Twilight Princess cause Midna
I prefer... | |||
Twilight Princess | 62 | 63.27% | |
Skyward Sword | 36 | 36.73% | |
Total: | 98 |
I prefered Skyward Sword.
The gameplay was better and motion+ controls where fun.
For some reason I got tired of TP about 70% in to the game and had to force myself finishing it.
Also the art direction of Skyward Sword is much better, the game has visually aged better than TP.
mZuzek said: Skyward Sword looks way nicer, has better controls (WAY better if we're comparing strictly the Wii version of TP), has better dungeons, better characters, better story, better soundtrack, and better bosses. I think you know my answer here. |
nough said. same vote. Would like a switch port very much!
https://www.youtube.com/channel/UCbchUmHiEvZ1m3b9HgW5syg
VIDEO GAME MUSIC MASHUPS
Twilight Princess simply came at the right time. There was this fake trailer of link fighting ganondorf and we ended up getting Wind Waker. At the time many gamers felt they got the ol Bait and Switch.
Then TP gets shown and people loose their minds. It finally was the mature Zelda game fans always wanted. The kids who grew up in the 90s finally got a Zelda game that aged with them. It is dark, graphically stunning for the time. For the first time Link did a “finisher” with his stabbing downward lunge attack. The wolf parts were meh but that was a small price to pay.
mZuzek said:
Did I just read "edgy" and "mature" in the same phrase? |
Lol ima just gonna edit that post and take out edgy. Reading too many buzzword gaming articles lately
I love both, but I certainly prefer Skyward Sword. While Twilight Princess has a larger overworld, it felt pretty empty. In Skyward Sword I felt a lot more connected to the environments, because you had to go there thrice and it was different each time.
The characters in Skyward Sword are much better, except the sidekick, I highly prefer Midna to Fi.
Skyward Sword obliterates Twilight Princess when it comes to story and art style, and it has the slight edge when it comes to dungeons and gameplay (love the combat, the deep est in 3D Zelda so far, a long with Breath of the Wild). I think Skyward Sword is more challenging and it feels more rewarding. Twilight Princess was unfortunately quite easy.
I will give Twilight Princess the edge when it comes to scope though. The game is huge. The variety of environments is impressive, and the open world setting definitely allows for more exploration (even if there isn't that much cool stuff to find).
mZuzek said:
I think you edited it wrong. Twilight Princess is a lot more the former than the latter. |
Respectfully I disagree, it’s certainly the most mature Zelda title. Others could say Majoras Mask, I think both have merit
sales2099 said: Twilight Princess simply came at the right time. There was this fake trailer of link fighting ganondorf and we ended up getting Wind Waker. At the time many gamers felt they got the ol Bait and Switch. |
Yeah this is pretty much exactly how I felt as someone who grew up playing Ocarina of Time; Twilight Princess was exactly what I wanted from a next gen Zelda; the same kind of epic, moody fantasy adventure but evolved.
Instead we got Wind Waker, which was a crushing disappointment as it just felt so watered down (badum tssh) and lacking in gravitas.
TP felt like a return to form, to what we should've gotten in the first place.
Twilight Princess for me,having the best sidekick and being wolfieboy was great.
curl-6 said:
Yeah this is pretty much exactly how I felt as someone who grew up playing Ocarina of Time; Twilight Princess was exactly what I wanted from a next gen Zelda; the same kind of epic, moody fantasy adventure but evolved. Instead we got Wind Waker, which was a crushing disappointment as it just felt so watered down (badum tssh) and lacking in gravitas. TP felt like a return to form, to what we should've gotten in the first place. |
Unfortunately, they didn't evolve it as much as they should've/could've. IMO, they should've made it semi-open world game with much more overworld exploration, and start bringing more character development choices while keeping main story and dungeons as they were...GC was perfectly capable to manage that, but unfortunetally they didn't...so eventually we ended up with BotW, ocean wide, puddle deep game.