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Forums - Microsoft Discussion - [Soft-locked DO NOT POST] Is MS focusing too much on quantity over quality with their 1st party games?

LudicrousSpeed said:
One big game a year and a few small ones is not enough to entice people to sub lol. People always want to claim MS is going to poop out GamePass filler and limit big games on it but they never say how those strategies are supposed to actually help them push subs.

Netflix doesn’t release one big series and then stop for the year.

It’s a beautiful and hilarious narrative. The lengths people go to. 

If you can’t downplay GamePass because of its superior value and day one 1st party...pretend you are a business man (and not a gamer who is interested in playing more games lol) and say it isn’t profitable to do this model. Despite knowing nothing of said internal business model ;)

Or say MS makes filler yet games like Ori JUST scored a 90. The irony 

Last edited by sales2099 - on 08 April 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

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LudicrousSpeed said:

I never had any issues with the AI in Guardians. And thanks for another good example, Borderlands. Can be experienced fully and enjoyably solo. Same with almost every game on that list he provided.

There no mistake in how MP focused is being defined here, he’s just incorrect.

I'm glad you didn't but I personally disliked this game mechanic and this was the worst part of Halo 5 for me. Not to mention that having the game story being tied to 4 characters also impacted it's story (probably the reason why they decided not to have MC as the protagonist for this game which is one of the biggest reasons why Halo fans didn't like the game - new characters weren't interesting). So, my point still holds. Halo 5 is a multiplayer focused game even in terms of campaign because having mandatory multiplayer component in campaign impacted it's game design and story. 343i had specific set of requirements which needed to be met which took away some portion of creative freedom.



 

derpysquirtle64 said:
LudicrousSpeed said:

I never had any issues with the AI in Guardians. And thanks for another good example, Borderlands. Can be experienced fully and enjoyably solo. Same with almost every game on that list he provided.

There no mistake in how MP focused is being defined here, he’s just incorrect.

I'm glad you didn't but I personally disliked this game mechanic and this was the worst part of Halo 5 for me. Not to mention that having the game story being tied to 4 characters also impacted it's story (probably the reason why they decided not to have MC as the protagonist for this game which is one of the biggest reasons why Halo fans didn't like the game - new characters weren't interesting). So, my point still holds. Halo 5 is a multiplayer focused game even in terms of campaign because having mandatory multiplayer component in campaign impacted it's game design and story. 343i had specific set of requirements which needed to be met which took away some portion of creative freedom.

Hi. Just my 2 cents as a Halo nut. 

Multiplayer has always been the factor that keeps Halo going for years after the campaign is done. But it’s not a multiplayer focused game. The campaign always goes hand in hand and the fanbase in general is very diverse. 

We need to define what’s multiplayer focused. To me that’s games like Overwatch, Bleeding Edge, League of Legends. Games like Halo are half and half, despite one side getting more attention. I wouldn’t group games with a full campaign and multiplayer as “multiplayer centric” alongside examples I listed. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

goopy20 said:

I don't think there's anything wrong with MS going for a bit more diversity. And yes, Sony's been doing games like Death Stranding, Dreams too, which obviously don't appeal to everyone and probably won't sell 10m copies. The big difference, however, is that they've always been building new AAA ip's that appeal to the core console gamers, while MS spend too long focusing on just their 3 AAA ip's: Gears, Halo and Forza. As someone already mentioned, the mass appeal and critical acclaim of Gears and Halo isn't what it used to be and imo they need new AAA ip's to keep things interesting. Now MS is making a whole bunch of new ip's, which is great, but tell me honestly: Would you buy games like Wasteland 3, Bleeding edge, Gears Tactics, Ori, Grounded, Everlast, flightsim if they were full retail price? 

Thing is, on one hand I'm pretty excited about Series X when I look at the specs. However, I'm just wondering what games MS can come up with that'll truly showcase what the thing can do. With Sony they're a lot more predictable and we already know there'll be AAA blockbusters like HZD, Spiderman, new ip's from ND/ SM etc. But from what we're seeing from MS, I can't think of any of their studios that'll be able to make their own new AAA blockbuster and isn't a Halo or Gears, especially if they're all doing multiple projects. I mean from what we know there's Hellblade 2 and the rumoured Fable/ Perfect Dark reboots. Most people can't even remember Perfect Dark on the N64 while the 360 version was terrible, so why would anyone get excited about a reboot? The Fable reboot could be good, but people will obviously compare it to the Witcher and I'm not sure that's gonna work out for MS either. 

I would honestly buy Ori 2(bought the first one), Gears Tactics (big fan of Halo wars so why wouldn't I?), Psychonauts 2(bought the first one), Hellblade 2(bought the first one). Games I might buy include Everwild(looks beautiful, but need to see more), Wasteland 3(on it's 3rd game so it must have a decent following), and Tell me why(enjoyed other DontNod games). I'm not going to buy every single game MS releases, but why would I? Flight sim and Age of empires has a dedicated following on PC,and Grounded could find an audience among the younger crowd and PC. I don't particularly care for Minecraft, but it's one of the best selling games of all time. I'm sureMinecraft Dungeons it will have an audience as well. Now with Gamepass, I can play all these games I was on the fence about or wasn't on my radar, and maybe I might become a fan. 

