Six months can make all the difference; six months could be a '10 on Metacritic' change for us.""
Now you tell me if that sounds to you like an emphasis in quantity over quality.