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Forums - Gaming - Do you dream of a day where gaming is more accessible?

 

Do you want gaming to be more accessible?

YES! 6 27.27%
 
NO! 6 27.27%
 
This is a dumb question 10 45.45%
 
Total:22

I don't know if I necessarily dream of it, but this is the way the market will head in the foreseeable future. Once streaming capacity meets the demands of gaming, a Netflix like model will be kind of inevitable.



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JWeinCom said:
I don't know if I necessarily dream of it, but this is the way the market will head in the foreseeable future. Once streaming capacity meets the demands of gaming, a Netflix like model will be kind of inevitable.

And we will miss how things were before.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Gaming has never been more accessible than it is right now, and as streaming develops over the next several years, it will be even more so.



Not really considering how quickly games get discounted, so they are already accessible.



 

 

DonFerrari said:
JWeinCom said:
I don't know if I necessarily dream of it, but this is the way the market will head in the foreseeable future. Once streaming capacity meets the demands of gaming, a Netflix like model will be kind of inevitable.

And we will miss how things were before.

Maybe, but that's progress.  There are advantages to new technologies and drawbacks as well.  Video killed the radio star.  



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JWeinCom said:
DonFerrari said:

And we will miss how things were before.

Maybe, but that's progress.  There are advantages to new technologies and drawbacks as well.  Video killed the radio star.  

Yes there are both, I particularly even though like the practicity of Netflix don't like the drop in quality of productions also the boom of several different streaming options that fragmented the content even more.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Yes, but I can't imagine there being a way to pull it off without the cons being bigger than the pros.



PS4/Xbone/PC have plenty of discounts and even AAA games as low as $2.99.

Switch on the other hand is another story...



kazuyamishima said:
PS4/Xbone/PC have plenty of discounts and even AAA games as low as $2.99.

Switch on the other hand is another story...

Even buying preowned games for switch is expensive while those same stores give you almost nothing if you bring games in.(Do not own one atm but trying to collect some games for my niece)

I rather give my games away to people that can't afford buying them instead of feeling like i just got robbed every time i only get a few bucks from stores that follow up with selling those games at a high price.

That said,Nintendos own IP's mostly always deliver quality so that is a good trade in.



Games are just more expensive to make.Books only really need 1 person to write it, movies while do need a crew, usually lasts between 1 or 2 years to make(and its cost is usually because of high paying actors), etc....

Hopefully consoles end up being cheaper and all, and the cost of individual games go down rather quickly for most cases, but I think its just the reality of the industry.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1