The Initiative has talent all across the board and I have no doubt they will release something great. Playground is rumored to be working on the next Fable and I know tons of people are ready for a new Fable, including myself. Fable and Witcher are completely different games and style of RPG, there is enough room for both. I've seen enough people excited for a perfect dark reboot. They could easily make it a 3rd person action adventure game which a lot people are excited. Obsidian will release their new AAA RPG supposedly in the vain of Skyrim, and I know people will buy it. Plus Xbox Game Publishing is doing their own thing with 3rd party developers so we could get some great stuff from them. I think you(and others) need to stop being worried and be excited MS is releasing new stuff. 



sales2099 said:

Hi. Just my 2 cents as a Halo nut. 

Multiplayer has always been the factor that keeps Halo going for years after the campaign is done. But it’s not a multiplayer focused game. The campaign always goes hand in hand and the fanbase in general is very diverse. 

We need to define what’s multiplayer focused. To me that’s games like Overwatch, Bleeding Edge, League of Legends. Games like Halo are half and half, despite one side getting more attention. I wouldn’t group games with a full campaign and multiplayer as “multiplayer centric” alongside examples I listed. 

Games you mentioned are "multiplayer-only", not "multiplayer-focused". It's two different things, as games like Overwatch, League of Legends, etc. don't have singleplayer component at all. "Multiplayer-focused" at least in my understanding means that the game can be played solo, but because of it's multiplayer focus, you get somewhat inferior experience if not playing the game in multiplayer mode. So, the game design decision to build the game around co op or some other multiplayer mode impacts solo game experience in negative way. I've specifically mentioned Halo 5 and Borderlands as examples, because in my opinion 343i didn't put an effort to make Halo 5 enjoyable as a solo experience and the game was designed to play in co op. Borderlands, on the other hand, was built to give the same level of enjoyment no matter how you play it - solo or co op. I've tried playing some Borderlands games both solo and co op and it's really cool that you get two different but still enjoyable experiences out of it. Therefore, Borderlands in my opinion is not a multiplayer focused game unlike Halo 5 because it still plays great solo. On the other hand, there are the opposite of "multiplayer-focused" games, like recent Doom Eternal for example. The multiplayer mode in this game is lazy and half assed, so I wouldn't expect it to take off because the game was initially designed just to be played solo.



 

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I don't mind the AA stuff. Its just most of the AA games from MS Studios aren't appealing. Other than Ori (which isn't MS first party), SoT (which was bare bones like NMS was at launch) & Grounded, I couldn't be bothered to play any of others even if they were available on the PS4. Compare that to the PS4 AA offerings such as Dreams, Ratchet & Clank, TLG, SoTC Remake, Concrete Genie, Gravity Rush 2, its just a different level of scope & gameplay mechanics.

I think the bigger problem is the stale AAA offerings. Halo & Gears just don't have the same pull they had a decade ago. MS biggest games are MP games and they pale in comparison to third party MP games. You can downplay and say "Sony exclusives are all third person action adventure" but the actual gameplay mechanics are diverse and visceral. Reminds me of the "cinematic experience" argument back in the day. MS needs a fresh, groundbreaking (doesn't have to be innovative mind you) IP that can garner interest outside of their player base.



shikamaru317 said:

Let's have a look at what all is rumored right now at Xbox Game Studios:

343- 343's last game was Halo 5 Guardians in late 2015. It was rumored that Halo 6 began development almost immediately after Halo 5 released on the Halo 5 engine, but was cancelled a few months later and the Halo 5 writer replaced with a new writer, after the story of Halo 5 was so heavily criticized by game critics and series fans. Halo Infinite then began development alongside the new Slipspace engine. We're looking at 4+ years of development if the game releases on schedule later this year and isn't delayed by the devs needing to work from home due to coronavirus. So far it seems like 343 is making all the right decisions to win back classic Halo fans. Classic designs are back again instead of the revamped designs that 343 did for 4 and 5, there is teasing that Chief will save Cortana, classic music is used in the trailers, all good signs.

The Coalition- The Coalition released Gears 5 in 2019. The game got pretty good critic reviews, but user reviews were lower, and the games sales and multiplayer legs seem to be lackluster for the series. The head of the The Coalition, Rod Fergusson, recently left for Blizzard, so we can expect the new head of the studio to be announced soon. The leadership shakeup might be just what the studio needs to get Gears back on track again. Currently, it is rumored that Coalition has a smaller secondary team who is assisting The Initiative with their AAA game, possibly doing the multiplayer mode for their game. It's likely we won't see Gears 6 until at least 2022, possibly even longer depending on how much of a directional change we see for the series and how much they decide to polish it.

