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Forums - Gaming Discussion - Best and worst DLC.

ClassicGamingWizzz said:

Not gona lie, op post is triggering me a bit, we talking about the worst DLC and op calls it decent and more of the same, more of the same is not that bad since the game is a blast to play and you could just play the DLC for the story and not bother with the other repetitive shit. Putting Spiderman DLC in the same spot as the câncer that was mass effect 3 online DLC , somenthing that kicked the loot boxes fever and helped Change the industry for the worst. And There is a shit ton of examples of shit DLC this GEN that the ONLY purporse is to suck the money of your wallet, or shit like horse armor or every shit released for that last fallout game etc.

Best DLCs ever was for masseffect2 , everything was fucking good. From software games DLCs are superb always and the Witcher 3 DLC was top tier.

Let me maybe clarify what I meant about Spider-man's DLC.  

First off, before getting the DLC I had already platinumed Spider-man. That means by this time, I'd already done  tons of warehouses, all of the Taskmaster challenges, stopped crimes in every district, and so on.

If someone hadn't played the game before, there would be nothing wrong with the Hammerhead bases in the DLC.  The combat is of the game is good enough that beating waves of enemies is pretty fun.  But even something that's fun gets boring when you do it enough.  By the end of the game, bases were already wearing on me.  Last thing I wanted to do was pay for more of them.  Ditto for pretty much everything else of the side activities.  And if I did want to do more of this stuff, I could have started a new file and raided enemy bases to my heart's content.

Sure I could just play the DLC for the story.  The problem with that is twofold.  First of each DLC pack took me 2-3 hours with doing the side missions.  I'm pretty sure I could beat each of them in an hour or less without doing those.  Which is a pretty terrible value.  And even then, the story content really isn't that good.  The villain was uninspired, the gameplay didn't offer much of a twist on the formula, the one boss fight was probably the worst in the game, and aside from maybe Black Cat, there's not a decent character arc to be found.

At the end of the day if I really wanted to play more Spider-man, I could have just made a new file.  To be worth it DLC has to offer something beyond that, or what's the point?  If someone today offered me ten bucks to play through the City that Never Sleeps, I'd probably turn them down.

Last edited by JWeinCom - on 16 February 2020

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Vodacixi said:
In recent years...

Mario Kart 8 was great. 50% extra game for 12 bucks... amazing deal.
Bloodborne: The Old Hunters was a great expansion worth every penny.
Shovel Knight is like... unreal. They didn't need to give us so much... but they did anyway.
Donkey Kong Adventure in Mario + Rabbids was an insanely good expansion
Torna: The Golden Country is pretty much a full on game disguised as a DLC expansion. And in some aspects it's even better than the main adventure. Also, we got a ton of new content for the base game
Splatoon and Splatoon 2 spent years giving people free updates with weapons, maps, game modes, events and more. And Splatoon 2 got a nice (paid) story expansion

That's the good. The bad...

Both Smash Bros. Ultimate and Smash Bros. 4 have awful DLC. I don't care how much it costs to make new characters and stages. 25 dolars for a 6,6% increase in overall content is ridiculous. And Smash 4 was even worse, with the pack with all characters costing 35 dolars. 35. Wow.

Zelda Breath of the Wild Expansion Pass was not bad in terms of content. But it is bad to lie to people. They promised "a new original story". I don't know what Nintendo understands by that... but what we got was not a new original story. And I'm very disappointed with Nintendo for that.

Pokémon Sword and Shield Expansion Pass will be massively disappointing as well. I know, I'm saying things I can't prove yet. And if I'm wrong I will eat my words, I promise. But I strongly believe that they will give people like... a few hours worth of content. Like... twice the Delta Episode duration at best. And then all what will be left is catching the new Pokémon and go back to the competitive aspect of the game. All for 30 bucks. And then people will miss a well made third version (not like US/UM).

I liked the Donkey Kong DLC for Mario and Rabbids but was kind of irked that the only character you could use from the main game was Rabbid peach.  I was really hoping for a chance to use the late game characters like the Yoshis since you didn't have a chance to use them much in the main game.

I don't think measuring value by percentage of characters is a good way to go about things, since this kind of penalizes developers for giving a lot in the main game.  For instance Soul Calibur 6 I believe has the same pricing for their DLC.  But since the game launched with I think 20 characters, you'd be paying 25 dollars for a 25% increase in overall content.  Which would sound like a better deal, but in reality you're getting the same amount of stuff. 



Best? Breath of The Wild Champions Ballad, because when you beat it you get a motorcycle.

Worst? Mass Effect 3 True Ending.



JWeinCom said:
Vodacixi said:
In recent years...

Mario Kart 8 was great. 50% extra game for 12 bucks... amazing deal.
Bloodborne: The Old Hunters was a great expansion worth every penny.
Shovel Knight is like... unreal. They didn't need to give us so much... but they did anyway.
Donkey Kong Adventure in Mario + Rabbids was an insanely good expansion
Torna: The Golden Country is pretty much a full on game disguised as a DLC expansion. And in some aspects it's even better than the main adventure. Also, we got a ton of new content for the base game
Splatoon and Splatoon 2 spent years giving people free updates with weapons, maps, game modes, events and more. And Splatoon 2 got a nice (paid) story expansion

That's the good. The bad...

Both Smash Bros. Ultimate and Smash Bros. 4 have awful DLC. I don't care how much it costs to make new characters and stages. 25 dolars for a 6,6% increase in overall content is ridiculous. And Smash 4 was even worse, with the pack with all characters costing 35 dolars. 35. Wow.