Compulsion- Since MS acquired Compulsion in 2018, alot of their time was spent on finishing We Happy Few and it's DLC. Development on their next game, a new IP, seems to have begun this year, with the studio hiring a new writer for the project in January. We don't know much about the IP, other than that they have been expanding some for the project, they had 40 devs when MS acquired them, they are up to 50 now with 4 more job listings open. We Happy Few had promise, but was over ambitious for their small team size and was rushed out before it was ready. With MS funding, a larger team size, and a planned development cycle of at least 3 years, I have hopes that their new IP will be a success.

Double Fine- Double Fine is a bit of a dark horse, as we have no idea what they are working on other than Psychonauts 2, but they are most likely working on something else, as they have had multiple games in development at the same time for most of their life as a studio. Many hope for a Brutal Legend sequel, as Tim Schafer has mentioned a sequel 3 times this decade, in 2013 that he hoped he would be able to get enough funding for Brutal Legend 2, in 2015 he said he thought he would be able to develop Brutal Legend 2 if Psychonauts 2 was a success, and mentioned again in 2017 that they still wanted to do a sequel to it. With Microsoft's budget, they might finally be able to make a sequel.

The Initiative- Since Microsoft opened The Initiative in 2018, headed up by former Crystal Dynamic's head Darrel Gallagher, they've been expanding quite slowly towards their eventual AAA size, after almost 2 years they are at just 42 employees. The reason for the slow growth? They have been carefully handpicking people for lead and senior positions who have AAA experience at some of the most successful AAA studios, like Naughty Dog, Sony Santa Monica, Rockstar, Bioware, Crystal Dynamics, and more. Most of the lead and senior positions are filled now, and it is expected that they will start expanding much more quickly once the only positions left to fill are entry level positions. It is rumored that MS has had their other 1st party studios assisting The Initiative with development grunt work while they have been expanding so slowly, most notably The Coalition. As for what they are working on, all we know for sure is that it is AAA with a heavy focus on story, with MS even describing the game with a AAAA buzzword at points, indicating that it is planned to be large and ambitious with a very high budget. Phil Spencer in an E3 2018 mentioned that Darrel Gallagher had looked at Microsoft's catalog of dormant IP's and was possibly interested in reviving a certain one of them, leading to speculation that The Initiative is developing a story drive 3rd person action adventure reboot of Perfect Dark, due Darrel Gallagher's experience with rebooting Tomb Raider. We know they plan to announce their game this year, but with how slowly they've been expanding we may not see the game release until 2022 or later.

inXile- inXile's next game, Wasteland 3, will release in August, but was a pre-existing contract with Deep Silver. Their next game after that will be their 1st MS exclusive. They have been expanding since MS acquired them, from 70 devs up to 97 so far, with 2 open positions currently. Job listings describe their next game as a AAA singleplayer RPG built on Unreal 4, with rumors suggesting the game will be 3rd person rather than isometric. With the game not beginning full development until later this year, it is likely that we won't see it release until 2022 or 2023.

Mojang- Not much is known about what Mojang is working on besides Minecraft Dungeons and updates for the original Minecraft.

Ninja Theory- Ninja Theory currently has 120 devs, but seems to have alot of teams, at least 3 currently if not more. The first, and largest team, is currently developing Hellblade 2. Hellblade 1 was developed in 3 years with just 20 developers, Ninja Theory has announced that the team working on Hellblade 2 is twice that size, 40 developers. The 2nd team of 15-25 people developed Bleeding Edge and will likely be supporting it with DLC for at least the rest of this year I would guess, after that it's anyone's guess what this team will work on. A 3rd team is developing Project Mara, the first game in Ninja Theory's Insight Project psychiatric research project, a collaboration with a University of Cambridge psychiatrist. The project is a collection of smaller games said to be designed to help people control negative emotions. Project Mara is a psychological horror game, designed to depict the real life horrors that people with psychosis experience as accurately as possible. With 120 devs total, 40 on Hellblade 2, 15-25 on Bleeding Edge, and Project Mara said to be a smaller game, it is highly likely that Ninja Theory has at least 1 other small team working on a 4th game currently, possibly 2 more small teams.

Obsidian Entertainment- After releasing The Outer Worlds last year, all of Obsidian's pre-acquisition contracts have been fulfilled. Obsidian currently has 202 devs split across 3 teams, with 31 open positions. The largest team is rumored to have been working on a AAA 3D Pillars of Eternity game that plays alot like Skyrim since 2018 I believe, if true that game will likely be announced soon. The 2nd largest team developed The Outer Worlds, and it is rumored that they are currently working on DLC for the first game and a sequel, with plans to keep the team size at large AA levels. The 3rd team, of just 12 developers, is developing Grounded, the Honey I Shrunk the Kids inspired singleplayer/multiplayer backyard survival game.

Playground Games- Playground now has 2 main studios, with a 3rd smaller studio who assists the other two. The first is their original studio, focused on the Forza Horizon franchise, the most critically acclaimed racing franchise of this generation with multiple games winning Racing GOTY awards. The first studio has been expanding with plans to eventually reach 200+ devs, and it is looking like their next game will have at least 3 years of development with a release Fall/Holiday 2021 (all previous Forza Horizon games were developed in 2 years. The increased dev team size and extra year of development should mean they are developing the largest, most ambitious, most polished Forza Horizon game yet. The 2nd studio was founded in 2017, and is an RPG studio. The RPG studio has been expanding slowly, much like The Initiative, mainly hiring top tier AAA devs who previously worked at some of the most successful AAA studios in the industry. The RPG studio is aiming for 200+ devs eventually, and growth is expected to ramp up significantly soon, at both studios, with 79 open job listings currently across both studios. As for what they are developing, most rumors point to a Fable reboot. Release will likely be in 2021 or 2022, as even though their expansion has been slow, much like The Initiative, it is rumored that other MS 1st party studios have been assisting them with development grunt work while they have been slowly expanding.

Rare- Rare currently has 246 devs split across at least 2 teams (possibly more), with 15 open job positions. We know they have one team working on ongoing Sea of Thieves content, and another developing Everwild, which seems to be a large AA or small AAA game. It is rumored that they may have a 3rd team as well, but there aren't many rumors about what that 3rd team is developing.

Turn 10 Studios- Turn 10 currently has 132 developers with 11 open positions (compare this to 100 developers in 2014). While that may seem small by AAA standards, it is worth noting that Turn 10 contracts out alot of car modeling to independent contractors, so there are more than just their permanent employees working on their games. Historically, Turn 10's Forza Motorsport games have only gotten 2 years of development, but Turn 10 have been taking their time with Forza Motorsport 8, carefully listening to fan feedback while developing it. If Forza Motorsport 8 releases as an XSX launch title this holiday as rumored, it will have 3 years of development, 1 more than prior Forza Motorsport games.

Undead Labs- Undead currently has 86 developers with no open positions, compared to 60 developers in 2016 when State of Decay 2 was in development. It is rumored that they are developing State of Decay 3 currently, as a large AA or small AAA project. There was some talk about the game being an online game at one point, but they seem to have scaled back on that plan now and are settling for singleplayer/co-op, much like the first 2 games.

World's Edge- Microsoft's newest studio, created internally at Xbox Game Studios in Redmond Washington to assist Relic with Age of Empires 4 and eventually take over the franchise, bringing it wholly internal. Not much is known about their current team size, but it's safe to say that MS is likely aiming for large AA or small AAA.

Xbox Game Studios Global Publishing- Not a 1st party studio, but rather Microsoft's 2nd party division, tasked with publishing games which are developed by studios that MS doesn't own. According to a recent interview, MS has quite a few unannounced 2nd party games in development which they are quite proud of and excited about. Given the fact that MS had some pretty cool 2nd party projects this gen (Sunset Overdrive, ReCore, Quantum Break, Ryse, D4, Crimson Dragon, etc., I have high hopes for the future of Microsoft's 2nd party efforts.



And remember, that MS is rumored to be aiming for at least 3 years of development across all of those studios and teams.

A post so detailed and logical, even goopy can’t goopy this one.



derpysquirtle64 said:
sales2099 said:

Hi. Just my 2 cents as a Halo nut. 

Multiplayer has always been the factor that keeps Halo going for years after the campaign is done. But it’s not a multiplayer focused game. The campaign always goes hand in hand and the fanbase in general is very diverse. 

We need to define what’s multiplayer focused. To me that’s games like Overwatch, Bleeding Edge, League of Legends. Games like Halo are half and half, despite one side getting more attention. I wouldn’t group games with a full campaign and multiplayer as “multiplayer centric” alongside examples I listed. 

Games you mentioned are "multiplayer-only", not "multiplayer-focused". It's two different things, as games like Overwatch, League of Legends, etc. don't have singleplayer component at all. "Multiplayer-focused" at least in my understanding means that the game can be played solo, but because of it's multiplayer focus, you get somewhat inferior experience if not playing the game in multiplayer mode. So, the game design decision to build the game around co op or some other multiplayer mode impacts solo game experience in negative way. I've specifically mentioned Halo 5 and Borderlands as examples, because in my opinion 343i didn't put an effort to make Halo 5 enjoyable as a solo experience and the game was designed to play in co op. Borderlands, on the other hand, was built to give the same level of enjoyment no matter how you play it - solo or co op. I've tried playing some Borderlands games both solo and co op and it's really cool that you get two different but still enjoyable experiences out of it. Therefore, Borderlands in my opinion is not a multiplayer focused game unlike Halo 5 because it still plays great solo. On the other hand, there are the opposite of "multiplayer-focused" games, like recent Doom Eternal for example. The multiplayer mode in this game is lazy and half assed, so I wouldn't expect it to take off because the game was initially designed just to be played solo.