Zelda Breath of the Wild Expansion Pass was not bad in terms of content. But it is bad to lie to people. They promised "a new original story". I don't know what Nintendo understands by that... but what we got was not a new original story. And I'm very disappointed with Nintendo for that.

Pokémon Sword and Shield Expansion Pass will be massively disappointing as well. I know, I'm saying things I can't prove yet. And if I'm wrong I will eat my words, I promise. But I strongly believe that they will give people like... a few hours worth of content. Like... twice the Delta Episode duration at best. And then all what will be left is catching the new Pokémon and go back to the competitive aspect of the game. All for 30 bucks. And then people will miss a well made third version (not like US/UM).

I liked the Donkey Kong DLC for Mario and Rabbids but was kind of irked that the only character you could use from the main game was Rabbid peach.  I was really hoping for a chance to use the late game characters like the Yoshis since you didn't have a chance to use them much in the main game.

I don't think measuring value by percentage of characters is a good way to go about things, since this kind of penalizes developers for giving a lot in the main game.  For instance Soul Calibur 6 I believe has the same pricing for their DLC.  But since the game launched with I think 20 characters, you'd be paying 25 dollars for a 25% increase in overall content.  Which would sound like a better deal, but in reality you're getting the same amount of stuff. 

The Thing is soul calibur is likely giving less content for the same price. Smash for 25 is giving 5 characters, 5 stages, 100 music tracks, over 40 spirits and 5 classic routes. While I would rather it be cheaper, i think it is much better value for money compared to other fighting game DLC.



pikashoe said:
JWeinCom said:

I liked the Donkey Kong DLC for Mario and Rabbids but was kind of irked that the only character you could use from the main game was Rabbid peach.  I was really hoping for a chance to use the late game characters like the Yoshis since you didn't have a chance to use them much in the main game.

I don't think measuring value by percentage of characters is a good way to go about things, since this kind of penalizes developers for giving a lot in the main game.  For instance Soul Calibur 6 I believe has the same pricing for their DLC.  But since the game launched with I think 20 characters, you'd be paying 25 dollars for a 25% increase in overall content.  Which would sound like a better deal, but in reality you're getting the same amount of stuff. 

The Thing is soul calibur is likely giving less content for the same price. Smash for 25 is giving 5 characters, 5 stages, 100 music tracks, over 40 spirits and 5 classic routes. While I would rather it be cheaper, i think it is much better value for money compared to other fighting game DLC.

In Soul Calibur, I'm pretty sure that you get at least some stuff for your create a fighters when you buy characters, and I think new routes for whatever their equivalent of classic mode.  Either way though, being a better value than other fighting games doesn't necessarily mean it's a good value.  They could all be ripoffs.



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CaptainExplosion said:
Worst? Mass Effect 3 True Ending.

Eh, to me that was really more a glorified patch than DLC. If any bit of single-player ME3 DLC is worthy of scorn then it's Omega; most of the other SP DLC packs added something new to the mix, but Omega was focused around a character I never really found interesting, completely wasted the one interesting character it actually did introduce, and the gameplay fell into the same "go from point A to point B, shooting everything along the way, and then make a binary choice at the end" mould as just about every other mission in the base release of ME3.

(And let's not even get into Pinnacle Station from ME1; when the entire content of your DLC is so shallow that one of ME3's DLC packs can incorporate it as a minigame, then you've really screwed up)



worst the games that have so many expansions and DLC that if you want everything you have to pay over 500 dollars.



Dammit. Everyone mentionned what I had in mind already ...

Donkey Kong DLC in Mario + Rabbids is a great proposition value for a fun adventure that is at least half of what the main game had to offer. This is a steal.

Same with Torna the Golden Country in Xenoblade Chronicles 2. A new game which a prequel with a revamped battle system which I argue is the best in the whole series yet with great memorable story beats you won't forget.

Lastly, MK8 DLC went for a bundle of new tracks and remastered track with some new characters at a price of a steal honestly. Made me discover the potential that tracks from other Nintendo franchise had by being integrated into Mario Kart.



Switch Friend Code : 3905-6122-2909 

One that I still can't decide if I love or hate is the Burial at Sea DLC for Bioshock Infinite.

On the one hand, it was cool seeing Rapture before its collapse, more of Infinite's excellent gameplay was welcome, and the additional weapons and powers were cool. 

On the other,

Spoiler!
killing off Elizabeth the way they did felt like such an unworthy end to one of gaming's greatest characters, I really didn't like the way they did that. Where Infinite saw her transform from a helpless victim to an awe-inspiring figure, Burial at Sea took all that away. It also kinda ruins the hauntingly ambiguous ending of Infinite. I feel like the series as a whole would've been better off without this addition, narratively speaking. In their attempt to tie up all the loose ends, they cut too many too short.


Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Dulfite said:
I'm going to receive hate for this but The Fighter Passes of Smash. I don't dislike that they have them, but I dislike that they focused on adding new random characters when they could have added more features to the game instead. Features I'd love for the game to have:

Amiibo online battles. You have your lineup, I have mine, we let them battle it out while we eat smoked guoda cheese and drink a fine 2017 blackberry sweet wine. Throw in a leaderboard while your at it.

Story focused single player with linear plotpoints that build up to epic CGI moments.

Smash App where you can challenge friends, set up times to fight, get live updates on Smash leaderboard changes and events, and talk trash with the internet.

I like new characters, but that's all they seem to be focusing on and that is the least of my concerns when it comes to Smash. They have a fantastic lineup already. We need new features!

They actually did add Amiibo Online battles, its a setting you toggle to turn them on in arena battles.