Ah, agree to disagree. I don’t feel there needs to be subsets like multiplayer focused and multiplayer only. It either offers primarily multiplayer or it doesn’t. But np. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

shikamaru317 said:

Let's have a look at what all is rumored right now at Xbox Game Studios:

343- 343's last game was Halo 5 Guardians in late 2015. It was rumored that Halo 6 began development almost immediately after Halo 5 released on the Halo 5 engine, but was cancelled a few months later and the Halo 5 writer replaced with a new writer, after the story of Halo 5 was so heavily criticized by game critics and series fans. Halo Infinite then began development alongside the new Slipspace engine. We're looking at 4+ years of development if the game releases on schedule later this year and isn't delayed by the devs needing to work from home due to coronavirus. So far it seems like 343 is making all the right decisions to win back classic Halo fans. Classic designs are back again instead of the revamped designs that 343 did for 4 and 5, there is teasing that Chief will save Cortana, classic music is used in the trailers, all good signs.

The Coalition- The Coalition released Gears 5 in 2019. The game got pretty good critic reviews, but user reviews were lower, and the games sales and multiplayer legs seem to be lackluster for the series. The head of the The Coalition, Rod Fergusson, recently left for Blizzard, so we can expect the new head of the studio to be announced soon. The leadership shakeup might be just what the studio needs to get Gears back on track again. Currently, it is rumored that Coalition has a smaller secondary team who is assisting The Initiative with their AAA game, possibly doing the multiplayer mode for their game. It's likely we won't see Gears 6 until at least 2022, possibly even longer depending on how much of a directional change we see for the series and how much they decide to polish it.

Compulsion- Since MS acquired Compulsion in 2018, alot of their time was spent on finishing We Happy Few and it's DLC. Development on their next game, a new IP, seems to have begun this year, with the studio hiring a new writer for the project in January. We don't know much about the IP, other than that they have been expanding some for the project, they had 40 devs when MS acquired them, they are up to 50 now with 4 more job listings open. We Happy Few had promise, but was over ambitious for their small team size and was rushed out before it was ready. With MS funding, a larger team size, and a planned development cycle of at least 3 years, I have hopes that their new IP will be a success.

Double Fine- Double Fine is a bit of a dark horse, as we have no idea what they are working on other than Psychonauts 2, but they are most likely working on something else, as they have had multiple games in development at the same time for most of their life as a studio. Many hope for a Brutal Legend sequel, as Tim Schafer has mentioned a sequel 3 times this decade, in 2013 that he hoped he would be able to get enough funding for Brutal Legend 2, in 2015 he said he thought he would be able to develop Brutal Legend 2 if Psychonauts 2 was a success, and mentioned again in 2017 that they still wanted to do a sequel to it. With Microsoft's budget, they might finally be able to make a sequel.

The Initiative- Since Microsoft opened The Initiative in 2018, headed up by former Crystal Dynamic's head Darrel Gallagher, they've been expanding quite slowly towards their eventual AAA size, after almost 2 years they are at just 42 employees. The reason for the slow growth? They have been carefully handpicking people for lead and senior positions who have AAA experience at some of the most successful AAA studios, like Naughty Dog, Sony Santa Monica, Rockstar, Bioware, Crystal Dynamics, and more. Most of the lead and senior positions are filled now, and it is expected that they will start expanding much more quickly once the only positions left to fill are entry level positions. It is rumored that MS has had their other 1st party studios assisting The Initiative with development grunt work while they have been expanding so slowly, most notably The Coalition. As for what they are working on, all we know for sure is that it is AAA with a heavy focus on story, with MS even describing the game with a AAAA buzzword at points, indicating that it is planned to be large and ambitious with a very high budget. Phil Spencer in an E3 2018 mentioned that Darrel Gallagher had looked at Microsoft's catalog of dormant IP's and was possibly interested in reviving a certain one of them, leading to speculation that The Initiative is developing a story drive 3rd person action adventure reboot of Perfect Dark, due Darrel Gallagher's experience with rebooting Tomb Raider. We know they plan to announce their game this year, but with how slowly they've been expanding we may not see the game release until 2022 or later.

inXile- inXile's next game, Wasteland 3, will release in August, but was a pre-existing contract with Deep Silver. Their next game after that will be their 1st MS exclusive. They have been expanding since MS acquired them, from 70 devs up to 97 so far, with 2 open positions currently. Job listings describe their next game as a AAA singleplayer RPG built on Unreal 4, with rumors suggesting the game will be 3rd person rather than isometric. With the game not beginning full development until later this year, it is likely that we won't see it release until 2022 or 2023.

Mojang- Not much is known about what Mojang is working on besides Minecraft Dungeons and updates for the original Minecraft.

Ninja Theory- Ninja Theory currently has 120 devs, but seems to have alot of teams, at least 3 currently if not more. The first, and largest team, is currently developing Hellblade 2. Hellblade 1 was developed in 3 years with just 20 developers, Ninja Theory has announced that the team working on Hellblade 2 is twice that size, 40 developers. The 2nd team of 15-25 people developed Bleeding Edge and will likely be supporting it with DLC for at least the rest of this year I would guess, after that it's anyone's guess what this team will work on. A 3rd team is developing Project Mara, the first game in Ninja Theory's Insight Project psychiatric research project, a collaboration with a University of Cambridge psychiatrist. The project is a collection of smaller games said to be designed to help people control negative emotions. Project Mara is a psychological horror game, designed to depict the real life horrors that people with psychosis experience as accurately as possible. With 120 devs total, 40 on Hellblade 2, 15-25 on Bleeding Edge, and Project Mara said to be a smaller game, it is highly likely that Ninja Theory has at least 1 other small team working on a 4th game currently, possibly 2 more small teams.

Obsidian Entertainment- After releasing The Outer Worlds last year, all of Obsidian's pre-acquisition contracts have been fulfilled. Obsidian currently has 202 devs split across 3 teams, with 31 open positions. The largest team is rumored to have been working on a AAA 3D Pillars of Eternity game that plays alot like Skyrim since 2018 I believe, if true that game will likely be announced soon. The 2nd largest team developed The Outer Worlds, and it is rumored that they are currently working on DLC for the first game and a sequel, with plans to keep the team size at large AA levels. The 3rd team, of just 12 developers, is developing Grounded, the Honey I Shrunk the Kids inspired singleplayer/multiplayer backyard survival game.

Playground Games- Playground now has 2 main studios, with a 3rd smaller studio who assists the other two. The first is their original studio, focused on the Forza Horizon franchise, the most critically acclaimed racing franchise of this generation with multiple games winning Racing GOTY awards. The first studio has been expanding with plans to eventually reach 200+ devs, and it is looking like their next game will have at least 3 years of development with a release Fall/Holiday 2021 (all previous Forza Horizon games were developed in 2 years. The increased dev team size and extra year of development should mean they are developing the largest, most ambitious, most polished Forza Horizon game yet. The 2nd studio was founded in 2017, and is an RPG studio. The RPG studio has been expanding slowly, much like The Initiative, mainly hiring top tier AAA devs who previously worked at some of the most successful AAA studios in the industry. The RPG studio is aiming for 200+ devs eventually, and growth is expected to ramp up significantly soon, at both studios, with 79 open job listings currently across both studios. As for what they are developing, most rumors point to a Fable reboot. Release will likely be in 2021 or 2022, as even though their expansion has been slow, much like The Initiative, it is rumored that other MS 1st party studios have been assisting them with development grunt work while they have been slowly expanding.

Rare- Rare currently has 246 devs split across at least 2 teams (possibly more), with 15 open job positions. We know they have one team working on ongoing Sea of Thieves content, and another developing Everwild, which seems to be a large AA or small AAA game. It is rumored that they may have a 3rd team as well, but there aren't many rumors about what that 3rd team is developing.

Turn 10 Studios- Turn 10 currently has 132 developers with 11 open positions (compare this to 100 developers in 2014). While that may seem small by AAA standards, it is worth noting that Turn 10 contracts out alot of car modeling to independent contractors, so there are more than just their permanent employees working on their games. Historically, Turn 10's Forza Motorsport games have only gotten 2 years of development, but Turn 10 have been taking their time with Forza Motorsport 8, carefully listening to fan feedback while developing it. If Forza Motorsport 8 releases as an XSX launch title this holiday as rumored, it will have 3 years of development, 1 more than prior Forza Motorsport games.

Undead Labs- Undead currently has 86 developers with no open positions, compared to 60 developers in 2016 when State of Decay 2 was in development. It is rumored that they are developing State of Decay 3 currently, as a large AA or small AAA project. There was some talk about the game being an online game at one point, but they seem to have scaled back on that plan now and are settling for singleplayer/co-op, much like the first 2 games.

World's Edge- Microsoft's newest studio, created internally at Xbox Game Studios in Redmond Washington to assist Relic with Age of Empires 4 and eventually take over the franchise, bringing it wholly internal. Not much is known about their current team size, but it's safe to say that MS is likely aiming for large AA or small AAA.

Xbox Game Studios Global Publishing- Not a 1st party studio, but rather Microsoft's 2nd party division, tasked with publishing games which are developed by studios that MS doesn't own. According to a recent interview, MS has quite a few unannounced 2nd party games in development which they are quite proud of and excited about. Given the fact that MS had some pretty cool 2nd party projects this gen (Sunset Overdrive, ReCore, Quantum Break, Ryse, D4, Crimson Dragon, etc., I have high hopes for the future of Microsoft's 2nd party efforts.



And remember, that MS is rumored to be aiming for at least 3 years of development across all of those studios and teams.

All conjectures and rumors at this point.  Most likely more misses than hits also when it comes to new IPs.  Not saying this because it's MS.. Sony and Nintendo makes duds too.  I'm more curious about the impacts that'll fall onto some of these new studios future wise if they don't deliver..  be interesting to see how patient MS will be.



Man.. I hate it when your girl has to leave my place to come back to you..

shikamaru317 said:

Let's have a look at what all is rumored right now at Xbox Game Studios:

343- 343's last game was Halo 5 Guardians in late 2015. It was rumored that Halo 6 began development almost immediately after Halo 5 released on the Halo 5 engine, but was cancelled a few months later and the Halo 5 writer replaced with a new writer, after the story of Halo 5 was so heavily criticized by game critics and series fans. Halo Infinite then began development alongside the new Slipspace engine. We're looking at 4+ years of development if the game releases on schedule later this year and isn't delayed by the devs needing to work from home due to coronavirus. So far it seems like 343 is making all the right decisions to win back classic Halo fans. Classic designs are back again instead of the revamped designs that 343 did for 4 and 5, there is teasing that Chief will save Cortana, classic music is used in the trailers, all good signs.

The Coalition- The Coalition released Gears 5 in 2019. The game got pretty good critic reviews, but user reviews were lower, and the games sales and multiplayer legs seem to be lackluster for the series. The head of the The Coalition, Rod Fergusson, recently left for Blizzard, so we can expect the new head of the studio to be announced soon. The leadership shakeup might be just what the studio needs to get Gears back on track again. Currently, it is rumored that Coalition has a smaller secondary team who is assisting The Initiative with their AAA game, possibly doing the multiplayer mode for their game. It's likely we won't see Gears 6 until at least 2022, possibly even longer depending on how much of a directional change we see for the series and how much they decide to polish it.

Compulsion- Since MS acquired Compulsion in 2018, alot of their time was spent on finishing We Happy Few and it's DLC. Development on their next game, a new IP, seems to have begun this year, with the studio hiring a new writer for the project in January. We don't know much about the IP, other than that they have been expanding some for the project, they had 40 devs when MS acquired them, they are up to 50 now with 4 more job listings open. We Happy Few had promise, but was over ambitious for their small team size and was rushed out before it was ready. With MS funding, a larger team size, and a planned development cycle of at least 3 years, I have hopes that their new IP will be a success.

Double Fine- Double Fine is a bit of a dark horse, as we have no idea what they are working on other than Psychonauts 2, but they are most likely working on something else, as they have had multiple games in development at the same time for most of their life as a studio. Many hope for a Brutal Legend sequel, as Tim Schafer has mentioned a sequel 3 times this decade, in 2013 that he hoped he would be able to get enough funding for Brutal Legend 2, in 2015 he said he thought he would be able to develop Brutal Legend 2 if Psychonauts 2 was a success, and mentioned again in 2017 that they still wanted to do a sequel to it. With Microsoft's budget, they might finally be able to make a sequel.

The Initiative- Since Microsoft opened The Initiative in 2018, headed up by former Crystal Dynamic's head Darrel Gallagher, they've been expanding quite slowly towards their eventual AAA size, after almost 2 years they are at just 42 employees. The reason for the slow growth? They have been carefully handpicking people for lead and senior positions who have AAA experience at some of the most successful AAA studios, like Naughty Dog, Sony Santa Monica, Rockstar, Bioware, Crystal Dynamics, and more. Most of the lead and senior positions are filled now, and it is expected that they will start expanding much more quickly once the only positions left to fill are entry level positions. It is rumored that MS has had their other 1st party studios assisting The Initiative with development grunt work while they have been expanding so slowly, most notably The Coalition. As for what they are working on, all we know for sure is that it is AAA with a heavy focus on story, with MS even describing the game with a AAAA buzzword at points, indicating that it is planned to be large and ambitious with a very high budget. Phil Spencer in an E3 2018 mentioned that Darrel Gallagher had looked at Microsoft's catalog of dormant IP's and was possibly interested in reviving a certain one of them, leading to speculation that The Initiative is developing a story drive 3rd person action adventure reboot of Perfect Dark, due Darrel Gallagher's experience with rebooting Tomb Raider. We know they plan to announce their game this year, but with how slowly they've been expanding we may not see the game release until 2022 or later.

inXile- inXile's next game, Wasteland 3, will release in August, but was a pre-existing contract with Deep Silver. Their next game after that will be their 1st MS exclusive. They have been expanding since MS acquired them, from 70 devs up to 97 so far, with 2 open positions currently. Job listings describe their next game as a AAA singleplayer RPG built on Unreal 4, with rumors suggesting the game will be 3rd person rather than isometric. With the game not beginning full development until later this year, it is likely that we won't see it release until 2022 or 2023.

Mojang- Not much is known about what Mojang is working on besides Minecraft Dungeons and updates for the original Minecraft.

Ninja Theory- Ninja Theory currently has 120 devs, but seems to have alot of teams, at least 3 currently if not more. The first, and largest team, is currently developing Hellblade 2. Hellblade 1 was developed in 3 years with just 20 developers, Ninja Theory has announced that the team working on Hellblade 2 is twice that size, 40 developers. The 2nd team of 15-25 people developed Bleeding Edge and will likely be supporting it with DLC for at least the rest of this year I would guess, after that it's anyone's guess what this team will work on. A 3rd team is developing Project Mara, the first game in Ninja Theory's Insight Project psychiatric research project, a collaboration with a University of Cambridge psychiatrist. The project is a collection of smaller games said to be designed to help people control negative emotions. Project Mara is a psychological horror game, designed to depict the real life horrors that people with psychosis experience as accurately as possible. With 120 devs total, 40 on Hellblade 2, 15-25 on Bleeding Edge, and Project Mara said to be a smaller game, it is highly likely that Ninja Theory has at least 1 other small team working on a 4th game currently, possibly 2 more small teams.

Obsidian Entertainment- After releasing The Outer Worlds last year, all of Obsidian's pre-acquisition contracts have been fulfilled. Obsidian currently has 202 devs split across 3 teams, with 31 open positions. The largest team is rumored to have been working on a AAA 3D Pillars of Eternity game that plays alot like Skyrim since 2018 I believe, if true that game will likely be announced soon. The 2nd largest team developed The Outer Worlds, and it is rumored that they are currently working on DLC for the first game and a sequel, with plans to keep the team size at large AA levels. The 3rd team, of just 12 developers, is developing Grounded, the Honey I Shrunk the Kids inspired singleplayer/multiplayer backyard survival game.

Playground Games- Playground now has 2 main studios, with a 3rd smaller studio who assists the other two. The first is their original studio, focused on the Forza Horizon franchise, the most critically acclaimed racing franchise of this generation with multiple games winning Racing GOTY awards. The first studio has been expanding with plans to eventually reach 200+ devs, and it is looking like their next game will have at least 3 years of development with a release Fall/Holiday 2021 (all previous Forza Horizon games were developed in 2 years. The increased dev team size and extra year of development should mean they are developing the largest, most ambitious, most polished Forza Horizon game yet. The 2nd studio was founded in 2017, and is an RPG studio. The RPG studio has been expanding slowly, much like The Initiative, mainly hiring top tier AAA devs who previously worked at some of the most successful AAA studios in the industry. The RPG studio is aiming for 200+ devs eventually, and growth is expected to ramp up significantly soon, at both studios, with 79 open job listings currently across both studios. As for what they are developing, most rumors point to a Fable reboot. Release will likely be in 2021 or 2022, as even though their expansion has been slow, much like The Initiative, it is rumored that other MS 1st party studios have been assisting them with development grunt work while they have been slowly expanding.

Rare- Rare currently has 246 devs split across at least 2 teams (possibly more), with 15 open job positions. We know they have one team working on ongoing Sea of Thieves content, and another developing Everwild, which seems to be a large AA or small AAA game. It is rumored that they may have a 3rd team as well, but there aren't many rumors about what that 3rd team is developing.

Turn 10 Studios- Turn 10 currently has 132 developers with 11 open positions (compare this to 100 developers in 2014). While that may seem small by AAA standards, it is worth noting that Turn 10 contracts out alot of car modeling to independent contractors, so there are more than just their permanent employees working on their games. Historically, Turn 10's Forza Motorsport games have only gotten 2 years of development, but Turn 10 have been taking their time with Forza Motorsport 8, carefully listening to fan feedback while developing it. If Forza Motorsport 8 releases as an XSX launch title this holiday as rumored, it will have 3 years of development, 1 more than prior Forza Motorsport games.

Undead Labs- Undead currently has 86 developers with no open positions, compared to 60 developers in 2016 when State of Decay 2 was in development. It is rumored that they are developing State of Decay 3 currently, as a large AA or small AAA project. There was some talk about the game being an online game at one point, but they seem to have scaled back on that plan now and are settling for singleplayer/co-op, much like the first 2 games.

World's Edge- Microsoft's newest studio, created internally at Xbox Game Studios in Redmond Washington to assist Relic with Age of Empires 4 and eventually take over the franchise, bringing it wholly internal. Not much is known about their current team size, but it's safe to say that MS is likely aiming for large AA or small AAA.

Xbox Game Studios Global Publishing- Not a 1st party studio, but rather Microsoft's 2nd party division, tasked with publishing games which are developed by studios that MS doesn't own. According to a recent interview, MS has quite a few unannounced 2nd party games in development which they are quite proud of and excited about. Given the fact that MS had some pretty cool 2nd party projects this gen (Sunset Overdrive, ReCore, Quantum Break, Ryse, D4, Crimson Dragon, etc., I have high hopes for the future of Microsoft's 2nd party efforts.



And remember, that MS is rumored to be aiming for at least 3 years of development across all of those studios and teams.

That's one very detailed post but you're pretty much proving my point. Most of MS's studios have a team of like 100 developers and they're split over multiple projects... Compare that to something like Guerilla Games who have a 400 staff and spend 3 years making 1 single game. To me it just seems like MS is not focusing on those type of AAA projects and seem to care more about filling up GP with loads of AA games that most people on a gaming forum would never play. Unless, of course, they're giving them away for free and you might as well give it a try. Hell, I did the same thing and played almost all of MS's exclusives. It's just that expect for Gears 4/ 5, none of them were really worth playing imo. Now I cancelled my GP subscription and I will probably sign up again when Halo Infinite comes out. I just don't see how this is gonna work out for MS as I'm sure I'm not the only one who's using GP just to play the few AAA exclusives.